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- <html>
-
- <head>
- <title>three.js webgl - intersection: ray with mesh (through box)</title>
- <meta http-equiv="content-type" content="text/html; charset=utf-8">
- <style type="text/css">
- body {
- font-family: Monospace;
- background-color: #f0f0f0;
- margin: 0px;
- overflow: hidden;
- }
-
- #oldie { background-color: #ddd !important }
- #info {
- position: absolute;
- top: 30px; left: 10px; width: 800px;
- color: #000000;
- padding: 5px;
- font-family: Monospace;
- font-size: 13px;
- text-align: left;
- z-index:100;
- }
- #options {
- position: absolute;
- top: 10px; left: 10px; width: 800px;
- color: #000000;
- padding: 5px;
- font-family: Monospace;
- font-size: 13px;
- text-align: left;
- z-index:100;
- }
- </style>
-
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- var camera, scene, projector, renderer,
- info, mouse = { x: 0, y: 0 }, sun, loader, stats;
- var meshes = [];
- var theta = 0;
- var camdist = 1500;
- var totalFaces = 0, totalColliders = 0;
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
-
- info = document.getElementById("info");
-
- camera = new THREE.Camera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.z = camdist;
-
- loader = new THREE.JSONLoader( );
- scene = new THREE.Scene();
- projector = new THREE.Projector();
- renderer = new THREE.WebGLRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
-
- var ambientLight = new THREE.AmbientLight( 0x606060 );
- scene.addLight( ambientLight );
- sun = new THREE.DirectionalLight( 0xffffff );
- sun.position = camera.position.clone();
- scene.addLight( sun );
-
- loadCube();
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- container.onmousemove = onDocumentMouseMove;
- animate();
- }
- function loadCube(p) {
- var onGeometry = function( geometry ) {
-
- var sx = 300;
- var sy = 240;
- var sz = 300;
-
- addCube( new THREE.Vector3(-sx, 0, 0), geometry );
- addCube( new THREE.Vector3( 0, 0, 0), geometry );
- addCube( new THREE.Vector3( sx, 0, 0), geometry );
-
- addCube( new THREE.Vector3(-sx, sy, 0), geometry );
- addCube( new THREE.Vector3( 0, sy, 0), geometry );
- addCube( new THREE.Vector3( sx, sy, 0), geometry );
-
- addCube( new THREE.Vector3(-sx,-sy, 0), geometry );
- addCube( new THREE.Vector3( 0, -sy, 0), geometry );
- addCube( new THREE.Vector3( sx,-sy, 0), geometry );
-
- addCube( new THREE.Vector3(-sx, 0, sz), geometry );
- addCube( new THREE.Vector3( 0, 0, sz), geometry );
- addCube( new THREE.Vector3( sx, 0, sz), geometry );
-
- addCube( new THREE.Vector3(-sx, sy, sz), geometry );
- addCube( new THREE.Vector3( 0, sy, sz), geometry );
- addCube( new THREE.Vector3( sx, sy, sz), geometry );
-
- addCube( new THREE.Vector3(-sx,-sy, sz), geometry );
- addCube( new THREE.Vector3( 0, -sy, sz), geometry );
- addCube( new THREE.Vector3( sx,-sy, sz), geometry );
-
- addCube( new THREE.Vector3(-sx, 0, -sz), geometry );
- addCube( new THREE.Vector3( 0, 0, -sz), geometry );
- addCube( new THREE.Vector3( sx, 0, -sz), geometry );
-
- addCube( new THREE.Vector3(-sx, sy, -sz), geometry );
- addCube( new THREE.Vector3( 0, sy, -sz), geometry );
- addCube( new THREE.Vector3( sx, sy, -sz), geometry );
-
- addCube( new THREE.Vector3(-sx,-sy, -sz), geometry );
- addCube( new THREE.Vector3( 0, -sy, -sz), geometry );
- addCube( new THREE.Vector3( sx,-sy, -sz), geometry );
-
- addCube( new THREE.Vector3(-sx, 0, -sz*2), geometry );
- addCube( new THREE.Vector3( 0, 0, -sz*2), geometry );
- addCube( new THREE.Vector3( sx, 0, -sz*2), geometry );
-
- addCube( new THREE.Vector3(-sx, sy, -sz*2), geometry );
- addCube( new THREE.Vector3( 0, sy, -sz*2), geometry );
- addCube( new THREE.Vector3( sx, sy, -sz*2), geometry );
-
- addCube( new THREE.Vector3(-sx,-sy, -sz*2), geometry );
- addCube( new THREE.Vector3( 0, -sy, -sz*2), geometry );
- addCube( new THREE.Vector3( sx,-sy, -sz*2), geometry );
-
- // info.innerHTML = "Total colliders: " + totalColliders + " (Faces: " + totalFaces + ")<br>";
-
- };
-
- loader.load( { model: "obj/suzanne/suzanneHi.js", callback: onGeometry } );
- }
- function addCube( p, g) {
- totalFaces += g.faces.length;
- totalColliders++;
- var mesh = new THREE.Mesh( g, new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
- mesh.position = p;
-
- //mesh.rotation.x = Math.random() * Math.PI;
- //mesh.rotation.y = Math.random() * Math.PI;
- //mesh.rotation.z = Math.random() * Math.PI;
-
- //mesh.scale.x = Math.random() + 0.5;
- //mesh.scale.y = Math.random() + 0.5;
- //mesh.scale.z = Math.random() + 0.5;
-
- scene.addObject( mesh );
- var mc = THREE.CollisionUtils.MeshColliderWBox(mesh);
- THREE.Collisions.colliders.push( mc );
- meshes.push( mesh );
- };
- function onDocumentMouseMove( event ) {
- event.preventDefault();
- mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
- mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
- };
- function animate() {
- requestAnimationFrame( animate );
-
- if( meshes.length == 0 ) return;
-
- var i, l = meshes.length;
-
- for ( i = 0; i < l; i++ ) {
- meshes[ i ].materials[ 0 ].color.setHex( 0x003300 );
- }
- var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 );
- projector.unprojectVector( vector, camera );
- var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
- var c = THREE.Collisions.rayCastNearest( ray );
-
- if( c ) {
-
- //info.innerHTML += "Found @ distance " + c.distance;
- c.mesh.materials[ 0 ].color.setHex( 0xbb0000 );
- } else {
-
- //info.innerHTML += "No intersection";
- }
- camera.position.x = camdist * Math.cos( theta );
- camera.position.z = camdist * Math.sin( theta );
- camera.position.y = camdist/2 * Math.sin( theta * 2) ;
- sun.position.copy( camera.position );
- sun.position.normalize();
- theta += 0.005;
- renderer.render( scene, camera );
-
- stats.update();
-
- };
- function vts(v) {
- if(!v) return "undefined<br>";
- else return v.x + " , " + v.y + " , " + v.z + "<br>";
- };
- </script>
- </head>
- <body onload="init();">
- <div id="info"></div>
- <div id="options"></div>
- </body>
- </html>
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