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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js webgl - morph targets - horse</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- font-family: Monospace;
- background-color: #f0f0f0;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- var container, stats;
- var camera, scene, projector, renderer;
- var mesh;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- var info = document.createElement( 'div' );
- info.style.position = 'absolute';
- info.style.top = '10px';
- info.style.width = '100%';
- info.style.textAlign = 'center';
- info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - morph targets - horse. model by <a href="http://mirada.com/">mirada</a> from <a href="http://ro.me">rome</a>';
- container.appendChild( info );
- camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.y = 300;
- camera.target.position.y = 150;
- scene = new THREE.Scene();
- var light = new THREE.DirectionalLight( 0xefefff, 2 );
- light.position.x = 1;
- light.position.y = 1;
- light.position.z = 1;
- light.position.normalize();
- scene.addLight( light );
- var light = new THREE.DirectionalLight( 0xffefef, 2 );
- light.position.x = - 1;
- light.position.y = - 1;
- light.position.z = - 1;
- light.position.normalize();
- scene.addLight( light );
- var loader = new THREE.JSONLoader( true );
- loader.load( { model: "models/animated/horse.js", callback: function( geometry ) {
- mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0x606060, morphTargets: true } ) );
- mesh.scale.set( 1.5, 1.5, 1.5 );
- scene.addObject( mesh );
- } } );
- renderer = new THREE.WebGLRenderer();
- renderer.sortObjects = false;
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild(renderer.domElement);
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- var radius = 600;
- var theta = 0;
- var duration = 1000;
- var keyframes = 15 /*16*/, interpolation = duration / keyframes;
- var lastKeyframe = 0, currentKeyframe = 0;
- function render() {
- theta += 0.2;
- camera.position.x = radius * Math.sin( theta * Math.PI / 360 );
- camera.position.z = radius * Math.cos( theta * Math.PI / 360 );
- if ( mesh ) {
- // Alternate morph targets
- var time = new Date().getTime() % duration;
- var keyframe = Math.floor( time / interpolation ) + 1;
- if ( keyframe != currentKeyframe ) {
- mesh.morphTargetInfluences[ lastKeyframe ] = 0;
- mesh.morphTargetInfluences[ currentKeyframe ] = 1;
- mesh.morphTargetInfluences[ keyframe ] = 0;
- lastKeyframe = currentKeyframe;
- currentKeyframe = keyframe;
- // console.log( mesh.morphTargetInfluences );
- }
- mesh.morphTargetInfluences[ keyframe ] = ( time % interpolation ) / interpolation;
- mesh.morphTargetInfluences[ lastKeyframe ] = 1 - mesh.morphTargetInfluences[ keyframe ];
- }
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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