webgl_interactive_voxelpainter.html 7.5 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive - voxel painter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #oldie { background-color: #ddd !important }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/Three.js"></script>
  19. <script src="js/Detector.js"></script>
  20. <script src="js/RequestAnimationFrame.js"></script>
  21. <script src="js/Stats.js"></script>
  22. <link href="js/gui/gui.css" media="screen" rel="stylesheet" type="text/css" />
  23. <script src="js/gui/gui.min.js"></script>
  24. <script>
  25. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  26. var container, stats;
  27. var camera, cameraTarget, scene, renderer;
  28. var projector, plane, cube;
  29. var mouse2D, mouse3D, ray,
  30. rollOveredFace, isShiftDown = false,
  31. theta = 45, isCtrlDown = false;
  32. var rollOverMesh, rollOverMaterial, voxelPosition = new THREE.Vector3(), tmpVec = new THREE.Vector3();
  33. var cubeGeo, cubeMaterial;
  34. var i, intersector;
  35. var gui, voxelConfig = {
  36. orthographicProjection: false
  37. };
  38. init();
  39. animate();
  40. function init() {
  41. container = document.createElement( 'div' );
  42. document.body.appendChild( container );
  43. var info = document.createElement( 'div' );
  44. info.style.position = 'absolute';
  45. info.style.top = '10px';
  46. info.style.width = '100%';
  47. info.style.textAlign = 'center';
  48. info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - voxel painter - webgl<br /><strong>click</strong>: add voxel, <strong>control + click</strong>: remove voxel, <strong>shift + click</strong>: rotate, <a href="javascript:save();return false;">save .png</a>';
  49. container.appendChild( info );
  50. camera = new THREE.CombinedCamera( window.innerWidth, window.innerHeight, 45, 1, 10000, -2000, 10000 );
  51. camera.position.y = 800;
  52. cameraTarget = new THREE.Vector3( 0, 0, 0 );
  53. scene = new THREE.Scene();
  54. // roll-over helpers
  55. rollOverGeo = new THREE.CubeGeometry( 50, 50, 50 );
  56. rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
  57. rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
  58. scene.add( rollOverMesh );
  59. // cubes
  60. cubeGeo = new THREE.CubeGeometry( 50, 50, 50 );
  61. cubeMaterial = new THREE.MeshLambertMaterial( { color: 0x00ff80, shading: THREE.FlatShading, map: THREE.ImageUtils.loadTexture( "textures/square-outline-textured.png" ) } );
  62. cubeMaterial.color.setHSV( 0.1, 0.7, 1.0 );
  63. // picking
  64. projector = new THREE.Projector();
  65. // grid
  66. plane = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 20, 20 ), new THREE.MeshBasicMaterial( { color: 0x555555, wireframe: true } ) );
  67. plane.rotation.x = - 90 * Math.PI / 180;
  68. scene.add( plane );
  69. mouse2D = new THREE.Vector3( 0, 10000, 0.5 );
  70. // Lights
  71. var ambientLight = new THREE.AmbientLight( 0x606060 );
  72. scene.add( ambientLight );
  73. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  74. directionalLight.position.x = Math.random() - 0.5;
  75. directionalLight.position.y = Math.random() - 0.5;
  76. directionalLight.position.z = Math.random() - 0.5;
  77. directionalLight.position.normalize();
  78. scene.add( directionalLight );
  79. var directionalLight = new THREE.DirectionalLight( 0x808080 );
  80. directionalLight.position.x = Math.random() - 0.5;
  81. directionalLight.position.y = Math.random() - 0.5;
  82. directionalLight.position.z = Math.random() - 0.5;
  83. directionalLight.position.normalize();
  84. scene.add( directionalLight );
  85. renderer = new THREE.WebGLRenderer( { antialias: true } );
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. container.appendChild( renderer.domElement );
