webgl_geometry_text.html 18 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - text</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
  7. <style type="text/css">
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - procedural 3D text by <a href="http://www.lab4games.net/zz85/blog" target="_blank">zz85</a> &amp; alteredq
  29. (fonts from <a href="http://typeface.neocracy.org/">typeface.js</a> and <a href="http://en.wikipedia.org/wiki/Droid_%28font%29">Droid</a>)
  30. <br/>type to enter new text, drag to spin the text
  31. <br/><span class="button" id="color">change color</span>,
  32. <span class="button" id="font">change font</span>,
  33. <span class="button" id="weight">change weight</span>,
  34. <span class="button" id="bezel">change bezel</span>,
  35. <span class="button" id="postprocessing">change postprocessing</span>,
  36. <a id="permalink" href="#">permalink</a>
  37. </div>
  38. <script type="text/javascript" src="../build/Three.js"></script>
  39. <script type="text/javascript" src="js/Detector.js"></script>
  40. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  41. <script type="text/javascript" src="js/Stats.js"></script>
  42. <!-- load the font file from canvas-text -->
  43. <!--
  44. -->
  45. <script type="text/javascript" src="fonts/gentilis_bold.typeface.js"></script>
  46. <script type="text/javascript" src="fonts/gentilis_regular.typeface.js"></script>
  47. <script type="text/javascript" src="fonts/optimer_bold.typeface.js"></script>
  48. <script type="text/javascript" src="fonts/optimer_regular.typeface.js"></script>
  49. <script type="text/javascript" src="fonts/helvetiker_bold.typeface.js"></script>
  50. <script type="text/javascript" src="fonts/helvetiker_regular.typeface.js"></script>
  51. <script type="text/javascript" src="fonts/droid/droid_sans_regular.typeface.js"></script>
  52. <script type="text/javascript" src="fonts/droid/droid_sans_bold.typeface.js"></script>
  53. <script type="text/javascript" src="fonts/droid/droid_serif_regular.typeface.js"></script>
  54. <script type="text/javascript" src="fonts/droid/droid_serif_bold.typeface.js"></script>
  55. <script type="text/javascript">
  56. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  57. var container, stats, permalink, hex, color;
  58. var camera, scene, renderer;
  59. var textMesh1, textMesh2, textGeo, textMaterial, parent;
  60. var firstLetter = true;
  61. var text = "three.js",
  62. height = 20,
  63. size = 70,
  64. hover = 30,
  65. curveSegments = 6,
  66. bezelThickness = 2,
  67. bezelSize = 1.5,
  68. bezelEnabled = true,
  69. font = "optimer", // helvetiker, optimer, gentilis, droid sans, droid serif
  70. weight = "bold", // normal bold
  71. style = "normal"; // normal italic
  72. var mirror = true;
  73. var fontMap = {
  74. "helvetiker" : 0,
  75. "optimer" : 1,
  76. "gentilis" : 2,
  77. "droid sans" : 3,
  78. "droid serif" : 4
  79. };
  80. var weightMap = {
  81. "normal" : 0,
  82. "bold" : 1
  83. }
  84. var reverseFontMap = {};
  85. var reverseWeightMap = {};
  86. for ( var i in fontMap ) reverseFontMap[ fontMap[i] ] = i;
  87. for ( var i in weightMap ) reverseWeightMap[ weightMap[i] ] = i;
  88. var targetRotation = 0;
  89. var targetRotationOnMouseDown = 0;
  90. var mouseX = 0;
  91. var mouseXOnMouseDown = 0;
  92. var windowHalfX = window.innerWidth / 2;
  93. var windowHalfY = window.innerHeight / 2;
  94. var postprocessing = { enabled : true };
  95. var glow = 0.9;
  96. init();
  97. animate();
  98. function capitalize( txt ) {
  99. return txt.substring( 0, 1 ).toUpperCase() + txt.substring( 1 );
  100. }
  101. function decimalToHex( d ) {
  102. var hex = Number( d ).toString( 16 );
  103. hex = "000000".substr( 0, 6 - hex.length ) + hex;
  104. return hex.toUpperCase();
  105. }
  106. function init() {
  107. container = document.createElement( 'div' );
  108. document.body.appendChild( container );
  109. permalink = document.getElementById( "permalink" );
  110. camera = new THREE.Camera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
  111. camera.position.y = 400;
  112. camera.position.z = 700;
  113. camera.target.position.y = 100;
  114. scene = new THREE.Scene();
  115. scene.fog = new THREE.Fog( 0x000000, 250, 1400 );
  116. var dirLight = new THREE.DirectionalLight( 0xffffff, 0.125 );
  117. dirLight.position.set( 0, 0, 1 );
  118. dirLight.position.normalize();
