webgl_objconvert_test.html 9.3 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - io - OBJ converter</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. overflow:hidden;
  12. font-family:georgia;
  13. text-align:center;
  14. }
  15. h1 { }
  16. a { color:skyblue }
  17. canvas { pointer-events:none; z-index:10; }
  18. #log { position:absolute; top:0; display:block; text-align:left; z-index:1000; pointer-events:none; }
  19. #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
  20. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <h1>OBJ to Three.js converter test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion</a>
  31. <a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255">iClone</a>.
  32. <p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
  33. <br/>
  34. <p>Best viewed in Chrome 9 or Firefox 4 using WebGL renderer.
  35. <p>Canvas renderer is very slow on anything other than Chrome.
  36. </div>
  37. <pre id="log"></pre>
  38. <script type="text/javascript" src="../build/Three.js"></script>
  39. <script type="text/javascript" src="js/Detector.js"></script>
  40. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  41. <script type="text/javascript" src="js/Stats.js"></script>
  42. <script type="text/javascript">
  43. var SCREEN_WIDTH = window.innerWidth;
  44. var SCREEN_HEIGHT = window.innerHeight;
  45. var FLOOR = -250;
  46. var container,stats;
  47. var camera, scene;
  48. var canvasRenderer, webglRenderer;
  49. var mesh, zmesh, geometry;
  50. var mouseX = 0, mouseY = 0;
  51. var windowHalfX = window.innerWidth / 2;
  52. var windowHalfY = window.innerHeight / 2;
  53. var render_canvas = 1, render_gl = 1;
  54. var has_gl = 0;
  55. var bcanvas = document.getElementById("rcanvas");
  56. var bwebgl = document.getElementById("rwebgl");
  57. document.addEventListener('mousemove', onDocumentMouseMove, false);
  58. init();
  59. animate();
  60. render_canvas = !has_gl;
  61. bwebgl.style.display = has_gl ? "inline" : "none";
  62. bcanvas.className = render_canvas ? "button" : "button inactive";
  63. function init() {
  64. container = document.createElement('div');
  65. document.body.appendChild(container);
  66. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  67. camera.position.z = 500;
  68. camera.updateMatrix();
  69. scene = new THREE.Scene();
  70. // GROUND
  71. var x = document.createElement( "canvas" );
  72. var xc = x.getContext("2d");
  73. x.width = x.height = 128;
  74. xc.fillStyle = "#fff";
  75. xc.fillRect(0, 0, 128, 128);
  76. xc.fillStyle = "#000";
  77. xc.fillRect(0, 0, 64, 64);
  78. xc.fillStyle = "#999";
  79. xc.fillRect(32, 32, 32, 32);
  80. xc.fillStyle = "#000";
  81. xc.fillRect(64, 64, 64, 64);
  82. xc.fillStyle = "#555";
  83. xc.fillRect(96, 96, 32, 32);
  84. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x, THREE.UVMapping, THREE.RepeatWrapping, THREE.RepeatWrapping ) } );
  85. xm.map.needsUpdate = true;
  86. xm.map.repeat.set( 10, 10 );
  87. geometry = new THREE.Plane( 100, 100, 15, 10 );
  88. mesh = new THREE.Mesh( geometry, xm );
  89. mesh.position.x = 0;
  90. mesh.position.y = FLOOR;
  91. mesh.position.z = 0;
  92. mesh.rotation.x = 1.57;
  93. mesh.scale.x = mesh.scale.y = mesh.scale.z = 10;
  94. mesh.doubleSided = true;
  95. mesh.updateMatrix();
  96. scene.addObject(mesh);
  97. // SPHERES
  98. var material_spheres = new THREE.MeshLambertMaterial( { color: 0xdddddd } ),
  99. sphere = new THREE.Sphere( 100, 16, 8 );
  100. for ( var i=0; i<10; i++ ) {
  101. mesh = new THREE.Mesh( sphere, material_spheres );
  102. mesh.position.x = 500 * (Math.random() - 0.5);
  103. mesh.position.y = 300 * (Math.random() - 0) + FLOOR;
  104. mesh.position.z = 100 * (Math.random() - 1);
  105. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
  106. mesh.overdraw = true;
  107. mesh.updateMatrix();
  108. scene.addObject(mesh);
  109. }
  110. // LIGHTS
  111. var ambient = new THREE.AmbientLight( 0x221100 );
  112. scene.addLight( ambient );
  113. var directionalLight = new THREE.DirectionalLight( 0xffeedd );
  114. directionalLight.position.y = -70;
  115. directionalLight.position.z = 100;
  116. directionalLight.position.normalize();
  117. scene.addLight( directionalLight );
  118. var pointLight = new THREE.PointLight( 0xff0000, 1 );
  119. //scene.addLight( pointLight );
  120. if ( render_gl ) {
  121. try {
  122. webglRenderer = new THREE.WebGLRenderer();
  123. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  124. webglRenderer.domElement.style.position = "relative";
  125. container.appendChild( webglRenderer.domElement );
