webgl_collisions_reaction.html 4.6 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - collision reaction</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #oldie {
  15. background-color: #ddd !important
  16. }
  17. #info {
  18. position: absolute;
  19. top: 30px;
  20. left: 10px;
  21. width: 800px;
  22. color: #000000;
  23. padding: 5px;
  24. font-family: Monospace;
  25. font-size: 13px;
  26. text-align: left;
  27. z-index: 100;
  28. }
  29. #options {
  30. position: absolute;
  31. top: 10px;
  32. left: 10px;
  33. width: 800px;
  34. color: #000000;
  35. padding: 5px;
  36. font-family: Monospace;
  37. font-size: 13px;
  38. text-align: left;
  39. z-index: 100;
  40. }
  41. </style>
  42. <script src="../build/Three.js"></script>
  43. <script src="js/RequestAnimationFrame.js"></script>
  44. <script>
  45. var camera, scene, renderer, info, mouse2d, sun, loader, sphere, debugNormal;
  46. var range = 400;
  47. var speed = 1;
  48. var sphereSize = 4;
  49. var cubes = [];
  50. function init(){
  51. container = document.createElement('div');
  52. document.body.appendChild(container);
  53. info = document.getElementById("info");
  54. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  55. camera.position.set( 300, 120, 0 );
  56. mouse2d = new THREE.Vector3( 0, 0, 1 );
  57. loader = new THREE.Loader(true);
  58. scene = new THREE.Scene();
  59. sphere = new THREE.Mesh( new THREE.SphereGeometry( sphereSize, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ) );
  60. scene.add( sphere );
  61. renderer = new THREE.WebGLRenderer();
  62. renderer.setSize(window.innerWidth, window.innerHeight);
  63. container.appendChild(renderer.domElement);
  64. var ambientLight = new THREE.AmbientLight(0xdddddd);
  65. scene.add(ambientLight);
  66. sun = new THREE.DirectionalLight(0xffffff);
  67. sun.position = new THREE.Vector3(1, -1, 1).normalize();
  68. scene.add(sun);
  69. createObstacles();
  70. var geometry = new THREE.Geometry();
  71. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3(0, 0, 0) ) );
  72. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3(10, 0, 0) ) );
  73. debugNormal = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xff0000 } ) );
  74. scene.add( debugNormal );
  75. container.onmousemove = onDocumentMouseMove;
  76. animate();
  77. }
  78. function createObstacles(){
  79. createCube(100, 50, 10, new THREE.Vector3( 20, 0, 100), Math.PI / 4);
  80. camera.target = createCube(100, 50, 10, new THREE.Vector3(-20, 0, 200), -Math.PI / 4).position;
  81. createCube(100, 50, 10, new THREE.Vector3( 20, 0, 300), Math.PI / 4);
  82. }
  83. function createCube(sx, sy, sz, p, ry){
  84. var cube = new THREE.Mesh( new THREE.CubeGeometry( sx, sy, sz ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
  85. cube.position = p;
  86. cube.rotation.y = ry;
  87. scene.add(cube);
  88. THREE.Collisions.colliders.push( THREE.CollisionUtils.MeshOBB(cube) );
  89. cubes.push(cube);
  90. return cube;
  91. }
  92. function onDocumentMouseMove(event){
  93. event.preventDefault();
  94. mouse2d.x = (event.clientX / window.innerWidth) * 2 - 1;
  95. mouse2d.y = -(event.clientY / window.innerHeight) * 2 + 1;
  96. mouse2d.z = 1;
  97. }
  98. function animate() {
  99. requestAnimationFrame( animate );
  100. var ray = new THREE.Ray( sphere.position, new THREE.Vector3( 0, 0, 1 ) );
  101. //debugNormal.position = sphere.position;
  102. var c = THREE.Collisions.rayCastNearest( ray );
  103. if ( !c || c.distance > speed ) {
  104. sphere.position.z += speed;
  105. }
  106. if( c && c.normal ) {
  107. info.innerHTML = vts( c.normal );
  108. var poi = ray.origin.clone().addSelf( ray.direction.clone().multiplyScalar( c.distance ) );
  109. debugNormal.geometry.vertices[0].position = poi.clone().addSelf( new THREE.Vector3( 2, 2, 2 ) );
  110. debugNormal.geometry.vertices[1].position = poi.clone().addSelf( c.normal.clone() );
  111. }
  112. if ( sphere.position.z > range ) sphere.position.set( 0, 0, 0);
  113. camera.position.x = Math.cos(mouse2d.x * Math.PI) * 300;
  114. camera.position.y = Math.cos(mouse2d.y * Math.PI) * 300;
  115. camera.position.z = 200 + Math.sin(mouse2d.x * Math.PI) * 300 + Math.sin(mouse2d.y * Math.PI) * 300;
  116. camera.lookAt( camera.target );
  117. renderer.render( scene, camera );
  118. }
  119. function vts(v) {
  120. if (!v)
  121. return "undefined<br>";
  122. else
  123. return v.x + " , " + v.y + " , " + v.z + "<br>";
  124. }
  125. </script>
  126. </head>
  127. <body onload="init();">
  128. <div id="info">
  129. </div>
  130. <div id="options">
  131. </div>
  132. </body>
  133. </html>