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- /**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * opacity: <float>,
-
- * blending: THREE.NormalBlending,
- * depthTest: <bool>,
-
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>
- * }
- */
- THREE.MeshDepthMaterial = function ( parameters ) {
- THREE.Material.call( this, parameters );
- parameters = parameters || {};
- this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading; // doesn't really apply here, normals are not used
- this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
- this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
- };
- THREE.MeshDepthMaterial.prototype = new THREE.Material();
- THREE.MeshDepthMaterial.prototype.constructor = THREE.MeshDepthMaterial;
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