webgl_geometry_text.html 17 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - text</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
  7. <style type="text/css">
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - procedural 3D text by <a href="http://www.lab4games.net/zz85/blog" target="_blank">zz85</a> &amp; alteredq
  29. (fonts from <a href="http://typeface.neocracy.org/">typeface.js</a> and <a href="http://en.wikipedia.org/wiki/Droid_%28font%29">Droid</a>)
  30. <br/>type to enter new text, drag to spin the text
  31. <br/><span class="button" id="color">change color</span>,
  32. <span class="button" id="font">change font</span>,
  33. <span class="button" id="weight">change weight</span>,
  34. <span class="button" id="bevel">change bevel</span>,
  35. <span class="button" id="bend">bend</span>,
  36. <span class="button" id="postprocessing">change postprocessing</span>,
  37. <a id="permalink" href="#">permalink</a>
  38. </div>
  39. <script type="text/javascript" src="../build/Three.js"></script>
  40. <script type="text/javascript" src="js/Detector.js"></script>
  41. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  42. <script type="text/javascript" src="js/Stats.js"></script>
  43. <!-- load the font files -->
  44. <script type="text/javascript" src="fonts/gentilis_bold.typeface.js"></script>
  45. <script type="text/javascript" src="fonts/gentilis_regular.typeface.js"></script>
  46. <script type="text/javascript" src="fonts/optimer_bold.typeface.js"></script>
  47. <script type="text/javascript" src="fonts/optimer_regular.typeface.js"></script>
  48. <script type="text/javascript" src="fonts/helvetiker_bold.typeface.js"></script>
  49. <script type="text/javascript" src="fonts/helvetiker_regular.typeface.js"></script>
  50. <script type="text/javascript" src="fonts/droid/droid_sans_regular.typeface.js"></script>
  51. <script type="text/javascript" src="fonts/droid/droid_sans_bold.typeface.js"></script>
  52. <script type="text/javascript" src="fonts/droid/droid_serif_regular.typeface.js"></script>
  53. <script type="text/javascript" src="fonts/droid/droid_serif_bold.typeface.js"></script>
  54. <!-- todo async loader for fonts -->
  55. <script type="text/javascript">
  56. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  57. var container, stats, permalink, hex, color;
  58. var camera, scene, renderer;
  59. var textMesh1, textMesh2, textGeo, textMaterial, parent;
  60. var firstLetter = true;
  61. var text = "three.js",
  62. height = 20,
  63. size = 70,
  64. hover = 30,
  65. curveSegments = 6,
  66. bevelThickness = 2,
  67. bevelSize = 1.5,
  68. bevelSegments = 3,
  69. bevelEnabled = true,
  70. bend = true,
  71. font = "optimer", // helvetiker, optimer, gentilis, droid sans, droid serif
  72. weight = "bold", // normal bold
  73. style = "normal"; // normal italic
  74. var mirror = true;
  75. var fontMap = {
  76. "helvetiker" : 0,
  77. "optimer" : 1,
  78. "gentilis" : 2,
  79. "droid sans" : 3,
  80. "droid serif" : 4
  81. };
  82. var weightMap = {
  83. "normal" : 0,
  84. "bold" : 1
  85. }
  86. var reverseFontMap = {};
  87. var reverseWeightMap = {};
  88. for ( var i in fontMap ) reverseFontMap[ fontMap[i] ] = i;
  89. for ( var i in weightMap ) reverseWeightMap[ weightMap[i] ] = i;
  90. var targetRotation = 0;
  91. var targetRotationOnMouseDown = 0;
  92. var mouseX = 0;
  93. var mouseXOnMouseDown = 0;
  94. var windowHalfX = window.innerWidth / 2;
  95. var windowHalfY = window.innerHeight / 2;
  96. var postprocessing = { enabled : true };
  97. var glow = 0.9;
  98. init();
  99. animate();
  100. function capitalize( txt ) {
  101. return txt.substring( 0, 1 ).toUpperCase() + txt.substring( 1 );
  102. }
  103. function decimalToHex( d ) {
  104. var hex = Number( d ).toString( 16 );
  105. hex = "000000".substr( 0, 6 - hex.length ) + hex;
  106. return hex.toUpperCase();
  107. }
  108. function init() {
  109. container = document.createElement( 'div' );
  110. document.body.appendChild( container );
  111. permalink = document.getElementById( "permalink" );
  112. camera = new THREE.Camera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
  113. camera.position.y = 400;
  114. camera.position.z = 700;
  115. camera.target.position.y = 100;
  116. scene = new THREE.Scene();
