misc_materials_multimaterials.html 9.3 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - materials - multi-materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. h1 { }
  17. a { color:skyblue }
  18. canvas { pointer-events:none; z-index:10; }
  19. #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
  20. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <h1>Multi-materials test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Model by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion iClone</a>
  31. <br/>
  32. <p>Best viewed in Chrome 9 or Firefox 4 using WebGL renderer.
  33. <p>Canvas renderer is very slow on anything other than Chrome.
  34. </div>
  35. <script src="../build/Three.js"></script>
  36. <script src="js/RequestAnimationFrame.js"></script>
  37. <script src="js/Stats.js"></script>
  38. <script>
  39. var SCREEN_WIDTH = window.innerWidth;
  40. var SCREEN_HEIGHT = window.innerHeight;
  41. var FLOOR = - 250;
  42. var container;
  43. var stats;
  44. var camera, target;
  45. var scene;
  46. var canvasRenderer, webglRenderer;
  47. var mesh, zmesh, geometry;
  48. var directionalLight;
  49. var mouseX = 0;
  50. var mouseY = 0;
  51. var windowHalfX = window.innerWidth / 2;
  52. var windowHalfY = window.innerHeight / 2;
  53. var render_canvas = 1, render_gl = 1;
  54. var has_gl = 0;
  55. var bcanvas = document.getElementById( 'rcanvas' );
  56. var bwebgl = document.getElementById( 'rwebgl' );
  57. document.addEventListener('mousemove', onDocumentMouseMove, false);
  58. init();
  59. animate();
  60. render_canvas = !has_gl;
  61. bwebgl.style.display = has_gl ? "inline" : "none";
  62. bcanvas.className = render_canvas ? "button" : "button inactive";
  63. function init() {
  64. container = document.createElement( 'div' );
  65. document.body.appendChild( container );
  66. camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  67. camera.position.z = 500;
  68. target = new THREE.Vector3( 0, 0, 0 );
  69. scene = new THREE.Scene();
  70. // SPHERES
  71. sphere = new THREE.SphereGeometry( 100, 16, 8 );
  72. for ( var i = 0; i < 10; i ++ ) {
  73. mesh = new THREE.Mesh( sphere, [ new THREE.MeshLambertMaterial( { color: 0xffffff } ), new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1.5 } ) ] );
  74. mesh.position.x = 500 * ( Math.random() - 0.5 );
  75. mesh.position.y = 500 * ( Math.random() - 0.5 );
  76. mesh.position.z = 500 * ( Math.random() - 0.5 );
  77. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * ( Math.random() + 0.5 );
  78. scene.add( mesh );
  79. }
  80. // LIGHTS
  81. var ambient = new THREE.AmbientLight( 0x101010 );
  82. scene.add( ambient );
  83. directionalLight = new THREE.DirectionalLight( 0xffffff );
  84. directionalLight.position.set( 0, -70, 100 );
  85. directionalLight.position.normalize();
  86. scene.add( directionalLight );
  87. mesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xff0000 } ) );
  88. mesh.scale.set( 0.1, 0.1, 0.1 );
  89. mesh.position.set( 0, 0, 120 );
  90. scene.add( mesh );
  91. if ( render_gl ) {
  92. try {
  93. webglRenderer = new THREE.WebGLRenderer();
  94. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  95. webglRenderer.domElement.style.position = "relative";
  96. container.appendChild( webglRenderer.domElement );
  97. has_gl = 1;
  98. }
  99. catch (e) {
  100. }
  101. }
  102. if ( render_canvas ) {
  103. canvasRenderer = new THREE.CanvasRenderer();
  104. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  105. container.appendChild( canvasRenderer.domElement );
  106. }
  107. stats = new Stats();
  108. stats.domElement.style.position = 'absolute';
  109. stats.domElement.style.top = '0px';
  110. stats.domElement.style.zIndex = 100;
  111. container.appendChild( stats.domElement );
  112. bcanvas.addEventListener("click", toggleCanvas, false);
  113. bwebgl.addEventListener("click", toggleWebGL, false);
  114. //var loader = new THREE.BinaryLoader(),
  115. var loader = new THREE.JSONLoader(),
  116. callback = function( geometry ) { createScene( geometry) };
  117. loader.load( { model: "obj/female02/Female02_slim.js", callback: callback } );
  118. //loader.load( { model: "obj/female02/Female02_bin.js", callback: callback } );
  119. }
  120. function createScene( geometry ) {
  121. // PROCEDURAL TEXTURES (decals)
  122. var x1 = document.createElement( "canvas" );
  123. var xc1 = x1.getContext("2d");
  124. x1.width = x1.height = 256;
  125. xc1.shadowBlur = 3;
  126. xc1.shadowColor = "#000";
  127. xc1.font = "7pt arial";
  128. xc1.fillStyle = "hsla("+0+",90%,50%,1);"
