webgl_geometries.html 3.7 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometries</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. font-family: Monospace;
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #log { color:#fff; position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
  14. </style>
  15. </head>
  16. <body>
  17. <pre id="log"></pre>
  18. <script type="text/javascript" src="../build/Three.js"></script>
  19. <script type="text/javascript" src="js/Detector.js"></script>
  20. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  21. <script type="text/javascript" src="js/Stats.js"></script>
  22. <script type="text/javascript">
  23. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  24. var container, stats;
  25. var camera, scene, renderer;
  26. init();
  27. animate();
  28. function init() {
  29. container = document.createElement('div');
  30. document.body.appendChild(container);
  31. camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  32. camera.position.y = 200;
  33. camera.position.z = 800;
  34. scene = new THREE.Scene();
  35. var light, object, material;
  36. scene.addLight( new THREE.AmbientLight( 0x404040 ) );
  37. light = new THREE.DirectionalLight( 0xffffff, 2.0 );
  38. light.position.z = 1;
  39. scene.addLight( light );
  40. material = [
  41. new THREE.MeshLambertMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/UV.jpg' ) } ),
  42. new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true, opacity: 0.1 } )
  43. ];
  44. object = new THREE.Mesh( new THREE.Cube( 100, 100, 100, 4, 4, 4 ), material );
  45. object.position.x = - 200;
  46. object.position.z = 200;
  47. scene.addObject( object );
  48. object = new THREE.Mesh( new THREE.Cylinder( 50, 25, 75, 100 ), material );
  49. object.position.z = 200;
  50. scene.addObject( object );
  51. object = new THREE.Mesh( new THREE.Icosahedron( 2 ), material );
  52. object.position.x = 200;
  53. object.position.z = 200;
  54. object.scale.x = object.scale.y = object.scale.z = 75;
  55. scene.addObject( object );
  56. object = new THREE.Mesh( new THREE.Plane( 100, 100, 4, 4 ), material );
  57. object.position.x = - 200;
  58. scene.addObject( object );
  59. object = new THREE.Mesh( new THREE.Sphere( 75, 20, 10 ), material );
  60. scene.addObject( object );
  61. var points = [];
  62. for ( var i = 0; i < 50; i ++ ) {
  63. points.push( new THREE.Vector3( Math.sin( i * 0.2 ) * 15 + 50, 0, ( i - 5 ) * 2 ) );
  64. }
  65. object = new THREE.Mesh( new THREE.Lathe( points, 20 ), material );
  66. object.position.x = 200;
  67. scene.addObject( object );
  68. object = new THREE.Mesh( new THREE.Torus( 50, 20, 20, 20 ), material );
  69. object.position.x = - 200;
  70. object.position.z = - 200;
  71. scene.addObject( object );
  72. object = new THREE.Mesh( new THREE.TorusKnot( 50, 10, 50, 20 ), material );
  73. object.position.z = - 200;
  74. scene.addObject( object );
  75. renderer = new THREE.WebGLRenderer();
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. container.appendChild( renderer.domElement );
  78. stats = new Stats();
  79. stats.domElement.style.position = 'absolute';
  80. stats.domElement.style.top = '0px';
  81. container.appendChild( stats.domElement );
  82. }
  83. //
  84. function animate() {
  85. requestAnimationFrame( animate );
  86. render();
  87. stats.update();
  88. }
  89. function render() {
  90. var timer = new Date().getTime() * 0.0001;
  91. camera.position.x = Math.cos( timer ) * 800;
  92. camera.position.z = Math.sin( timer ) * 800;
  93. for ( var i = 0, l = scene.objects.length; i < l; i++ ) {
  94. var object = scene.objects[ i ];
  95. object.rotation.x += 0.01;
  96. object.rotation.y += 0.005;
  97. }
  98. renderer.render( scene, camera );
  99. }
  100. </script>
  101. </body>
  102. </html>