  117. scene.fog = new THREE.Fog( 0x000000, 250, 1400 );
  118. var dirLight = new THREE.DirectionalLight( 0xffffff, 0.125 );
  119. dirLight.position.set( 0, 0, 1 );
  120. dirLight.position.normalize();
  121. scene.addLight( dirLight );
  122. var pointLight = new THREE.PointLight( 0xffffff, 1.5 );
  123. pointLight.position.set( 0, 100, 90 );
  124. scene.addLight( pointLight );
  125. //text = capitalize( font ) + " " + capitalize( weight );
  126. //text = "abcdefghijklmnopqrstuvwxyz0123456789";
  127. //text = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
  128. // Get text from hash
  129. var hash = document.location.hash.substr( 1 );
  130. if ( hash.length !== 0 ) {
  131. var colorhash = hash.substring( 0, 6 );
  132. var fonthash = hash.substring( 6, 7 );
  133. var weighthash = hash.substring( 7, 8 );
  134. var pphash = hash.substring( 8, 9 );
  135. var bevelhash = hash.substring( 9, 10 );
  136. var bendhash = hash.substring( 10, 11 );
  137. var texthash = hash.substring( 12 );
  138. hex = colorhash;
  139. pointLight.color.setHex( parseInt( colorhash, 16 ) );
  140. font = reverseFontMap[ parseInt( fonthash ) ];
  141. weight = reverseWeightMap[ parseInt( weighthash ) ];
  142. postprocessing.enabled = parseInt( pphash );
  143. bevelEnabled = parseInt( bevelhash );
  144. bend = parseInt( bendhash );
  145. text = decodeURI( texthash );
  146. updatePermalink();
  147. } else {
  148. pointLight.color.setHSV( Math.random(), 0.95, 0.85 );
  149. hex = decimalToHex( pointLight.color.getHex() );
  150. }
  151. textMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, wireframe: false } );
  152. parent = new THREE.Object3D();
  153. parent.position.y = 100;
  154. scene.addChild( parent );
  155. createText();
  156. var plane = new THREE.Mesh( new THREE.PlaneGeometry( 10000, 10000 ), new THREE.MeshBasicMaterial( { color: 0xffffff, opacity: 0.5, transparent: true } ) );
  157. plane.rotation.x = -1.57;
  158. plane.position.y = 100;
  159. scene.addChild( plane );
  160. renderer = new THREE.WebGLRenderer( { antialias: false } );
  161. renderer.setSize( window.innerWidth, window.innerHeight );
  162. renderer.setClearColor( scene.fog.color, 1 );
  163. container.appendChild( renderer.domElement );
  164. stats = new Stats();
  165. stats.domElement.style.position = 'absolute';
  166. stats.domElement.style.top = '0px';
  167. //container.appendChild( stats.domElement );
  168. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  169. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  170. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  171. document.addEventListener( 'keypress', onDocumentKeyPress, false );
  172. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  173. document.getElementById( "color" ).addEventListener( 'click', function() {
  174. pointLight.color.setHSV( Math.random(), 0.95, 0.85 );
  175. hex = decimalToHex( pointLight.color.getHex() );
  176. updatePermalink();
  177. }, false );
  178. document.getElementById( "font" ).addEventListener( 'click', function() {
  179. if ( font == "helvetiker" ) {
  180. font = "optimer";
  181. } else if ( font == "optimer" ) {
  182. font = "gentilis";
  183. } else if ( font == "gentilis" ) {
  184. font = "droid sans";
  185. } else if ( font == "droid sans" ) {
  186. font = "droid serif";
  187. } else {
  188. font = "helvetiker";
  189. }
  190. refreshText();
  191. }, false );
  192. document.getElementById( "weight" ).addEventListener( 'click', function() {
  193. if ( weight == "bold" ) {
  194. weight = "normal";
  195. } else {
  196. weight = "bold";
  197. }
  198. refreshText();
  199. }, false );
  200. document.getElementById( "bevel" ).addEventListener( 'click', function() {
  201. bevelEnabled = !bevelEnabled;
  202. refreshText();
  203. }, false );
  204. document.getElementById( "bend" ).addEventListener( 'click', function() {
  205. bend = !bend;
  206. refreshText();
  207. }, false );
  208. document.getElementById( "postprocessing" ).addEventListener( 'click', function() {
  209. postprocessing.enabled = !postprocessing.enabled;
  210. updatePermalink();
  211. }, false );
  212. initPostprocessing();
  213. renderer.autoClear = false;
  214. }
  215. //
  216. function boolToNum( b ) {
  217. return b ? 1 : 0;
  218. }
  219. function updatePermalink() {
