webgl_materials_skin.html 8.6 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - skin [Lee Perry-Smith]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#aaa;
  11. padding:0;
  12. margin:0;
  13. font-weight: bold;
  14. overflow:hidden;
  15. }
  16. a { color: #eee; }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. color: #eee;
  21. padding: 5px;
  22. font-family:Monospace;
  23. font-size:13px;
  24. text-align:center;
  25. z-index:1000;
  26. }
  27. #oldie {
  28. background:rgb(200,100,0) !important;
  29. color:#fff;
  30. }
  31. </style>
  32. </head>
  33. <body>
  34. <div id="info">
  35. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl skin rendering demo.
  36. <a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head.
  37. </div>
  38. <script src="../build/Three.js"></script>
  39. <script src="js/ShaderExtras.js"></script>
  40. <script src="js/ShaderSkin.js"></script>
  41. <script src="js/postprocessing/EffectComposer.js"></script>
  42. <script src="js/postprocessing/RenderPass.js"></script>
  43. <script src="js/postprocessing/BloomPass.js"></script>
  44. <script src="js/postprocessing/TexturePass.js"></script>
  45. <script src="js/postprocessing/ShaderPass.js"></script>
  46. <script src="js/postprocessing/MaskPass.js"></script>
  47. <script src="js/Detector.js"></script>
  48. <script src="js/RequestAnimationFrame.js"></script>
  49. <script src="js/Stats.js"></script>
  50. <script>
  51. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  52. var statsEnabled = false;
  53. var container, stats, loader;
  54. var camera, scene, renderer;
  55. var mesh;
  56. var composer, composerUV1, composerUV2, composerUV3, composerBeckmann;
  57. var directionalLight, pointLight, ambientLight;
  58. var mouseX = 0, mouseY = 0;
  59. var targetX = 0, targetY = 0;
  60. var windowHalfX = window.innerWidth / 2;
  61. var windowHalfY = window.innerHeight / 2;
  62. var firstPass = true;
  63. init();
  64. animate();
  65. function init() {
  66. container = document.createElement( 'div' );
  67. document.body.appendChild( container );
  68. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 10000 );
  69. camera.position.z = 900;
  70. scene = new THREE.Scene();
  71. // LIGHTS
  72. ambientLight = new THREE.AmbientLight( 0x222222 );
  73. scene.add( ambientLight );
  74. directionalLight = new THREE.DirectionalLight( 0xffeedd, 1 );
  75. directionalLight.position.set( 1, -1, 1 ).normalize();
  76. scene.add( directionalLight );
  77. // MATERIALS
  78. var ambient = 0x111111, diffuse = 0xbbbbbb, specular = 0x070707, shininess = 50;
  79. specular = 0x555555;
  80. var shader = THREE.ShaderSkin[ "skin" ];
  81. var uniformsUV = THREE.UniformsUtils.clone( shader.uniforms );
  82. uniformsUV[ "tNormal" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
  83. uniformsUV[ "uNormalScale" ].value = -0.75;
  84. uniformsUV[ "tDiffuse" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
  85. uniformsUV[ "passID" ].value = 0;
  86. uniformsUV[ "uDiffuseColor" ].value.setHex( diffuse );
  87. uniformsUV[ "uSpecularColor" ].value.setHex( specular );
  88. uniformsUV[ "uAmbientColor" ].value.setHex( ambient );
  89. uniformsUV[ "uRoughness" ].value = 0.185;
  90. uniformsUV[ "uSpecularBrightness" ].value = 0.8;
  91. var uniforms = THREE.UniformsUtils.clone( uniformsUV );
  92. uniforms[ "tDiffuse" ].texture = uniformsUV[ "tDiffuse" ].texture;
  93. uniforms[ "tNormal" ].texture = uniformsUV[ "tNormal" ].texture;
  94. uniforms[ "passID" ].value = 1;
  95. var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
  96. var parametersUV = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShaderUV, uniforms: uniformsUV, lights: true };
  97. material = new THREE.ShaderMaterial( parameters );
  98. var materialUV = new THREE.ShaderMaterial( parametersUV );
  99. // LOADER
  100. loader = new THREE.JSONLoader( true );
  101. document.body.appendChild( loader.statusDomElement );
  102. loader.load( { model: "obj/leeperrysmith/LeePerrySmith.js", callback: function( geometry ) { createScene( geometry, 100, material ) } } );
  103. // RENDERER
  104. renderer = new THREE.WebGLRenderer( { antialias: false } );
  105. renderer.setSize( window.innerWidth, window.innerHeight );
  106. renderer.setClearColorHex( 0x050505, 1 );