  119. scene.addLight( dirLight );
  120. var pointLight = new THREE.PointLight( 0xffffff, 1.5 );
  121. pointLight.position.set( 0, 100, 50 );
  122. scene.addLight( pointLight );
  123. //text = capitalize( font ) + " " + capitalize( weight );
  124. //text = "abcdefghijklmnopqrstuvwxyz0123456789";
  125. //text = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
  126. // Get text from hash
  127. var hash = document.location.hash.substr( 1 );
  128. if ( hash.length !== 0 ) {
  129. var colorhash = hash.substring( 0, 6 );
  130. var fonthash = hash.substring( 6, 7 );
  131. var weighthash = hash.substring( 7, 8 );
  132. var pphash = hash.substring( 8, 9 );
  133. var bezelhash = hash.substring( 9, 10 );
  134. var texthash = hash.substring( 11 );
  135. hex = colorhash;
  136. pointLight.color.setHex( parseInt( colorhash, 16 ) );
  137. font = reverseFontMap[ parseInt( fonthash ) ];
  138. weight = reverseWeightMap[ parseInt( weighthash ) ];
  139. postprocessing.enabled = parseInt( pphash );
  140. bezelEnabled = parseInt( bezelhash );
  141. text = decodeURI( texthash );
  142. updatePermalink();
  143. } else {
  144. pointLight.color.setHSV( Math.random(), 0.95, 0.85 );
  145. pointLight.color.updateHex();
  146. hex = decimalToHex( pointLight.color.hex );
  147. }
  148. textGeo = new THREE.TextGeometry( text, {
  149. size: size,
  150. height: height,
  151. curveSegments: curveSegments,
  152. font: font,
  153. weight: weight,
  154. style: style,
  155. bezelThickness: bezelThickness,
  156. bezelSize: bezelSize,
  157. bezelEnabled: bezelEnabled
  158. });
  159. textMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, wireframe: false } );
  160. parent = new THREE.Object3D();
  161. textMesh1 = new THREE.Mesh( textGeo, textMaterial );
  162. textMesh1.position.x = 0;
  163. textMesh1.position.y = hover;
  164. textMesh1.position.z = 0;
  165. textMesh1.rotation.x = 0;
  166. textMesh1.rotation.y = Math.PI * 2;
  167. parent.addChild( textMesh1 );
  168. if ( mirror ) {
  169. textMesh2 = new THREE.Mesh( textGeo, textMaterial );
  170. textMesh2.position.x = 0;
  171. textMesh2.position.y = -hover;
  172. textMesh2.position.z = height;
  173. textMesh2.rotation.x = Math.PI;
  174. textMesh2.rotation.y = Math.PI * 2;
  175. parent.addChild( textMesh2 );
  176. }
  177. parent.position.y = 100;
  178. scene.addChild( parent );
  179. var plane = new THREE.Mesh( new THREE.PlaneGeometry( 10000, 10000 ), new THREE.MeshBasicMaterial( { color: 0xffffff, opacity: 0.5, transparent: true } ) );
  180. plane.rotation.x = -1.57;
  181. plane.position.y = 100;
  182. scene.addChild( plane );
  183. renderer = new THREE.WebGLRenderer( { antialias: false } );
  184. renderer.setSize( window.innerWidth, window.innerHeight );
  185. renderer.setClearColor( scene.fog.color, 1 );
  186. container.appendChild( renderer.domElement );
  187. stats = new Stats();
  188. stats.domElement.style.position = 'absolute';
  189. stats.domElement.style.top = '0px';
  190. //container.appendChild( stats.domElement );
  191. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  192. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  193. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  194. document.addEventListener( 'keypress', onDocumentKeyPress, false );
  195. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  196. document.getElementById( "color" ).addEventListener( 'click', function() {
  197. pointLight.color.setHSV( Math.random(), 0.95, 0.85 );
  198. pointLight.color.updateHex();
  199. hex = decimalToHex( pointLight.color.hex );
  200. updatePermalink();
  201. }, false );
  202. document.getElementById( "font" ).addEventListener( 'click', function() {
  203. if ( font == "helvetiker" ) {
  204. font = "optimer";
  205. } else if ( font == "optimer" ) {
  206. font = "gentilis";
  207. } else if ( font == "gentilis" ) {
  208. font = "droid sans";
  209. } else if ( font == "droid sans" ) {
  210. font = "droid serif";
  211. } else {
  212. font = "helvetiker";
  213. }
  214. refreshText();
  215. }, false );
  216. document.getElementById( "weight" ).addEventListener( 'click', function() {
  217. if ( weight == "bold" ) {
  218. weight = "normal";
  219. } else {
  220. weight = "bold";
  221. }
  222. refreshText();
  223. }, false );
  224. document.getElementById( "bezel" ).addEventListener( 'click', function() {
