webgl_flycamera_earth.html 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494
  1. <!DOCTYPE html>
  2. <html>
  3. <title>three.js webgl - fly camera - earth</title>
  4. <style type="text/css">
  5. body {
  6. background:#000;
  7. color: #eee;
  8. padding:0;
  9. margin:0;
  10. font-weight:bold;
  11. overflow:hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. padding: 5px;
  20. z-index:100;
  21. }
  22. a {
  23. color: #0080ff;
  24. }
  25. b { color:orange }
  26. </style>
  27. <script type="text/javascript" src="../build/Three.js"></script>
  28. <script type="text/javascript" src="js/Detector.js"></script>
  29. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  30. <script type="text/javascript" src="js/Stats.js"></script>
  31. </head>
  32. <body>
  33. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - earth [fly camera]<br/><br/>
  34. <b>WASD</b> move, <b>R|F</b> up | down, <b>Q|E</b> roll, <b>up|down</b> pitch, <b>left|right</b> yaw<br/>
  35. </div>
  36. <script type="text/javascript">
  37. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  38. var radius = 6371;
  39. var tilt = 0.41;
  40. var rotationSpeed = 0.02;
  41. var cloudsScale = 1.005;
  42. var moonScale = 0.23;
  43. var MARGIN = 0;
  44. var SCREEN_HEIGHT = window.innerHeight - MARGIN * 2;
  45. var SCREEN_WIDTH = window.innerWidth;
  46. var ENABLE_LENSFLARES = false;
  47. var lensFlare, lensFlareRotate;
  48. var container, stats;
  49. var camera, scene, sceneCube, renderer;
  50. var geometry, meshPlanet, meshClouds, meshMoon;
  51. var dirLight, pointLight, ambientLight;
  52. var lastUpdate = new Date().getTime();
  53. var t, d, dPlanet, dMoon, dMoonVec = new THREE.Vector3();
  54. var postprocessing = { enabled : true, bloom: false };
  55. init();
  56. animate();
  57. function init() {
  58. container = document.createElement( 'div' );
  59. document.body.appendChild( container );
  60. camera = new THREE.FlyCamera({
  61. fov: 25,
  62. aspect: SCREEN_WIDTH / SCREEN_HEIGHT,
  63. movementSpeed: 1000,
  64. domElement: container,
  65. rollSpeed: Math.PI / 24,
  66. autoForward: false,
  67. dragToLook: false,
  68. near: 50,
  69. far: 1e7
  70. });
  71. camera.position.z = radius * 5;
  72. scene = new THREE.Scene();
  73. scene.fog = new THREE.FogExp2( 0x000000, 0.00000025 );
  74. dirLight = new THREE.DirectionalLight( 0xffffff );
  75. dirLight.position.set( -1, 0, 1 );
  76. dirLight.position.normalize();
  77. scene.addLight( dirLight );
  78. pointLight = new THREE.PointLight( 0x000000 );
  79. pointLight.position.set( -5000, 0, 5000 );
  80. //scene.addLight( pointLight );
  81. ambientLight = new THREE.AmbientLight( 0x000000 );
  82. scene.addLight( ambientLight );
  83. var planetTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_atmos_2048.jpg" );
  84. var cloudsTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_clouds_1024.png" );
  85. var normalTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_normal_2048.jpg" );
  86. var specularTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_specular_2048.jpg" );
  87. var moonTexture = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
  88. var shader = THREE.ShaderUtils.lib[ "normal" ];
  89. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  90. uniforms[ "tNormal" ].texture = normalTexture;
  91. uniforms[ "uNormalScale" ].value = 0.85;
  92. uniforms[ "tDiffuse" ].texture = planetTexture;
  93. uniforms[ "tSpecular" ].texture = specularTexture;
  94. uniforms[ "enableAO" ].value = false;
  95. uniforms[ "enableDiffuse" ].value = true;
  96. uniforms[ "enableSpecular" ].value = true;
  97. uniforms[ "uDiffuseColor" ].value.setHex( 0xffffff );
  98. uniforms[ "uSpecularColor" ].value.setHex( 0xaaaaaa );
  99. uniforms[ "uAmbientColor" ].value.setHex( 0x000000 );
