webgl_collisions_mesh.html 6.2 KB

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  1. <html>
  2. <head>
  3. <title>three.js webgl - intersection: ray with mesh (through box)</title>
  4. <meta http-equiv="content-type" content="text/html; charset=utf-8">
  5. <style type="text/css">
  6. body {
  7. font-family: Monospace;
  8. background-color: #f0f0f0;
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. #oldie { background-color: #ddd !important }
  13. #info {
  14. position: absolute;
  15. top: 30px; left: 10px; width: 800px;
  16. color: #000000;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: left;
  21. z-index:100;
  22. }
  23. #options {
  24. position: absolute;
  25. top: 10px; left: 10px; width: 800px;
  26. color: #000000;
  27. padding: 5px;
  28. font-family: Monospace;
  29. font-size: 13px;
  30. text-align: left;
  31. z-index:100;
  32. }
  33. </style>
  34. <script type="text/javascript" src="../build/Three.js"></script>
  35. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  36. <script type="text/javascript" src="js/Stats.js"></script>
  37. <script type="text/javascript">
  38. var camera, scene, projector, renderer,
  39. info, mouse = { x: 0, y: 0 }, sun, loader, stats;
  40. var meshes = [];
  41. var theta = 0;
  42. var camdist = 1500;
  43. var totalFaces = 0, totalColliders = 0;
  44. function init() {
  45. container = document.createElement( 'div' );
  46. document.body.appendChild( container );
  47. info = document.getElementById("info");
  48. camera = new THREE.Camera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  49. camera.position.z = camdist;
  50. loader = new THREE.JSONLoader( );
  51. scene = new THREE.Scene();
  52. projector = new THREE.Projector();
  53. renderer = new THREE.WebGLRenderer();
  54. renderer.setSize( window.innerWidth, window.innerHeight );
  55. container.appendChild( renderer.domElement );
  56. var ambientLight = new THREE.AmbientLight( 0x606060 );
  57. scene.addLight( ambientLight );
  58. sun = new THREE.DirectionalLight( 0xffffff );
  59. sun.position = camera.position.clone();
  60. scene.addLight( sun );
  61. loadCube();
  62. stats = new Stats();
  63. stats.domElement.style.position = 'absolute';
  64. stats.domElement.style.top = '0px';
  65. container.appendChild( stats.domElement );
  66. container.onmousemove = onDocumentMouseMove;
  67. animate();
  68. }
  69. function loadCube(p) {
  70. var onGeometry = function( geometry ) {
  71. var sx = 300;
  72. var sy = 240;
  73. var sz = 300;
  74. addCube( new THREE.Vector3(-sx, 0, 0), geometry );
  75. addCube( new THREE.Vector3( 0, 0, 0), geometry );
  76. addCube( new THREE.Vector3( sx, 0, 0), geometry );
  77. addCube( new THREE.Vector3(-sx, sy, 0), geometry );
  78. addCube( new THREE.Vector3( 0, sy, 0), geometry );
  79. addCube( new THREE.Vector3( sx, sy, 0), geometry );
  80. addCube( new THREE.Vector3(-sx,-sy, 0), geometry );
  81. addCube( new THREE.Vector3( 0, -sy, 0), geometry );
  82. addCube( new THREE.Vector3( sx,-sy, 0), geometry );
  83. addCube( new THREE.Vector3(-sx, 0, sz), geometry );
  84. addCube( new THREE.Vector3( 0, 0, sz), geometry );
  85. addCube( new THREE.Vector3( sx, 0, sz), geometry );
  86. addCube( new THREE.Vector3(-sx, sy, sz), geometry );
  87. addCube( new THREE.Vector3( 0, sy, sz), geometry );
  88. addCube( new THREE.Vector3( sx, sy, sz), geometry );
  89. addCube( new THREE.Vector3(-sx,-sy, sz), geometry );
  90. addCube( new THREE.Vector3( 0, -sy, sz), geometry );
