webgl_collisions_normal.html 5.0 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - intersection: ray/mesh readinf normal</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #oldie { background-color: #ddd !important }
  15. #info {
  16. position: absolute;
  17. top: 30px; left: 10px; width: 800px;
  18. color: #000000;
  19. padding: 5px;
  20. font-family: Monospace;
  21. font-size: 13px;
  22. text-align: left;
  23. z-index:100;
  24. }
  25. #options {
  26. position: absolute;
  27. top: 10px; left: 10px; width: 800px;
  28. color: #000000;
  29. padding: 5px;
  30. font-family: Monospace;
  31. font-size: 13px;
  32. text-align: left;
  33. z-index:100;
  34. }
  35. </style>
  36. <script src="../build/Three.js"></script>
  37. <script src="js/RequestAnimationFrame.js"></script>
  38. <script src="js/Stats.js"></script>
  39. <script>
  40. var camera, scene, projector, renderer,
  41. info, mouse = { x: 0, y: 0 }, sun, loader, stats, line;
  42. var meshes = [];
  43. var theta = 0;
  44. var camdist = 500;
  45. var totalFaces = 0, totalColliders = 0;
  46. function init() {
  47. container = document.createElement( 'div' );
  48. document.body.appendChild( container );
  49. info = document.getElementById("info");
  50. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  51. camera.position.z = camdist;
  52. loader = new THREE.JSONLoader( );
  53. scene = new THREE.Scene();
  54. projector = new THREE.Projector();
  55. renderer = new THREE.WebGLRenderer();
  56. renderer.setSize( window.innerWidth, window.innerHeight );
  57. container.appendChild( renderer.domElement );
  58. var ambientLight = new THREE.AmbientLight( 0x606060 );
  59. scene.add( ambientLight );
  60. sun = new THREE.DirectionalLight( 0xffffff );
  61. sun.position = camera.position.clone();
  62. scene.add( sun );
  63. loadCube();
  64. var lineMat = new THREE.LineBasicMaterial( { color: 0xff0000, opacity: 1, linewidth: 3 } );
  65. var geom = new THREE.Geometry();
  66. geom.vertices.push( new THREE.Vertex( new THREE.Vector3(-100, 0, 0) ) );
  67. geom.vertices.push( new THREE.Vertex( new THREE.Vector3( 100, 0, 0) ) );
  68. line = new THREE.Line(geom, lineMat);
  69. scene.add( line );
  70. stats = new Stats();
  71. stats.domElement.style.position = 'absolute';
  72. stats.domElement.style.top = '0px';
  73. container.appendChild( stats.domElement );
  74. container.onmousemove = onDocumentMouseMove;
  75. animate();
  76. }
  77. function loadCube( p ) {
  78. var onGeometry = function( geometry ) {
  79. var sx = 300;
  80. var sy = 240;
  81. var sz = 300;
  82. addCube( new THREE.Vector3( 0, 0, 0 ), geometry );
  83. };
  84. loader.load( { model: "obj/suzanne/suzanneHi.js", callback: onGeometry } );
  85. }
  86. function addCube( p, g) {
  87. totalFaces += g.faces.length;
  88. totalColliders++;
  89. var mesh = new THREE.Mesh( g, new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
  90. mesh.position = p;
  91. scene.add( mesh );
  92. var mc = THREE.CollisionUtils.MeshColliderWBox(mesh);
  93. THREE.Collisions.colliders.push( mc );
  94. meshes.push( mesh );
  95. };
  96. function onDocumentMouseMove( event ) {
  97. event.preventDefault();
  98. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  99. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  100. };
  101. function animate() {
  102. requestAnimationFrame( animate );
  103. var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 );
  104. projector.unprojectVector( vector, camera );
  105. var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
  106. if ( meshes.length == 0 ) return;
  107. var i, l = meshes.length;
  108. for ( i = 0; i < l; i++ ) {
  109. meshes[ i ].materials[ 0 ].color.setHex( 0x003300 );
  110. }
  111. info.innerHTML = "";
  112. var c = THREE.Collisions.rayCastNearest( ray );
  113. if( c ) {
  114. info.innerHTML += "Found @ normal " + vts(c.normal);
  115. var poi = ray.origin.clone().addSelf( ray.direction.clone().multiplyScalar(c.distance) );
  116. line.geometry.vertices[0].position = poi;
  117. line.geometry.vertices[1].position = poi.clone().addSelf(c.normal.multiplyScalar(100));
  118. line.geometry.__dirtyVertices = true;
  119. line.geometry.__dirtyElements = true;
  120. c.mesh.materials[ 0 ].color.setHex( 0xbb0000 );
  121. } else {
  122. info.innerHTML += "No intersection";
  123. }
  124. camera.position.x = camdist * Math.cos( theta );
  125. camera.position.z = camdist * Math.sin( theta );
  126. camera.position.y = camdist/2 * Math.sin( theta * 2 );
  127. camera.lookAt( scene.position );
  128. sun.position.copy( camera.position );
  129. sun.position.normalize();
  130. theta += 0.005;
  131. renderer.render( scene, camera );
  132. stats.update();
  133. };
  134. function vts(v) {
  135. if(!v) return "undefined<br>";
  136. else return v.x.toFixed(2) + " , " + v.y.toFixed(2) + " , " + v.z.toFixed(2) + "<br>";
  137. };
  138. </script>
  139. </head>
  140. <body onload="init();">
  141. <div id="info"></div>
  142. <div id="options"></div>
  143. </body>
  144. </html>