  225. bezelEnabled = !bezelEnabled;
  226. refreshText();
  227. }, false );
  228. document.getElementById( "postprocessing" ).addEventListener( 'click', function() {
  229. postprocessing.enabled = !postprocessing.enabled;
  230. updatePermalink();
  231. }, false );
  232. initPostprocessing();
  233. renderer.autoClear = false;
  234. }
  235. //
  236. function boolToNum( b ) {
  237. return b ? 1 : 0;
  238. }
  239. function updatePermalink() {
  240. var link = hex + fontMap[ font ] + weightMap[ weight ] + boolToNum( postprocessing.enabled ) + boolToNum( bezelEnabled ) + "#" + encodeURI( text );
  241. permalink.href = "#" + link;
  242. window.location.hash = link;
  243. }
  244. function onDocumentKeyDown( event ) {
  245. if ( firstLetter ) {
  246. firstLetter = false;
  247. text = "";
  248. }
  249. var keyCode = event.keyCode;
  250. // backspace
  251. if ( keyCode == 8 ) {
  252. event.preventDefault();
  253. text = text.substring( 0, text.length - 1 );
  254. refreshText();
  255. return false;
  256. }
  257. }
  258. function onDocumentKeyPress( event ) {
  259. var keyCode = event.which;
  260. // backspace
  261. if ( keyCode == 8 ) {
  262. event.preventDefault();
  263. } else {
  264. var ch = String.fromCharCode( keyCode );
  265. text += ch;
  266. refreshText();
  267. }
  268. }
  269. function refreshText() {
  270. updatePermalink();
  271. scene.removeChild( textMesh1 );
  272. textGeo = new THREE.TextGeometry( text, {
  273. size: size,
  274. height: height,
  275. curveSegments: curveSegments,
  276. font: font,
  277. weight: weight,
  278. style: style,
  279. bezelThickness: bezelThickness,
  280. bezelSize: bezelSize,
  281. bezelEnabled: bezelEnabled
  282. });
  283. textMesh1 = new THREE.Mesh( textGeo, textMaterial );
  284. textMesh1.position.x = 0;
  285. textMesh1.position.y = hover;
  286. textMesh1.position.z = 0;
  287. textMesh1.rotation.x = 0;
  288. textMesh1.rotation.y = Math.PI * 2;
  289. parent.addChild( textMesh1 );
  290. if ( mirror ) {
  291. scene.removeChild( textMesh2 );
  292. textMesh2 = new THREE.Mesh( textGeo, textMaterial );
  293. textMesh2.position.x = 0;
  294. textMesh2.position.y = -hover;
  295. textMesh2.position.z = height;
  296. textMesh2.rotation.x = Math.PI;
  297. textMesh2.rotation.y = Math.PI * 2;
  298. parent.addChild( textMesh2 );
  299. }
  300. }
  301. function onDocumentMouseDown( event ) {
  302. event.preventDefault();
  303. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  304. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  305. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  306. mouseXOnMouseDown = event.clientX - windowHalfX;
  307. targetRotationOnMouseDown = targetRotation;
  308. }
  309. function onDocumentMouseMove( event ) {
  310. mouseX = event.clientX - windowHalfX;
  311. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  312. }
  313. function onDocumentMouseUp( event ) {
  314. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  315. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  316. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  317. }
  318. function onDocumentMouseOut( event ) {
  319. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  320. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  321. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  322. }
  323. function onDocumentTouchStart( event ) {
  324. if ( event.touches.length == 1 ) {
  325. event.preventDefault();
  326. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  327. targetRotationOnMouseDown = targetRotation;
  328. }
  329. }
  330. function onDocumentTouchMove( event ) {
  331. if ( event.touches.length == 1 ) {
  332. event.preventDefault();
  333. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  334. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  335. }
  336. }
  337. //
  338. function initPostprocessing() {
  339. postprocessing.scene = new THREE.Scene();
  340. postprocessing.camera = new THREE.Camera();
  341. postprocessing.camera.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
  342. postprocessing.camera.position.z = 100;
  343. var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
  344. postprocessing.rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
  345. postprocessing.rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
  346. postprocessing.rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