  220. var link = hex + fontMap[ font ] + weightMap[ weight ] + boolToNum( postprocessing.enabled ) + boolToNum( bevelEnabled )
  221. + boolToNum( bend ) + "#" + encodeURI( text );
  222. permalink.href = "#" + link;
  223. window.location.hash = link;
  224. }
  225. function onDocumentKeyDown( event ) {
  226. if ( firstLetter ) {
  227. firstLetter = false;
  228. text = "";
  229. }
  230. var keyCode = event.keyCode;
  231. // backspace
  232. if ( keyCode == 8 ) {
  233. event.preventDefault();
  234. text = text.substring( 0, text.length - 1 );
  235. refreshText();
  236. return false;
  237. }
  238. }
  239. function onDocumentKeyPress( event ) {
  240. var keyCode = event.which;
  241. // backspace
  242. if ( keyCode == 8 ) {
  243. event.preventDefault();
  244. } else {
  245. var ch = String.fromCharCode( keyCode );
  246. text += ch;
  247. refreshText();
  248. }
  249. }
  250. function createText() {
  251. textGeo = new THREE.TextGeometry( text, {
  252. size: size,
  253. height: height,
  254. curveSegments: curveSegments,
  255. font: font,
  256. weight: weight,
  257. style: style,
  258. bevelThickness: bevelThickness,
  259. bevelSize: bevelSize,
  260. bevelEnabled: bevelEnabled,
  261. bend: bend
  262. });
  263. textGeo.computeBoundingBox();
  264. var centerOffset = -0.5 * ( textGeo.boundingBox.x[ 1 ] - textGeo.boundingBox.x[ 0 ] );
  265. textMesh1 = new THREE.Mesh( textGeo, textMaterial );
  266. textMesh1.position.x = centerOffset;
  267. textMesh1.position.y = hover;
  268. textMesh1.position.z = 0;
  269. textMesh1.rotation.x = 0;
  270. textMesh1.rotation.y = Math.PI * 2;
  271. parent.addChild( textMesh1 );
  272. if ( mirror ) {
  273. textMesh2 = new THREE.Mesh( textGeo, textMaterial );
  274. textMesh2.position.x = centerOffset;
  275. textMesh2.position.y = -hover;
  276. textMesh2.position.z = height;
  277. textMesh2.rotation.x = Math.PI;
  278. textMesh2.rotation.y = Math.PI * 2;
  279. parent.addChild( textMesh2 );
  280. }
  281. }
  282. function refreshText() {
  283. updatePermalink();
  284. scene.removeChild( textMesh1 );
  285. if ( mirror ) scene.removeChild( textMesh2 );
  286. if ( !text ) return;
  287. createText();
  288. }
  289. function onDocumentMouseDown( event ) {
  290. event.preventDefault();
  291. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  292. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  293. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  294. mouseXOnMouseDown = event.clientX - windowHalfX;
  295. targetRotationOnMouseDown = targetRotation;
  296. }
  297. function onDocumentMouseMove( event ) {
  298. mouseX = event.clientX - windowHalfX;
  299. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  300. }
  301. function onDocumentMouseUp( event ) {
  302. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  303. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  304. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  305. }
  306. function onDocumentMouseOut( event ) {
  307. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  308. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  309. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  310. }
  311. function onDocumentTouchStart( event ) {
  312. if ( event.touches.length == 1 ) {
  313. event.preventDefault();
  314. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  315. targetRotationOnMouseDown = targetRotation;
  316. }
  317. }
  318. function onDocumentTouchMove( event ) {
  319. if ( event.touches.length == 1 ) {
  320. event.preventDefault();
  321. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  322. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  323. }
  324. }
  325. //
  326. function initPostprocessing() {
  327. postprocessing.scene = new THREE.Scene();
  328. postprocessing.camera = new THREE.Camera();
  329. postprocessing.camera.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
  330. postprocessing.camera.position.z = 100;
  331. var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
  332. postprocessing.rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
  333. postprocessing.rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
  334. postprocessing.rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
  335. var screen_shader = THREE.ShaderUtils.lib["screen"];