  107. renderer.autoClear = false;
  108. container.appendChild( renderer.domElement );
  109. // STATS
  110. if ( statsEnabled ) {
  111. stats = new Stats();
  112. stats.domElement.style.position = 'absolute';
  113. stats.domElement.style.top = '0px';
  114. stats.domElement.style.zIndex = 100;
  115. container.appendChild( stats.domElement );
  116. }
  117. // EVENTS
  118. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  119. // POSTPROCESSING
  120. var renderModelUV = new THREE.RenderPass( scene, camera, materialUV, new THREE.Color( 0xca9c8d ) );
  121. var renderModel = new THREE.RenderPass( scene, camera );
  122. THREE.ColorUtils.adjustHSV( renderModelUV.clearColor, 0, -0.5, -0.45 );
  123. var effectScreen = new THREE.ShaderPass( THREE.ShaderExtras[ "screen" ] );
  124. var effectBloom1 = new THREE.BloomPass( 1, 15, 2, 512 );
  125. var effectBloom2 = new THREE.BloomPass( 1, 25, 4, 512 );
  126. var effectBloom3 = new THREE.BloomPass( 1, 25, 8, 512 );
  127. effectBloom1.clear = true;
  128. effectBloom2.clear = true;
  129. effectBloom3.clear = true;
  130. effectScreen.renderToScreen = true;
  131. //
  132. var pars = { minFilter: THREE.LinearMipmapLinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBufer: false };
  133. var rtwidth = 512;
  134. var rtheight = 512;
  135. //
  136. composerScene = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );
  137. composerScene.addPass( renderModelUV );
  138. renderScene = new THREE.TexturePass( composerScene.renderTarget2 );
  139. //
  140. composerUV1 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );
  141. composerUV1.addPass( renderScene );
  142. composerUV1.addPass( effectBloom1 );
  143. composerUV2 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );
  144. composerUV2.addPass( renderScene );
  145. composerUV2.addPass( effectBloom2 );
  146. composerUV3 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );
  147. composerUV3.addPass( renderScene );
  148. composerUV3.addPass( effectBloom3 );
  149. //
  150. var effectBeckmann = new THREE.ShaderPass( THREE.ShaderSkin[ "beckmann" ] );
  151. composerBeckmann = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );
  152. composerBeckmann.addPass( effectBeckmann );
  153. //
  154. var effectBloom = new THREE.BloomPass( 0.25 );
  155. var effectBleach = new THREE.ShaderPass( THREE.ShaderExtras[ "bleachbypass" ] );
  156. effectBleach.uniforms.opacity.value = 0.25;
  157. effectBleach.renderToScreen = true;
  158. composerFinal = new THREE.EffectComposer( renderer );
  159. composerFinal.addPass( renderModel );
  160. composerFinal.addPass( effectBloom );
  161. composerFinal.addPass( effectBleach );
  162. //
  163. uniforms[ "tBlur1" ].texture = composerScene.renderTarget2;
  164. uniforms[ "tBlur2" ].texture = composerUV1.renderTarget2;
  165. uniforms[ "tBlur3" ].texture = composerUV2.renderTarget2;
  166. uniforms[ "tBlur4" ].texture = composerUV3.renderTarget2;
  167. uniforms[ "tBeckmann" ].texture = composerBeckmann.renderTarget1;
  168. }
  169. function createScene( geometry, scale, material ) {
  170. geometry.computeTangents();
  171. mesh = new THREE.Mesh( geometry, material );
  172. mesh.position.y = - 50;
  173. mesh.scale.set( scale, scale, scale );
  174. mesh.doubleSided = true;
  175. scene.add( mesh );
  176. loader.statusDomElement.style.display = "none";
  177. }
  178. function onDocumentMouseMove(event) {
  179. mouseX = ( event.clientX - windowHalfX );
  180. mouseY = ( event.clientY - windowHalfY );
  181. }
  182. //
  183. function animate() {
  184. requestAnimationFrame( animate );
  185. render();
  186. if ( statsEnabled ) stats.update();
  187. }
  188. function render() {
  189. targetX = mouseX * .001;
  190. targetY = mouseY * .001;
  191. if ( mesh ) {
  192. mesh.rotation.y += 0.05 * ( targetX - mesh.rotation.y );
  193. mesh.rotation.x += 0.05 * ( targetY - mesh.rotation.x );
  194. }
  195. renderer.clear();
  196. if ( firstPass ) {
  197. composerBeckmann.render();
  198. firstPass = false;
  199. }
  200. composerScene.render();
  201. composerUV1.render();
  202. composerUV2.render();
  203. composerUV3.render();
  204. //composerFinal.render( 0.1 );
  205. renderer.render( scene, camera );
  206. }
  207. </script>
  208. </body>
  209. </html>