webgl_collisions_trigger.html 4.0 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - collision detection</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #oldie {
  15. background-color: #ddd !important
  16. }
  17. #info {
  18. position: absolute;
  19. top: 30px;
  20. left: 10px;
  21. width: 800px;
  22. color: #000000;
  23. padding: 5px;
  24. font-family: Monospace;
  25. font-size: 13px;
  26. text-align: left;
  27. z-index: 100;
  28. }
  29. #options {
  30. position: absolute;
  31. top: 10px;
  32. left: 10px;
  33. width: 800px;
  34. color: #000000;
  35. padding: 5px;
  36. font-family: Monospace;
  37. font-size: 13px;
  38. text-align: left;
  39. z-index: 100;
  40. }
  41. </style>
  42. <script src="../build/Three.js"></script>
  43. <script src="js/RequestAnimationFrame.js"></script>
  44. <script>
  45. var camera, cameraTarget, scene, renderer, info, mouse2d, sun, loader, sphere;
  46. var range = 400, speed = 1, sphereSize = 4;
  47. var cubes = [];
  48. function init() {
  49. container = document.createElement('div');
  50. document.body.appendChild(container);
  51. info = document.getElementById("info");
  52. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  53. camera.position.set( 300, 120, 0 );
  54. mouse2d = new THREE.Vector3( 0, 0, 1 );
  55. loader = new THREE.Loader( true );
  56. scene = new THREE.Scene();
  57. sphere = new THREE.Mesh( new THREE.SphereGeometry( sphereSize, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ) );
  58. scene.add( sphere );
  59. renderer = new THREE.WebGLRenderer();
  60. renderer.setSize( window.innerWidth, window.innerHeight );
  61. container.appendChild( renderer.domElement );
  62. var ambientLight = new THREE.AmbientLight( 0xdddddd );
  63. scene.add( ambientLight );
  64. sun = new THREE.DirectionalLight( 0xffffff );
  65. sun.position.set( 1, -1, 1 ).normalize();
  66. scene.add( sun );
  67. createObstacles();
  68. container.onmousemove = onDocumentMouseMove;
  69. animate();
  70. }
  71. function createObstacles(){
  72. createCube( 100, 50, 10, new THREE.Vector3(0, 0, 100) );
  73. cameraTarget = createCube( 100, 50, 10, new THREE.Vector3( 0, 0, 200 )) ;
  74. createCube(100, 50, 10, new THREE.Vector3(0, 0, 300));
  75. }
  76. function createCube( sx, sy, sz, p ) {
  77. var cube = new THREE.Mesh( new THREE.CubeGeometry( sx, sy, sz ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
  78. cube.position = p;
  79. scene.add( cube );
  80. THREE.Collisions.colliders.push( THREE.CollisionUtils.MeshOBB( cube ) );
  81. cubes.push( cube );
  82. return cube;
  83. }
  84. function onDocumentMouseMove( event ){
  85. event.preventDefault();
  86. mouse2d.x = (event.clientX / window.innerWidth) * 2 - 1;
  87. mouse2d.y = -(event.clientY / window.innerHeight) * 2 + 1;
  88. mouse2d.z = 1;
  89. }
  90. function animate() {
  91. requestAnimationFrame( animate );
  92. sphere.position.z += speed;
  93. if( sphere.position.z > range ) sphere.position.z = 0;
  94. for ( var i = 0; i < cubes.length; i++ ) {
  95. cubes[ i ].materials[ 0 ].color.setHex( 0x003300 );
  96. }
  97. var ray = new THREE.Ray( sphere.position, new THREE.Vector3( 0, 0, 1 ) );
  98. var c = THREE.Collisions.rayCastNearest( ray );
  99. if ( c && c.distance == -1 ) {
  100. info.innerHTML = "Colliding!";
  101. c.mesh.materials[ 0 ].color.setHex( 0xff0000 );
  102. } else if( c && c.distance >= 0 ) {
  103. info.innerHTML = "Approaching @ " + c.distance;
  104. } else {
  105. info.innerHTML = "No collider in sight.";
  106. }
  107. camera.position.x = Math.cos(mouse2d.x * Math.PI) * 300;
  108. camera.position.z = 200 + Math.sin(mouse2d.x * Math.PI) * 300;
  109. camera.lookAt( cameraTarget.position );
  110. renderer.render( scene, camera );
  111. }
  112. function vts(v){
  113. if (!v)
  114. return "undefined<br>";
  115. else
  116. return v.x + " , " + v.y + " , " + v.z + "<br>";
  117. }
  118. </script>
  119. </head>
  120. <body onload="init();">
  121. <div id="info">
  122. </div>
  123. <div id="options">
  124. </div>
  125. </body>
  126. </html>