  336. var screen_uniforms = THREE.UniformsUtils.clone( screen_shader.uniforms );
  337. screen_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
  338. screen_uniforms["opacity"].value = 1.0;
  339. postprocessing.materialScreen = new THREE.MeshShaderMaterial( {
  340. uniforms: screen_uniforms,
  341. vertexShader: screen_shader.vertexShader,
  342. fragmentShader: screen_shader.fragmentShader,
  343. blending: THREE.AdditiveBlending,
  344. transparent: true
  345. } );
  346. var convolution_shader = THREE.ShaderUtils.lib["convolution"];
  347. var convolution_uniforms = THREE.UniformsUtils.clone( convolution_shader.uniforms );
  348. postprocessing.blurx = new THREE.Vector2( 0.001953125, 0.0 ),
  349. postprocessing.blury = new THREE.Vector2( 0.0, 0.001953125 );
  350. convolution_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
  351. convolution_uniforms["uImageIncrement"].value = postprocessing.blurx;
  352. convolution_uniforms["cKernel"].value = THREE.ShaderUtils.buildKernel( 4.0 );
  353. postprocessing.materialConvolution = new THREE.MeshShaderMaterial( {
  354. uniforms: convolution_uniforms,
  355. vertexShader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
  356. fragmentShader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragmentShader
  357. } );
  358. var film_shader = THREE.ShaderUtils.lib["film"];
  359. var film_uniforms = THREE.UniformsUtils.clone( film_shader.uniforms );
  360. film_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
  361. postprocessing.materialFilm = new THREE.MeshShaderMaterial( { uniforms: film_uniforms, vertexShader: film_shader.vertexShader, fragmentShader: film_shader.fragmentShader } );
  362. postprocessing.materialFilm.uniforms.grayscale.value = 0;
  363. postprocessing.materialFilm.uniforms.nIntensity.value = 0.15;
  364. postprocessing.materialFilm.uniforms.sIntensity.value = 0.25;
  365. postprocessing.materialFilm.uniforms.sCount.value = 2048;
  366. //postprocessing.materialFilm.uniforms.nIntensity.value = 0;
  367. //postprocessing.materialFilm.uniforms.sIntensity.value = 0;
  368. postprocessing.materialScreen.uniforms.opacity.value = glow;
  369. postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
  370. postprocessing.quad.position.z = - 500;
  371. postprocessing.scene.addObject( postprocessing.quad );
  372. }
  373. //
  374. function animate() {
  375. requestAnimationFrame( animate );
  376. render();
  377. stats.update();
  378. }
  379. var delta, time, oldTime;
  380. function render() {
  381. if ( ! oldTime ) oldTime = new Date().getTime();
  382. time = new Date().getTime();
  383. delta = 0.1 * ( time - oldTime );
  384. oldTime = time;
  385. parent.rotation.y += ( targetRotation - parent.rotation.y ) * 0.05;
  386. if ( postprocessing.enabled ) {
  387. renderer.clear();
  388. // Render scene into texture
  389. renderer.render( scene, camera, postprocessing.rtTexture1, true );
  390. // Render quad with blured scene into texture (convolution pass 1)
  391. postprocessing.quad.materials[ 0 ] = postprocessing.materialConvolution;
  392. postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
  393. postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blurx;
  394. renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture2, true );
  395. // Render quad with blured scene into texture (convolution pass 2)
  396. postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture2;
  397. postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blury;
  398. renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture3, true );
  399. // Render original scene with superimposed blur to texture
  400. postprocessing.quad.materials[ 0 ] = postprocessing.materialScreen;
  401. postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture3;
  402. renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture1, false );
  403. // Render to screen
  404. postprocessing.materialFilm.uniforms.time.value += 0.01;
  405. postprocessing.quad.materials[ 0 ] = postprocessing.materialFilm;
  406. postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
  407. renderer.render( postprocessing.scene, postprocessing.camera );
  408. } else {
  409. renderer.clear();
  410. renderer.render( scene, camera );
  411. }
  412. }
  413. </script>
  414. </body>
  415. </html>