  100. uniforms[ "uShininess" ].value = 30;
  101. var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
  102. var materialNormalMap = new THREE.MeshShaderMaterial( parameters );
  103. // planet
  104. geometry = new THREE.SphereGeometry( radius, 100, 50 );
  105. geometry.computeTangents();
  106. meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
  107. meshPlanet.rotation.y = 1.3;
  108. meshPlanet.rotation.z = tilt;
  109. scene.addObject( meshPlanet );
  110. // clouds
  111. var materialClouds = new THREE.MeshLambertMaterial( { color: 0xffffff, map: cloudsTexture, transparent:true } );
  112. meshClouds = new THREE.Mesh( geometry, materialClouds );
  113. meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale );
  114. meshClouds.rotation.z = tilt;
  115. scene.addObject( meshClouds );
  116. // moon
  117. var materialMoon = new THREE.MeshPhongMaterial( { color: 0xffffff, map: moonTexture } );
  118. meshMoon = new THREE.Mesh( geometry, materialMoon );
  119. meshMoon.position.set( radius * 5, 0, 0 );
  120. meshMoon.scale.set( moonScale, moonScale, moonScale );
  121. scene.addObject( meshMoon );
  122. // stars
  123. var i, r = radius,
  124. starsGeometry = [ new THREE.Geometry(), new THREE.Geometry() ];
  125. for ( i = 0; i < 250; ++i ) {
  126. vector1 = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
  127. vector1.multiplyScalar( r );
  128. starsGeometry[ 0 ].vertices.push( new THREE.Vertex( vector1 ) );
  129. }
  130. for ( i = 0; i < 1500; ++i ) {
  131. vector1 = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
  132. vector1.multiplyScalar( r );
  133. starsGeometry[ 1 ].vertices.push( new THREE.Vertex( vector1 ) );
  134. }
  135. var stars;
  136. var starsMaterials = [ new THREE.ParticleBasicMaterial( { color: 0x555555, size: 2, sizeAttenuation: false } ),
  137. new THREE.ParticleBasicMaterial( { color: 0x555555, size: 1, sizeAttenuation: false } ),
  138. new THREE.ParticleBasicMaterial( { color: 0x333333, size: 2, sizeAttenuation: false } ),
  139. new THREE.ParticleBasicMaterial( { color: 0x3a3a3a, size: 1, sizeAttenuation: false } ),
  140. new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 2, sizeAttenuation: false } ),
  141. new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 1, sizeAttenuation: false } )
  142. ];
  143. for ( i = 10; i < 30; i ++) {
  144. stars = new THREE.ParticleSystem( starsGeometry[ i % 2 ], starsMaterials[ i % 6 ] );
  145. stars.rotation.x = Math.random() * 6;
  146. stars.rotation.y = Math.random() * 6;
  147. stars.rotation.z = Math.random() * 6;
  148. s = i * 10;
  149. stars.scale.set( s, s, s );
  150. stars.matrixAutoUpdate = false;
  151. stars.updateMatrix();
  152. scene.addObject( stars );
  153. }
  154. if ( ENABLE_LENSFLARES ) {
  155. lensFlare = new THREE.LensFlare( THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare0.png" ), 700, 0.0, THREE.AdditiveBlending );
  156. lensFlare.add( THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare2.png" ), 512, 0.0, THREE.AdditiveBlending );
  157. lensFlare.add( lensFlare.lensFlares[ 1 ].texture, 512, 0.0, THREE.AdditiveBlending );
  158. lensFlare.add( lensFlare.lensFlares[ 1 ].texture, 512, 0.0, THREE.AdditiveBlending );
  159. lensFlare.add( THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare3.png" ), 60, 0.6, THREE.AdditiveBlending );
  160. lensFlare.add( lensFlare.lensFlares[ 4 ].texture, 70, 0.7, THREE.AdditiveBlending );
  161. lensFlare.add( lensFlare.lensFlares[ 4 ].texture, 120, 0.9, THREE.AdditiveBlending );
  162. lensFlare.add( lensFlare.lensFlares[ 4 ].texture, 70, 1.0, THREE.AdditiveBlending );
  163. lensFlare.customUpdateCallback = lensFlareUpdateCallback;
  164. lensFlare.position.set( 0, 0, -99000 );
  165. lensFlareRotate = new THREE.Object3D();
