webgl_interactive_draggablecubes.html 5.8 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - draggable cubes</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. font-family: Monospace;
  9. background-color: #f0f0f0;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script type="text/javascript" src="../build/Three.js"></script>
  17. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  18. <script type="text/javascript" src="js/Stats.js"></script>
  19. <script type="text/javascript">
  20. var container, stats;
  21. var camera, scene, projector, renderer;
  22. var objects = [], plane;
  23. var mouse = new THREE.Vector2(),
  24. offset = new THREE.Vector3(),
  25. INTERSECTED, SELECTED;
  26. init();
  27. animate();
  28. function init() {
  29. container = document.createElement( 'div' );
  30. document.body.appendChild( container );
  31. camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
  32. camera.position.z = 1000;
  33. scene = new THREE.Scene();
  34. scene.addLight( new THREE.AmbientLight( 0x505050 ) );
  35. var light = new THREE.SpotLight( 0xffffff, 1.5 );
  36. light.position.set( 0, 500, 2000 );
  37. light.castShadow = true;
  38. scene.addLight( light );
  39. var geometry = new THREE.CubeGeometry( 40, 40, 40 );
  40. for ( var i = 0; i < 200; i ++ ) {
  41. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  42. object.position.x = Math.random() * 1000 - 500;
  43. object.position.y = Math.random() * 600 - 300;
  44. object.position.z = Math.random() * 800 - 400;
  45. object.rotation.x = ( Math.random() * 360 ) * Math.PI / 180;
  46. object.rotation.y = ( Math.random() * 360 ) * Math.PI / 180;
  47. object.rotation.z = ( Math.random() * 360 ) * Math.PI / 180;
  48. object.scale.x = Math.random() * 2 + 1;
  49. object.scale.y = Math.random() * 2 + 1;
  50. object.scale.z = Math.random() * 2 + 1;
  51. object.castShadow = true;
  52. object.receiveShadow = true;
  53. scene.addObject( object );
  54. objects.push( object );
  55. }
  56. plane = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.25, transparent: true, wireframe: true } ) );
  57. plane.lookAt( camera.position );
  58. plane.visible = false;
  59. scene.addObject( plane );
  60. projector = new THREE.Projector();
  61. renderer = new THREE.WebGLRenderer( { antialias : true } );
  62. renderer.sortObjects = false;
  63. renderer.setSize( window.innerWidth, window.innerHeight );
  64. renderer.shadowMapEnabled = true;
  65. renderer.shadowMapSoft = true;
  66. renderer.shadowCameraNear = 3;
  67. renderer.shadowCameraFar = camera.far;
  68. renderer.shadowCameraFov = 50;
  69. renderer.shadowMapBias = 0.0039;
  70. renderer.shadowMapDarkness = 0.5;
  71. renderer.shadowMapWidth = 1024;
  72. renderer.shadowMapHeight = 1024;
  73. container.appendChild( renderer.domElement );
  74. var info = document.createElement( 'div' );
  75. info.style.position = 'absolute';
  76. info.style.top = '10px';
  77. info.style.width = '100%';
  78. info.style.textAlign = 'center';
  79. info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - draggable cubes';
  80. container.appendChild( info );
  81. stats = new Stats();
  82. stats.domElement.style.position = 'absolute';
  83. stats.domElement.style.top = '0px';
  84. container.appendChild( stats.domElement );
  85. renderer.domElement.addEventListener( 'mousemove', onDocumentMouseMove, false );
  86. renderer.domElement.addEventListener( 'mousedown', onDocumentMouseDown, false );
  87. renderer.domElement.addEventListener( 'mouseup', onDocumentMouseUp, false );
  88. }
  89. function onDocumentMouseMove( event ) {
  90. event.preventDefault();
  91. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  92. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  93. //
  94. var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 );
  95. projector.unprojectVector( vector, camera );
  96. var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
  97. if ( SELECTED ) {
  98. var intersects = ray.intersectObject( plane );
  99. SELECTED.position.copy( intersects[ 0 ].point.subSelf( offset ) );
  100. return;
  101. }
  102. var intersects = ray.intersectObjects( objects );
  103. if ( intersects.length > 0 ) {
  104. if ( INTERSECTED != intersects[ 0 ].object ) {
  105. if ( INTERSECTED ) INTERSECTED.materials[ 0 ].color.setHex( INTERSECTED.currentHex );
  106. INTERSECTED = intersects[ 0 ].object;
  107. INTERSECTED.currentHex = INTERSECTED.materials[ 0 ].color.getHex();
  108. plane.position.copy( INTERSECTED.position );
  109. }
  110. container.style.cursor = 'pointer';
  111. } else {
  112. if ( INTERSECTED ) INTERSECTED.materials[ 0 ].color.setHex( INTERSECTED.currentHex );
  113. INTERSECTED = null;
  114. container.style.cursor = 'auto';
  115. }
  116. }
  117. function onDocumentMouseDown( event ) {
  118. event.preventDefault();
  119. var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 );
  120. projector.unprojectVector( vector, camera );
  121. var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
  122. var intersects = ray.intersectObjects( objects );
  123. if ( intersects.length > 0 ) {
  124. SELECTED = intersects[ 0 ].object;
  125. var intersects = ray.intersectObject( plane );
  126. offset.copy( intersects[ 0 ].point ).subSelf( plane.position );
  127. container.style.cursor = 'move';
  128. }
  129. }
  130. function onDocumentMouseUp( event ) {
  131. event.preventDefault();
  132. plane.position.copy( INTERSECTED.position );
  133. SELECTED = null;
  134. container.style.cursor = 'auto';
  135. }
  136. //
  137. function animate() {
  138. requestAnimationFrame( animate );
  139. render();
  140. stats.update();
  141. }
  142. function render() {
  143. renderer.render( scene, camera );
  144. }
  145. </script>
  146. </body>
  147. </html>