  88. stats = new Stats();
  89. stats.domElement.style.position = 'absolute';
  90. stats.domElement.style.top = '0px';
  91. container.appendChild( stats.domElement );
  92. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  93. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  94. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  95. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  96. // add GUI
  97. gui = new GUI();
  98. gui.add(voxelConfig, 'orthographicProjection').onChange(function(){
  99. if ( voxelConfig.orthographicProjection ) {
  100. camera.toOrthographic();
  101. camera.position.x = 1000;
  102. camera.position.y = 707.106;
  103. camera.position.z = 1000;
  104. theta = 90;
  105. } else {
  106. camera.toPerspective();
  107. camera.position.y = 800;
  108. }
  109. });
  110. }
  111. function getRealIntersector( intersects ) {
  112. for( i = 0; i < intersects.length; i++ ) {
  113. intersector = intersects[ i ];
  114. if ( intersector.object != rollOverMesh ) {
  115. return intersector;
  116. }
  117. }
  118. return null;
  119. }
  120. function setVoxelPosition( intersector ) {
  121. tmpVec.copy( intersector.face.normal );
  122. voxelPosition.add( intersector.point, intersector.object.matrixRotationWorld.multiplyVector3( tmpVec ) );
  123. voxelPosition.x = Math.floor( voxelPosition.x / 50 ) * 50 + 25;
  124. voxelPosition.y = Math.floor( voxelPosition.y / 50 ) * 50 + 25;
  125. voxelPosition.z = Math.floor( voxelPosition.z / 50 ) * 50 + 25;
  126. }
  127. function onDocumentMouseMove( event ) {
  128. event.preventDefault();
  129. mouse2D.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  130. mouse2D.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  131. }
  132. function onDocumentMouseDown( event ) {
  133. event.preventDefault();
  134. var intersects = ray.intersectScene( scene );
  135. if ( intersects.length > 0 ) {
  136. intersector = getRealIntersector( intersects );
  137. // delete cube
  138. if ( isCtrlDown ) {
  139. if ( intersector.object != plane ) {
  140. scene.remove( intersector.object );
  141. }
  142. // create cube
  143. } else {
  144. intersector = getRealIntersector( intersects );
  145. setVoxelPosition( intersector );
  146. var voxel = new THREE.Mesh( cubeGeo, cubeMaterial );
  147. voxel.position.copy( voxelPosition );
  148. voxel.matrixAutoUpdate = false;
  149. voxel.updateMatrix();
  150. scene.add( voxel );
  151. }
  152. }
  153. }
  154. function onDocumentKeyDown( event ) {
  155. switch( event.keyCode ) {
  156. case 16: isShiftDown = true; break;
  157. case 17: isCtrlDown = true; break;
  158. }
  159. }
  160. function onDocumentKeyUp( event ) {
  161. switch( event.keyCode ) {
  162. case 16: isShiftDown = false; break;
  163. case 17: isCtrlDown = false; break;
  164. }
  165. }
  166. function save() {
  167. window.open( renderer.domElement.toDataURL('image/png'), 'mywindow' );
  168. }
  169. //
  170. function animate() {
  171. requestAnimationFrame( animate );
  172. render();
  173. stats.update();
  174. }
  175. function render() {
  176. if ( isShiftDown ) {
  177. theta += mouse2D.x * 3;
  178. }
  179. ray = projector.pickingRay( mouse2D.clone(), camera );
  180. var intersects = ray.intersectScene( scene );
  181. if ( intersects.length > 0 ) {
  182. intersector = getRealIntersector( intersects );
  183. if ( intersector ) {
  184. setVoxelPosition( intersector );
  185. rollOverMesh.position = voxelPosition;
  186. }
  187. }
  188. camera.position.x = 1400 * Math.sin( theta * Math.PI / 360 );
  189. camera.position.z = 1400 * Math.cos( theta * Math.PI / 360 );
  190. camera.lookAt( cameraTarget );
  191. renderer.render( scene, camera );
  192. }
  193. </script>
  194. </body>
  195. </html>