  129. xc1.fillText("Three", 57, 29);
  130. xc1.fillStyle = "hsla("+0+",90%,50%,0.15);"
  131. xc1.fillRect(40, 70, 60, 50);
  132. for( var i = 0; i < 500; i ++ ) {
  133. xc1.fillStyle = "hsla("+60*Math.random()+",90%,50%,0.5);"
  134. xc1.fillRect( 40+60*Math.random(), 118+10*Math.random(), 2, 10 );
  135. }
  136. var x2 = document.createElement( "canvas" );
  137. var xc2 = x2.getContext("2d");
  138. x2.width = x2.height = 128;
  139. xc2.fillStyle = "rgba(0,0,0,0.5)";
  140. for( var i = 0; i < 14; i ++ ) {
  141. xc2.fillRect( 0, 5+i*4, 54, 2 );
  142. xc2.fillRect( i*4, 5, 2, 54 );
  143. }
  144. var xm1 = new THREE.MeshLambertMaterial( { map: new THREE.Texture( x1 ), transparent: true } );
  145. var xm2 = new THREE.MeshLambertMaterial( { map: new THREE.Texture( x2 ), transparent: true } );
  146. xm1.map.needsUpdate = true;
  147. xm2.map.needsUpdate = true;
  148. geometry.materials[0].push( xm1 ); // goes to faces with material 0
  149. geometry.materials[1].push( xm2 ); // goes to faces with material 1
  150. geometry.materials[4].push( new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } ) );
  151. var materials = [ new THREE.MeshFaceMaterial() ];
  152. // full-mesh wireframe overlay
  153. //materials.push( new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true, wireframeLinewidth: 1.5 } ) );
  154. // full-mesh color overlay
  155. //materials.push( new THREE.MeshBasicMaterial { color: 0xff0000, opacity: 0.5 } ) );
  156. zmesh = new THREE.Mesh( geometry, materials );
  157. zmesh.position.x = -80;
  158. zmesh.position.z = 50;
  159. zmesh.position.y = FLOOR;
  160. zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
  161. zmesh.overdraw = true;
  162. scene.add(zmesh);
  163. // PLANES with all materials from the model
  164. createMaterialsPalette( geometry.materials, 100, 0 );
  165. }
  166. function createMaterialsPalette( materials, size, bottom ) {
  167. for ( var i = 0; i < materials.length; i ++ ) {
  168. // material
  169. mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), materials[i] );
  170. mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 ) * ( size + 5 ) / 2 );
  171. mesh.position.y = FLOOR + size / 2 + bottom;
  172. mesh.position.z = -100;
  173. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  174. mesh.doubleSided = true;
  175. scene.add(mesh);
  176. // number
  177. var x = document.createElement( "canvas" );
  178. var xc = x.getContext("2d");
  179. x.width = x.height = 128;
  180. xc.shadowColor = "#000";
  181. xc.shadowBlur = 7;
  182. xc.fillStyle = "orange";
  183. xc.font = "50pt arial bold";
  184. xc.fillText(i, 10, 64);
  185. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ), transparent: true } );
  186. xm.map.needsUpdate = true;
  187. mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), xm );
  188. mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 ) * ( size + 5 ) / 2 );
  189. mesh.position.y = FLOOR + size / 2 + bottom;
  190. mesh.position.z = - 99;
  191. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  192. mesh.doubleSided = true;
  193. scene.add(mesh);
  194. }
  195. }
  196. function onDocumentMouseMove(event) {
  197. mouseX = ( event.clientX - windowHalfX );
  198. mouseY = ( event.clientY - windowHalfY );
  199. }
  200. //
  201. function animate() {
  202. requestAnimationFrame( animate );
  203. render();
  204. stats.update();
  205. }
  206. function render() {
  207. camera.position.x += ( mouseX - camera.position.x ) * .05;
  208. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  209. camera.lookAt( target );
  210. if ( render_canvas ) canvasRenderer.render( scene, camera );
  211. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  212. }
  213. function toggleCanvas() {
  214. render_canvas = !render_canvas;
  215. bcanvas.className = render_canvas ? "button" : "button inactive";
  216. render_gl = !render_canvas;
  217. bwebgl.className = render_gl ? "button" : "button inactive";
  218. if( has_gl )
  219. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  220. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  221. }
  222. function toggleWebGL() {
  223. render_gl = !render_gl;
  224. bwebgl.className = render_gl ? "button" : "button inactive";
  225. render_canvas = !render_gl;
  226. bcanvas.className = render_canvas ? "button" : "button inactive";
  227. if( has_gl )
  228. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  229. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  230. }
  231. </script>
  232. </body>
  233. </html>