webgl_materials_normalmap.html 6.5 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - normal map</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#000;
  9. color:#fff;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. a { color: #ffffff; }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family:Monospace;
  22. font-size:13px;
  23. text-align:center;
  24. z-index:1000;
  25. }
  26. #oldie {
  27. background:rgb(200,100,0) !important;
  28. color:#fff;
  29. }
  30. #vt { display:none }
  31. #vt, #vt a { color:orange; }
  32. </style>
  33. </head>
  34. <body>
  35. <div id="info">
  36. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl (<span id="description">normal + ao + displacement</span>) map demo.
  37. ninja head from <a href="http://developer.amd.com/archive/gpu/MeshMapper/pages/default.aspx" target="_blank">AMD GPU MeshMapper</a>
  38. <div id="vt">displacement mapping needs vertex textures (GPU with Shader Model 3.0)</div>
  39. </div>
  40. <script type="text/javascript" src="../build/Three.js"></script>
  41. <script type="text/javascript" src="js/Detector.js"></script>
  42. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  43. <script type="text/javascript" src="js/Stats.js"></script>
  44. <script type="text/javascript">
  45. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  46. var statsEnabled = true;
  47. var container, stats, loader;
  48. var camera, scene, renderer;
  49. var mesh, zmesh, lightMesh, geometry;
  50. var mesh1, mesh2;
  51. var directionalLight, pointLight, ambientLight;
  52. var mouseX = 0;
  53. var mouseY = 0;
  54. var windowHalfX = window.innerWidth / 2;
  55. var windowHalfY = window.innerHeight / 2;
  56. var r = 0.0;
  57. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  58. init();
  59. animate();
  60. function init() {
  61. container = document.createElement( 'div' );
  62. document.body.appendChild( container );
  63. camera = new THREE.OrthoCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
  64. camera.position.z = 6200;
  65. scene = new THREE.Scene();
  66. // LIGHTS
  67. ambientLight = new THREE.AmbientLight( 0x111111 );
  68. scene.addLight( ambientLight );
  69. pointLight = new THREE.PointLight( 0xffff55 );
  70. pointLight.position.z = 10000;
  71. scene.addLight( pointLight );
  72. directionalLight = new THREE.DirectionalLight( 0xaaaa88 );
  73. directionalLight.position.x = 1;
  74. directionalLight.position.y = 1;
  75. directionalLight.position.z = 0.5;
  76. directionalLight.position.normalize();
  77. scene.addLight( directionalLight );
  78. // light representation
  79. var sphere = new THREE.SphereGeometry( 100, 16, 8 );
  80. lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
  81. lightMesh.position = pointLight.position;
  82. lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
  83. scene.addObject(lightMesh);
  84. // common material parameters
  85. var ambient = 0x050505, diffuse = 0x555555, specular = 0xaa6600, shininess = 10, scale = 23;
  86. // normal map shader
  87. var shader = THREE.ShaderUtils.lib[ "normal" ];
  88. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  89. uniforms[ "enableAO" ].value = true;
  90. uniforms[ "enableDiffuse" ].value = false;
  91. uniforms[ "enableSpecular" ].value = false;
  92. uniforms[ "tNormal" ].texture = THREE.ImageUtils.loadTexture( "textures/normal/ninja/normal.jpg" );
  93. uniforms[ "tAO" ].texture = THREE.ImageUtils.loadTexture( "textures/normal/ninja/ao.jpg" );
  94. uniforms[ "tDisplacement" ].texture = THREE.ImageUtils.loadTexture( "textures/normal/ninja/displacement.jpg" );
  95. uniforms[ "uDisplacementBias" ].value = - 0.428408 * scale;
  96. uniforms[ "uDisplacementScale" ].value = 2.436143 * scale;
  97. uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
  98. uniforms[ "uSpecularColor" ].value.setHex( specular );
  99. uniforms[ "uAmbientColor" ].value.setHex( ambient );
  100. uniforms[ "uShininess" ].value = shininess;
  101. var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
  102. var material1 = new THREE.MeshShaderMaterial( parameters );
  103. var material2 = new THREE.MeshPhongMaterial( { color: diffuse, specular: specular, ambient: ambient, shininess: shininess } );
  104. loader = new THREE.BinaryLoader( true );
  105. document.body.appendChild( loader.statusDomElement );
  106. loader.load( { model: "obj/ninja/NinjaLo_bin.js", callback: function( geometry ) { createScene( geometry, scale, material1, material2 ) } } );
  107. renderer = new THREE.WebGLRenderer();
  108. renderer.setSize( window.innerWidth, window.innerHeight );
  109. container.appendChild( renderer.domElement );
  110. var description = "normal + ao" + ( renderer.supportsVertexTextures() ? " + displacement" : " + <strike>displacement</strike>" );
  111. document.getElementById( "description" ).innerHTML = description;
  112. document.getElementById( "vt" ).style.display = renderer.supportsVertexTextures() ? "none" : "block";
  113. if ( statsEnabled ) {
  114. stats = new Stats();
  115. stats.domElement.style.position = 'absolute';
  116. stats.domElement.style.top = '0px';
  117. stats.domElement.style.zIndex = 100;
  118. container.appendChild( stats.domElement );
  119. }
  120. }
  121. function createScene( geometry, scale, material1, material2 ) {
  122. geometry.computeTangents();
  123. mesh1 = new THREE.Mesh( geometry, material1 );
  124. mesh1.position.x = - scale * 12;
  125. mesh1.scale.set( scale, scale, scale );
  126. scene.addObject( mesh1 );
  127. mesh2 = new THREE.Mesh( geometry, material2 );
  128. mesh2.position.x = scale * 12;
  129. mesh2.scale.set( scale, scale, scale );
  130. scene.addObject( mesh2 );
  131. loader.statusDomElement.style.display = "none";
  132. }
  133. function onDocumentMouseMove(event) {
  134. mouseX = ( event.clientX - windowHalfX ) * 10;
  135. mouseY = ( event.clientY - windowHalfY ) * 10;
  136. }
  137. //
  138. function animate() {
  139. requestAnimationFrame( animate );
  140. render();
  141. if ( statsEnabled ) stats.update();
  142. }
  143. function render() {
  144. var ry = mouseX * 0.0003, rx = mouseY * 0.0003;
  145. if( mesh1 ) {
  146. mesh1.rotation.y = ry;
  147. mesh1.rotation.x = rx;
  148. }
  149. if( mesh2 ) {
  150. mesh2.rotation.y = ry;
  151. mesh2.rotation.x = rx;
  152. }
  153. lightMesh.position.x = 2500 * Math.cos( r );
  154. lightMesh.position.z = 2500 * Math.sin( r );
  155. r += 0.01;
  156. renderer.render( scene, camera );
  157. }
  158. </script>
  159. </body>
  160. </html>