  166. lensFlareRotate.addChild( lensFlare );
  167. scene.addChild( lensFlareRotate );
  168. lensFlareRotate.rotation.x = Math.PI;
  169. lensFlareRotate.rotation.y = Math.PI / 2;
  170. }
  171. renderer = new THREE.WebGLRenderer( { clearAlpha: 1, clearColor: 0x000000 } );
  172. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  173. renderer.sortObjects = false;
  174. initPostprocessing();
  175. renderer.autoClear = false;
  176. container.appendChild( renderer.domElement );
  177. stats = new Stats();
  178. stats.domElement.style.position = 'absolute';
  179. stats.domElement.style.top = '0px';
  180. stats.domElement.style.zIndex = 100;
  181. //container.appendChild( stats.domElement );
  182. window.addEventListener( 'resize', onWindowResize, false );
  183. };
  184. function onWindowResize( event ) {
  185. SCREEN_HEIGHT = window.innerHeight;
  186. SCREEN_WIDTH = window.innerWidth;
  187. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  188. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  189. camera.updateProjectionMatrix();
  190. initPostprocessing();
  191. }
  192. function initPostprocessing() {
  193. postprocessing.scene = new THREE.Scene();
  194. postprocessing.camera = new THREE.Camera();
  195. postprocessing.camera.projectionMatrix = THREE.Matrix4.makeOrtho( SCREEN_WIDTH / - 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, SCREEN_HEIGHT / - 2, -10000, 10000 );
  196. postprocessing.camera.position.z = 100;
  197. var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat };
  198. postprocessing.rtTexture1 = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, pars );
  199. postprocessing.rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
  200. postprocessing.rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
  201. var screen_shader = THREE.ShaderUtils.lib["screen"];
  202. var screen_uniforms = THREE.UniformsUtils.clone( screen_shader.uniforms );
  203. screen_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
  204. screen_uniforms["opacity"].value = 1.0;
  205. postprocessing.materialScreen = new THREE.MeshShaderMaterial( {
  206. uniforms: screen_uniforms,
  207. vertexShader: screen_shader.vertexShader,
  208. fragmentShader: screen_shader.fragmentShader,
  209. blending: THREE.AdditiveBlending,
  210. transparent: true
  211. } );
  212. var convolution_shader = THREE.ShaderUtils.lib["convolution"];
  213. var convolution_uniforms = THREE.UniformsUtils.clone( convolution_shader.uniforms );
  214. postprocessing.blurx = new THREE.Vector2( 0.001953125, 0.0 ),
  215. postprocessing.blury = new THREE.Vector2( 0.0, 0.001953125 );
  216. convolution_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
  217. convolution_uniforms["uImageIncrement"].value = postprocessing.blurx;
  218. convolution_uniforms["cKernel"].value = THREE.ShaderUtils.buildKernel( 4.0 );
  219. postprocessing.materialConvolution = new THREE.MeshShaderMaterial( {
  220. uniforms: convolution_uniforms,
  221. vertexShader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
  222. fragmentShader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragmentShader
  223. } );
  224. var film_shader = THREE.ShaderUtils.lib["film"];
  225. var film_uniforms = THREE.UniformsUtils.clone( film_shader.uniforms );
  226. film_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
  227. postprocessing.materialFilm = new THREE.MeshShaderMaterial( { uniforms: film_uniforms, vertexShader: film_shader.vertexShader, fragmentShader: film_shader.fragmentShader } );
  228. postprocessing.materialFilm.uniforms.grayscale.value = 0;
  229. postprocessing.materialFilm.uniforms.nIntensity.value = 0.35;
  230. postprocessing.materialFilm.uniforms.sIntensity.value = 0.75;
  231. postprocessing.materialFilm.uniforms.sCount.value = 2048;