  126. has_gl = 1;
  127. }
  128. catch (e) {
  129. }
  130. }
  131. if( render_canvas ) {
  132. canvasRenderer = new THREE.CanvasRenderer();
  133. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  134. container.appendChild( canvasRenderer.domElement );
  135. }
  136. stats = new Stats();
  137. stats.domElement.style.position = 'absolute';
  138. stats.domElement.style.top = '0px';
  139. stats.domElement.style.zIndex = 100;
  140. container.appendChild( stats.domElement );
  141. bcanvas.addEventListener("click", toggleCanvas, false);
  142. bwebgl.addEventListener("click", toggleWebGL, false);
  143. //var loader = new THREE.BinaryLoader(),
  144. var loader = new THREE.JSONLoader(),
  145. callbackMale = function( geometry ) { createScene( geometry, 90, 50, FLOOR, 105 ) },
  146. callbackFemale = function( geometry ) { createScene( geometry, -80, 50, FLOOR, 0 ) };
  147. loader.load( { model: "obj/male02/Male02_slim.js", callback: callbackMale } );
  148. loader.load( { model: "obj/female02/Female02_slim.js", callback: callbackFemale } );
  149. //loader.load( { model: "obj/male02/Male02_bin.js", callback: callbackMale } );
  150. //loader.load( { model: "obj/female02/Female02_bin.js", callback: callbackFemale } );
  151. }
  152. function createScene( geometry, x, y, z, b ) {
  153. zmesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
  154. zmesh.position.x = x;
  155. zmesh.position.z = y;
  156. zmesh.position.y = z;
  157. zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
  158. zmesh.overdraw = true;
  159. zmesh.updateMatrix();
  160. scene.addObject(zmesh);
  161. createMaterialsPalette( geometry.materials, 100, b );
  162. }
  163. function createMaterialsPalette( materials, size, bottom ) {
  164. for ( var i = 0; i < materials.length; i ++ ) {
  165. // material
  166. mesh = new THREE.Mesh( new THREE.Plane( size, size ), materials[i] );
  167. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  168. mesh.position.y = FLOOR + size/2 + bottom;
  169. mesh.position.z = -100;
  170. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  171. mesh.doubleSided = true;
  172. mesh.updateMatrix();
  173. scene.addObject(mesh);
  174. // number
  175. var x = document.createElement( "canvas" );
  176. var xc = x.getContext("2d");
  177. x.width = x.height = 128;
  178. xc.shadowColor = "#000";
  179. xc.shadowBlur = 7;
  180. xc.fillStyle = "orange";
  181. xc.font = "50pt arial bold";
  182. xc.fillText(i, 10, 64);
  183. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ) } );
  184. xm.map.needsUpdate = true;
  185. mesh = new THREE.Mesh( new THREE.Plane( size, size ), xm );
  186. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  187. mesh.position.y = FLOOR + size/2 + bottom;
  188. mesh.position.z = -99;
  189. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  190. mesh.doubleSided = true;
  191. mesh.updateMatrix();
  192. scene.addObject(mesh);
  193. }
  194. }
  195. function onDocumentMouseMove(event) {
  196. mouseX = ( event.clientX - windowHalfX );
  197. mouseY = ( event.clientY - windowHalfY );
  198. }
  199. //
  200. function animate() {
  201. requestAnimationFrame( animate );
  202. render();
  203. stats.update();
  204. }
  205. function render() {
  206. camera.position.x += ( mouseX - camera.position.x ) * .05;
  207. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  208. camera.updateMatrix();
  209. if ( zmesh && 0 ) {
  210. zmesh.rotation.y += 0.005;
  211. zmesh.updateMatrix();
  212. }
  213. if ( render_canvas ) canvasRenderer.render( scene, camera );
  214. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  215. }
  216. function log( text ) {
  217. var e = document.getElementById("log");
  218. e.innerHTML = text + "<br/>" + e.innerHTML;
  219. }
  220. function toggleCanvas() {
  221. render_canvas = !render_canvas;
  222. bcanvas.className = render_canvas ? "button" : "button inactive";
  223. render_gl = !render_canvas;
  224. bwebgl.className = render_gl ? "button" : "button inactive";
  225. if( has_gl )
  226. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  227. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  228. }
  229. function toggleWebGL() {
  230. render_gl = !render_gl;
  231. bwebgl.className = render_gl ? "button" : "button inactive";
  232. render_canvas = !render_gl;
  233. bcanvas.className = render_canvas ? "button" : "button inactive";
  234. if( has_gl )
  235. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  236. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  237. }
  238. </script>
  239. </body>
  240. </html>