  91. addCube( new THREE.Vector3( sx,-sy, sz), geometry );
  92. addCube( new THREE.Vector3(-sx, 0, -sz), geometry );
  93. addCube( new THREE.Vector3( 0, 0, -sz), geometry );
  94. addCube( new THREE.Vector3( sx, 0, -sz), geometry );
  95. addCube( new THREE.Vector3(-sx, sy, -sz), geometry );
  96. addCube( new THREE.Vector3( 0, sy, -sz), geometry );
  97. addCube( new THREE.Vector3( sx, sy, -sz), geometry );
  98. addCube( new THREE.Vector3(-sx,-sy, -sz), geometry );
  99. addCube( new THREE.Vector3( 0, -sy, -sz), geometry );
  100. addCube( new THREE.Vector3( sx,-sy, -sz), geometry );
  101. addCube( new THREE.Vector3(-sx, 0, -sz*2), geometry );
  102. addCube( new THREE.Vector3( 0, 0, -sz*2), geometry );
  103. addCube( new THREE.Vector3( sx, 0, -sz*2), geometry );
  104. addCube( new THREE.Vector3(-sx, sy, -sz*2), geometry );
  105. addCube( new THREE.Vector3( 0, sy, -sz*2), geometry );
  106. addCube( new THREE.Vector3( sx, sy, -sz*2), geometry );
  107. addCube( new THREE.Vector3(-sx,-sy, -sz*2), geometry );
  108. addCube( new THREE.Vector3( 0, -sy, -sz*2), geometry );
  109. addCube( new THREE.Vector3( sx,-sy, -sz*2), geometry );
  110. // info.innerHTML = "Total colliders: " + totalColliders + " (Faces: " + totalFaces + ")<br>";
  111. };
  112. loader.load( { model: "obj/suzanne/suzanneHi.js", callback: onGeometry } );
  113. }
  114. function addCube( p, g) {
  115. totalFaces += g.faces.length;
  116. totalColliders++;
  117. var mesh = new THREE.Mesh( g, new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
  118. mesh.position = p;
  119. //mesh.rotation.x = Math.random() * Math.PI;
  120. //mesh.rotation.y = Math.random() * Math.PI;
  121. //mesh.rotation.z = Math.random() * Math.PI;
  122. //mesh.scale.x = Math.random() + 0.5;
  123. //mesh.scale.y = Math.random() + 0.5;
  124. //mesh.scale.z = Math.random() + 0.5;
  125. scene.addObject( mesh );
  126. var mc = THREE.CollisionUtils.MeshColliderWBox(mesh);
  127. THREE.Collisions.colliders.push( mc );
  128. meshes.push( mesh );
  129. };
  130. function onDocumentMouseMove( event ) {
  131. event.preventDefault();
  132. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  133. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  134. };
  135. function animate() {
  136. requestAnimationFrame( animate );
  137. if( meshes.length == 0 ) return;
  138. var i, l = meshes.length;
  139. for ( i = 0; i < l; i++ ) {
  140. meshes[ i ].materials[ 0 ].color.setHex( 0x003300 );
  141. }
  142. var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 );
  143. projector.unprojectVector( vector, camera );
  144. var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
  145. var c = THREE.Collisions.rayCastNearest( ray );
  146. if( c ) {
  147. //info.innerHTML += "Found @ distance " + c.distance;
  148. c.mesh.materials[ 0 ].color.setHex( 0xbb0000 );
  149. } else {
  150. //info.innerHTML += "No intersection";
  151. }
  152. camera.position.x = camdist * Math.cos( theta );
  153. camera.position.z = camdist * Math.sin( theta );
  154. camera.position.y = camdist/2 * Math.sin( theta * 2) ;
  155. sun.position.copy( camera.position );
  156. sun.position.normalize();
  157. theta += 0.005;
  158. renderer.render( scene, camera );
  159. stats.update();
  160. };
  161. function vts(v) {
  162. if(!v) return "undefined<br>";
  163. else return v.x + " , " + v.y + " , " + v.z + "<br>";
  164. };
  165. </script>
  166. </head>
  167. <body onload="init();">
  168. <div id="info"></div>
  169. <div id="options"></div>
  170. </body>
  171. </html>