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- <!doctype html>
- <html lang="en">
- <head>
- <title>three.js webgl - collision detection</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #f0f0f0;
- margin: 0px;
- overflow: hidden;
- }
- #oldie {
- background-color: #ddd !important
- }
- #info {
- position: absolute;
- top: 30px;
- left: 10px;
- width: 800px;
- color: #000000;
- padding: 5px;
- font-family: Monospace;
- font-size: 13px;
- text-align: left;
- z-index: 100;
- }
- #options {
- position: absolute;
- top: 10px;
- left: 10px;
- width: 800px;
- color: #000000;
- padding: 5px;
- font-family: Monospace;
- font-size: 13px;
- text-align: left;
- z-index: 100;
- }
- </style>
- <script src="../build/Three.js"></script>
- <script src="js/RequestAnimationFrame.js"></script>
- <script>
- var camera, cameraTarget, scene, renderer, info, mouse2d, sun, loader, sphere;
- var range = 400, speed = 1, sphereSize = 4;
- var cubes = [];
- function init() {
- container = document.createElement('div');
- document.body.appendChild(container);
- info = document.getElementById("info");
- camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.set( 300, 120, 0 );
- mouse2d = new THREE.Vector3( 0, 0, 1 );
- loader = new THREE.Loader( true );
- scene = new THREE.Scene();
- sphere = new THREE.Mesh( new THREE.SphereGeometry( sphereSize, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ) );
- scene.add( sphere );
- renderer = new THREE.WebGLRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- var ambientLight = new THREE.AmbientLight( 0xdddddd );
- scene.add( ambientLight );
- sun = new THREE.DirectionalLight( 0xffffff );
- sun.position.set( 1, -1, 1 ).normalize();
- scene.add( sun );
- createObstacles();
- container.onmousemove = onDocumentMouseMove;
- animate();
- }
- function createObstacles(){
- createCube( 100, 50, 10, new THREE.Vector3(0, 0, 100) );
- cameraTarget = createCube( 100, 50, 10, new THREE.Vector3( 0, 0, 200 )) ;
- createCube(100, 50, 10, new THREE.Vector3(0, 0, 300));
- }
- function createCube( sx, sy, sz, p ) {
- var cube = new THREE.Mesh( new THREE.CubeGeometry( sx, sy, sz ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
- cube.position = p;
- scene.add( cube );
- THREE.Collisions.colliders.push( THREE.CollisionUtils.MeshOBB( cube ) );
- cubes.push( cube );
- return cube;
- }
- function onDocumentMouseMove( event ){
- event.preventDefault();
- mouse2d.x = (event.clientX / window.innerWidth) * 2 - 1;
- mouse2d.y = -(event.clientY / window.innerHeight) * 2 + 1;
- mouse2d.z = 1;
- }
- function animate() {
- requestAnimationFrame( animate );
- sphere.position.z += speed;
- if( sphere.position.z > range ) sphere.position.z = 0;
- for ( var i = 0; i < cubes.length; i++ ) {
- cubes[ i ].materials[ 0 ].color.setHex( 0x003300 );
- }
- var ray = new THREE.Ray( sphere.position, new THREE.Vector3( 0, 0, 1 ) );
- var c = THREE.Collisions.rayCastNearest( ray );
- if ( c && c.distance == -1 ) {
- info.innerHTML = "Colliding!";
- c.mesh.materials[ 0 ].color.setHex( 0xff0000 );
- } else if( c && c.distance >= 0 ) {
- info.innerHTML = "Approaching @ " + c.distance;
- } else {
- info.innerHTML = "No collider in sight.";
- }
- camera.position.x = Math.cos(mouse2d.x * Math.PI) * 300;
- camera.position.z = 200 + Math.sin(mouse2d.x * Math.PI) * 300;
- camera.lookAt( cameraTarget.position );
- renderer.render( scene, camera );
- }
- function vts(v){
- if (!v)
- return "undefined<br>";
- else
- return v.x + " , " + v.y + " , " + v.z + "<br>";
- }
- </script>
- </head>
- <body onload="init();">
- <div id="info">
- </div>
- <div id="options">
- </div>
- </body>
- </html>
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