  347. var screen_shader = THREE.ShaderUtils.lib["screen"];
  348. var screen_uniforms = THREE.UniformsUtils.clone( screen_shader.uniforms );
  349. screen_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
  350. screen_uniforms["opacity"].value = 1.0;
  351. postprocessing.materialScreen = new THREE.MeshShaderMaterial( {
  352. uniforms: screen_uniforms,
  353. vertexShader: screen_shader.vertexShader,
  354. fragmentShader: screen_shader.fragmentShader,
  355. blending: THREE.AdditiveBlending,
  356. transparent: true
  357. } );
  358. var convolution_shader = THREE.ShaderUtils.lib["convolution"];
  359. var convolution_uniforms = THREE.UniformsUtils.clone( convolution_shader.uniforms );
  360. postprocessing.blurx = new THREE.Vector2( 0.001953125, 0.0 ),
  361. postprocessing.blury = new THREE.Vector2( 0.0, 0.001953125 );
  362. convolution_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
  363. convolution_uniforms["uImageIncrement"].value = postprocessing.blurx;
  364. convolution_uniforms["cKernel"].value = THREE.ShaderUtils.buildKernel( 4.0 );
  365. postprocessing.materialConvolution = new THREE.MeshShaderMaterial( {
  366. uniforms: convolution_uniforms,
  367. vertexShader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
  368. fragmentShader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragmentShader
  369. } );
  370. var film_shader = THREE.ShaderUtils.lib["film"];
  371. var film_uniforms = THREE.UniformsUtils.clone( film_shader.uniforms );
  372. film_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
  373. postprocessing.materialFilm = new THREE.MeshShaderMaterial( { uniforms: film_uniforms, vertexShader: film_shader.vertexShader, fragmentShader: film_shader.fragmentShader } );
  374. postprocessing.materialFilm.uniforms.grayscale.value = 0;
  375. postprocessing.materialFilm.uniforms.nIntensity.value = 0.15;
  376. postprocessing.materialFilm.uniforms.sIntensity.value = 0.25;
  377. postprocessing.materialFilm.uniforms.sCount.value = 2048;
  378. //postprocessing.materialFilm.uniforms.nIntensity.value = 0;
  379. //postprocessing.materialFilm.uniforms.sIntensity.value = 0;
  380. postprocessing.materialScreen.uniforms.opacity.value = glow;
  381. postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
  382. postprocessing.quad.position.z = - 500;
  383. postprocessing.scene.addObject( postprocessing.quad );
  384. }
  385. //
  386. function animate() {
  387. requestAnimationFrame( animate );
  388. render();
  389. stats.update();
  390. }
  391. var delta, time, oldTime;
  392. function render() {
  393. if ( ! oldTime ) oldTime = new Date().getTime();
  394. time = new Date().getTime();
  395. delta = 0.1 * ( time - oldTime );
  396. oldTime = time;
  397. parent.rotation.y += ( targetRotation - parent.rotation.y ) * 0.05;
  398. if ( postprocessing.enabled ) {
  399. renderer.clear();
  400. // Render scene into texture
  401. renderer.render( scene, camera, postprocessing.rtTexture1, true );
  402. // Render quad with blured scene into texture (convolution pass 1)
  403. postprocessing.quad.materials[ 0 ] = postprocessing.materialConvolution;
  404. postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
  405. postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blurx;
  406. renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture2, true );
  407. // Render quad with blured scene into texture (convolution pass 2)
  408. postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture2;
  409. postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blury;
  410. renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture3, true );
  411. // Render original scene with superimposed blur to texture
  412. postprocessing.quad.materials[ 0 ] = postprocessing.materialScreen;
  413. postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture3;
  414. renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture1, false );
  415. // Render to screen
  416. postprocessing.materialFilm.uniforms.time.value += 0.01;
  417. postprocessing.quad.materials[ 0 ] = postprocessing.materialFilm;
  418. postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
  419. renderer.render( postprocessing.scene, postprocessing.camera );
  420. } else {
  421. renderer.clear();
  422. renderer.render( scene, camera );
  423. }
  424. }
  425. </script>
  426. </body>
  427. </html>