webgl_materials_cubemap_balls_reflection_anaglyph.html 3.8 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube reflection [balls]</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#777;
  9. padding:0;
  10. margin:0;
  11. font-weight: bold;
  12. overflow:hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 0px; width: 100%;
  17. color: #ffffff;
  18. padding: 5px;
  19. font-family:Monospace;
  20. font-size:13px;
  21. text-align:center;
  22. z-index:1000;
  23. }
  24. a {
  25. color: #ffffff;
  26. }
  27. #oldie a { color:#da0 }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube reflection demo. skybox by <a href="http://ict.debevec.org/~debevec/" target="_blank">Paul Debevec</a></div>
  32. <script type="text/javascript" src="../build/Three.js"></script>
  33. <script type="text/javascript" src="js/Detector.js"></script>
  34. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  35. <script type="text/javascript">
  36. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  37. var container, timer;
  38. var camera, scene, webglRenderer;
  39. var mesh, zmesh, lightMesh, geometry;
  40. var spheres = [];
  41. var directionalLight, pointLight;
  42. var mouseX = 0;
  43. var mouseY = 0;
  44. var windowHalfX = window.innerWidth / 2;
  45. var windowHalfY = window.innerHeight / 2;
  46. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  47. init();
  48. animate();
  49. function init() {
  50. container = document.createElement( 'div' );
  51. document.body.appendChild( container );
  52. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  53. camera.position.z = 3200;
  54. scene = new THREE.Scene();
  55. var geometry = new THREE.SphereGeometry( 100, 32, 16 );
  56. var path = "textures/cube/pisa/";
  57. var format = '.png';
  58. var urls = [
  59. path + 'px' + format, path + 'nx' + format,
  60. path + 'py' + format, path + 'ny' + format,
  61. path + 'pz' + format, path + 'nz' + format
  62. ];
  63. var textureCube = THREE.ImageUtils.loadTextureCube( urls );
  64. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
  65. for ( var i = 0; i < 500; i ++ ) {
  66. var mesh = new THREE.Mesh( geometry, material );
  67. mesh.position.x = Math.random() * 10000 - 5000;
  68. mesh.position.y = Math.random() * 10000 - 5000;
  69. mesh.position.z = Math.random() * 10000 - 5000;
  70. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
  71. scene.addObject( mesh );
  72. spheres.push( mesh );
  73. }
  74. // Skybox
  75. var shader = THREE.ShaderUtils.lib["cube"];
  76. shader.uniforms["tCube"].texture = textureCube;
  77. var material = new THREE.MeshShaderMaterial( {
  78. fragmentShader: shader.fragmentShader,
  79. vertexShader: shader.vertexShader,
  80. uniforms: shader.uniforms
  81. } ),
  82. mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
  83. scene.addObject( mesh );
  84. //
  85. webglRenderer = new THREE.AnaglyphWebGLRenderer();
  86. webglRenderer.setSize( window.innerWidth, window.innerHeight );
  87. container.appendChild( webglRenderer.domElement );
  88. }
  89. function onDocumentMouseMove(event) {
  90. mouseX = ( event.clientX - windowHalfX ) * 10;
  91. mouseY = ( event.clientY - windowHalfY ) * 10;
  92. }
  93. //
  94. function animate() {
  95. requestAnimationFrame( animate );
  96. render();
  97. }
  98. function render() {
  99. timer = new Date().getTime() * 0.0001;
  100. camera.position.x += ( mouseX - camera.position.x ) * .05;
  101. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  102. for ( var i = 0, il = spheres.length; i < il; i ++ ) {
  103. var sphere = spheres[ i ];
  104. sphere.position.x = 5000 * Math.cos( timer + i );
  105. sphere.position.y = 5000 * Math.sin( timer + i * 1.1 );
  106. }
  107. webglRenderer.render( scene, camera );
  108. }
  109. </script>
  110. </body>
  111. </html>