webgl_lod_text.html 4.7 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - level-of-details</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. font-weight: bold;
  14. overflow:hidden;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family: Monospace;
  22. font-size: 13px;
  23. text-align: center;
  24. z-index:100;
  25. }
  26. a { color:red }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="info">
  31. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - level-of-details WebGL example
  32. </div>
  33. <script src="../build/Three.js"></script>
  34. <script src="js/Detector.js"></script>
  35. <script src="js/RequestAnimationFrame.js"></script>
  36. <script src="js/Stats.js"></script>
  37. <!-- load the font file from canvas-text -->
  38. <script src="fonts/helvetiker_regular.typeface.js"></script>
  39. <script>
  40. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  41. var container, stats;
  42. var camera, scene, renderer;
  43. var geometry, objects;
  44. var mouseX = 0, mouseY = 0;
  45. var windowHalfX = window.innerWidth / 2;
  46. var windowHalfY = window.innerHeight / 2;
  47. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  48. init();
  49. animate();
  50. function init() {
  51. container = document.createElement( 'div' );
  52. document.body.appendChild( container );
  53. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 15000 );
  54. camera.position.z = 1000;
  55. scene = new THREE.Scene();
  56. scene.fog = new THREE.Fog( 0x000000, 1, 15000 );
  57. var light = new THREE.PointLight( 0xff2200 );
  58. light.position.set( 0, 0, 0 );
  59. scene.add( light );
  60. var light = new THREE.DirectionalLight( 0xffffff );
  61. light.position.set( 0, 0, 1 ).normalize();
  62. scene.add( light );
  63. var wireMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, opacity: 0.5, wireframe: true } );
  64. function getOptionsWithSegments( x, b, bevel ) {
  65. return {
  66. size: 80,
  67. height: 20,
  68. curveSegments: x,
  69. font: "helvetiker",
  70. bevelSegments: b,
  71. bevelEnabled: bevel,
  72. bevelThickness:8,
  73. bevelSize: 3,
  74. steps: 1,
  75. amount: 20,
  76. };
  77. };
  78. var theText = "&"; // Try $ :)
  79. // we could use TextPath and ExtrudeGeometry if we wish to optimize stuff futher
  80. var geometry = [
  81. [ new THREE.TextGeometry( theText, getOptionsWithSegments(8, 6, true)),
  82. 300, [ new THREE.MeshPhongMaterial( { color: 0xffee00 } ), wireMaterial ] ],
  83. [ new THREE.TextGeometry( theText, getOptionsWithSegments(5,2, true)),
  84. 800, [ new THREE.MeshLambertMaterial( { color: 0xffaa00 } ), wireMaterial ]],
  85. [ new THREE.TextGeometry( theText, getOptionsWithSegments(2,1, true)),
  86. 1000, [ new THREE.MeshLambertMaterial( { color: 0x005500 } ), wireMaterial ] ],
  87. [ new THREE.TextGeometry( theText, getOptionsWithSegments(2,1,false)),
  88. 2000, [ new THREE.MeshLambertMaterial( { color: 0x0055ff } ), wireMaterial ]],
  89. [ new THREE.TextGeometry( theText, getOptionsWithSegments(1,1, false)),
  90. 10000, [ new THREE.MeshLambertMaterial( { color: 0xff1100 } ), wireMaterial ]]
  91. ];
  92. var i, j, mesh, lod;
  93. for ( j = 0; j < 1000; j ++ ) {
  94. lod = new THREE.LOD();
  95. for ( i = 0; i < geometry.length; i++ ) {
  96. mesh = new THREE.Mesh( geometry[ i ][ 0 ], geometry[ i ][ 2 ] );
  97. mesh.scale.set( 1.5, 1.5, 1.5 );
  98. mesh.updateMatrix();
  99. mesh.matrixAutoUpdate = false;
  100. lod.addLevel( mesh, geometry[ i ][ 1 ] );
  101. }
  102. lod.position.x = 10000 * ( 0.5 - Math.random() );
  103. lod.position.y = 7500 * ( 0.5 - Math.random() );
  104. lod.position.z = 10000 * ( 0.5 - Math.random() );
  105. lod.updateMatrix();
  106. lod.matrixAutoUpdate = false;
  107. scene.add( lod );
  108. }
  109. renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1 } );
  110. renderer.setSize( window.innerWidth, window.innerHeight );
  111. renderer.sortObjects = false;
  112. container.appendChild( renderer.domElement );
  113. }
  114. function onDocumentMouseMove(event) {
  115. mouseX = ( event.clientX - windowHalfX ) * 10;
  116. mouseY = ( event.clientY - windowHalfY ) * 10;
  117. }
  118. function animate() {
  119. requestAnimationFrame( animate );
  120. render();
  121. }
  122. function render() {
  123. camera.position.x += ( mouseX - camera.position.x ) * .005;
  124. camera.position.y += ( - mouseY - camera.position.y ) * .01;
  125. camera.lookAt( scene.position );
  126. renderer.render( scene, camera );
  127. }
  128. function log( text ) {
  129. var e = document.getElementById("log");
  130. e.innerHTML = text + "<br/>" + e.innerHTML;
  131. }
  132. </script>
  133. </body>
  134. </html>