webgl_utf8loader.html 4.4 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - io - UTF8 loader</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. font-family: Monospace;
  9. background-color: #000;
  10. color: #fff;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> -
  29. <a href="http://code.google.com/p/webgl-loader/" target="_blank">UTF8 format</a> loader test -
  30. models from <a href="http://www.sci.utah.edu/~wald/animrep/" target="_blank">The Utah 3D Animation Repository</a>
  31. </div>
  32. <script type="text/javascript" src="../build/Three.js"></script>
  33. <script type="text/javascript" src="js/Detector.js"></script>
  34. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  35. <script type="text/javascript" src="js/Stats.js"></script>
  36. <script type="text/javascript">
  37. var SCREEN_WIDTH = window.innerWidth;
  38. var SCREEN_HEIGHT = window.innerHeight;
  39. var NEAR = 1;
  40. var FAR = 2000;
  41. var FLOOR = -150;
  42. var container, stats;
  43. var camera, scene, renderer;
  44. var mesh, zmesh, geometry;
  45. var mouseX = 0, mouseY = 0;
  46. var windowHalfX = window.innerWidth / 2;
  47. var windowHalfY = window.innerHeight / 2;
  48. document.addEventListener('mousemove', onDocumentMouseMove, false);
  49. init();
  50. animate();
  51. function init() {
  52. container = document.createElement( 'div' );
  53. document.body.appendChild( container );
  54. camera = new THREE.Camera( 20, SCREEN_WIDTH / SCREEN_HEIGHT, NEAR, FAR );
  55. camera.position.z = 800;
  56. camera.updateMatrix();
  57. scene = new THREE.Scene();
  58. scene.fog = new THREE.Fog( 0x000000, 800, FAR );
  59. var path = "textures/cube/SwedishRoyalCastle/";
  60. var format = '.jpg';
  61. var urls = [
  62. path + 'px' + format, path + 'nx' + format,
  63. path + 'py' + format, path + 'ny' + format,
  64. path + 'pz' + format, path + 'nz' + format
  65. ];
  66. reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
  67. // LIGHTS
  68. var ambient = new THREE.AmbientLight( 0x221100 );
  69. scene.addLight( ambient );
  70. var directionalLight = new THREE.DirectionalLight( 0xffeedd );
  71. directionalLight.position.set( 0, 0, 1 );
  72. directionalLight.position.normalize();
  73. scene.addLight( directionalLight );
  74. // RENDERER
  75. renderer = new THREE.WebGLRenderer();
  76. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  77. renderer.setClearColor( scene.fog.color, 1 );
  78. renderer.domElement.style.position = "relative";
  79. container.appendChild( renderer.domElement );
  80. // STATS
  81. stats = new Stats();
  82. stats.domElement.style.position = 'absolute';
  83. stats.domElement.style.top = '0px';
  84. stats.domElement.style.zIndex = 100;
  85. container.appendChild( stats.domElement );
  86. var loader = new THREE.UTF8Loader();
  87. loader.load( { model: "utf8/hand.utf8",
  88. scale: 0.815141, offsetX: -0.371823, offsetY: -0.011920, offsetZ: -0.416061,
  89. callback: function( geometry ) { callbackModel( geometry, 400, 0xffffff, 125, FLOOR, 0 ); } } );
  90. loader.load( { model: "utf8/ben.utf8",
  91. scale: 0.707192, offsetX: -0.109362, offsetY: -0.006435, offsetZ: -0.268751,
  92. callback: function( geometry ) { callbackModel( geometry, 400, 0xffaa00, -125, FLOOR, 0 ); } } );
  93. }
  94. function callbackModel( geometry, s, color, x, y, z ) {
  95. var material = new THREE.MeshLambertMaterial( { color: color, map: THREE.ImageUtils.loadTexture( "textures/UV.jpg" ), envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.3 } );
  96. //material.shading = THREE.FlatShading;
  97. var mesh = new THREE.Mesh( geometry, material );
  98. mesh.position.set( x, y, z );
  99. mesh.scale.set( s, s, s );
  100. scene.addObject( mesh );
  101. }
  102. function onDocumentMouseMove( event ) {
  103. mouseX = ( event.clientX - windowHalfX );
  104. mouseY = ( event.clientY - windowHalfY );
  105. }
  106. //
  107. function animate() {
  108. requestAnimationFrame( animate );
  109. render();
  110. stats.update();
  111. }
  112. function render() {
  113. camera.position.x += ( mouseX - camera.position.x ) * .05;
  114. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  115. renderer.render( scene, camera );
  116. }
  117. </script>
  118. </body>
  119. </html>