  232. postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( SCREEN_WIDTH, SCREEN_HEIGHT ), postprocessing.materialConvolution );
  233. postprocessing.quad.position.z = - 500;
  234. postprocessing.scene.addObject( postprocessing.quad );
  235. };
  236. function cap_bottom( val, bottom ) {
  237. return val < bottom ? bottom : val;
  238. };
  239. function lensFlareUpdateCallback( object ) {
  240. var f, fl = object.lensFlares.length;
  241. var flare;
  242. var vecX = -object.positionScreen.x * 2;
  243. var vecY = -object.positionScreen.y * 2;
  244. for( f = 0; f < fl; f++ ) {
  245. flare = object.lensFlares[ f ];
  246. flare.x = object.positionScreen.x + vecX * flare.distance;
  247. flare.y = object.positionScreen.y + vecY * flare.distance;
  248. flare.rotation = 0;
  249. flare.opacity = cap_bottom( 1 - 0.01 * d / radius, 0 );
  250. }
  251. // hard coded stuff
  252. object.lensFlares[ 2 ].y += 0.025;
  253. object.lensFlares[ 3 ].rotation = object.positionScreen.x * 0.5 + 45 * Math.PI / 180;
  254. };
  255. function animate() {
  256. requestAnimationFrame( animate );
  257. render();
  258. stats.update();
  259. };
  260. function cap( val, bottom ) {
  261. return val > bottom ? val : bottom;
  262. };
  263. function render() {
  264. // rotate the planet and clouds
  265. t = this.getFrametime();
  266. meshPlanet.rotation.y += rotationSpeed * t;
  267. meshClouds.rotation.y += 1.25 * rotationSpeed * t;
  268. // slow down as we approach the surface
  269. dPlanet = camera.position.length();
  270. dMoonVec.sub( camera.position, meshMoon.position );
  271. dMoon = dMoonVec.length();
  272. if ( dMoon < dPlanet ) {
  273. d = ( dMoon - radius * moonScale * 1.01 );
  274. } else {
  275. d = ( dPlanet - radius * 1.01 );
  276. }
  277. camera.movementSpeed = 0.33 * d;
  278. if ( ENABLE_LENSFLARES ) {
  279. lensFlareRotate.position.set( camera.position.x, camera.position.y, camera.position.z );
  280. }
  281. if ( postprocessing.enabled ) {
  282. renderer.clear();
  283. // Render scene into texture
  284. renderer.render( scene, camera, postprocessing.rtTexture1, true );
  285. if ( postprocessing.bloom ) {
  286. // Render quad with blured scene into texture (convolution pass 1)
  287. postprocessing.quad.materials = [ postprocessing.materialConvolution ];
  288. postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
  289. postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blurx;
  290. renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture2, true );
  291. // Render quad with blured scene into texture (convolution pass 2)
  292. postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture2;
  293. postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blury;
  294. renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture3, true );
  295. // Render original scene with superimposed blur to texture
  296. postprocessing.quad.materials = [ postprocessing.materialScreen ];
  297. postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture3;
  298. postprocessing.materialScreen.uniforms.opacity.value = 0.75;
  299. renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture1, false );
  300. }
  301. // Render to screen
  302. postprocessing.materialFilm.uniforms.time.value += 0.01;
  303. postprocessing.quad.materials = [ postprocessing.materialFilm ];
  304. postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
  305. renderer.render( postprocessing.scene, postprocessing.camera );
  306. } else {
  307. renderer.clear();
  308. renderer.render( scene, camera );
  309. }
  310. };
  311. function getFrametime() {
  312. var now = new Date().getTime();
  313. var tdiff = ( now - lastUpdate ) / 1000;
  314. lastUpdate = now;
  315. return tdiff;
  316. };
  317. </script>
  318. </body>
  319. </html>