webgl_sandbox.html 6.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221
  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family:Monospace;
  21. font-size:13px;
  22. text-align:center;
  23. z-index:1000;
  24. }
  25. a {
  26. color: #ffffff;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube Fresnel shader demo.</div>
  32. <script src="../build/Three.js"></script>
  33. <script src="js/ShaderExtras.js"></script>
  34. <script src="js/RequestAnimationFrame.js"></script>
  35. <script src="js/Stats.js"></script>
  36. <script>
  37. var statsEnabled = true;
  38. var container, stats;
  39. var camera, scene, renderer;
  40. var mesh, zmesh, lightMesh, geometry;
  41. var mouseX = 0, mouseY = 0;
  42. var windowHalfX = window.innerWidth / 2;
  43. var windowHalfY = window.innerHeight / 2;
  44. init();
  45. animate();
  46. function init() {
  47. container = document.createElement( 'div' );
  48. document.body.appendChild( container );
  49. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  50. camera.position.z = 3200;
  51. scene = new THREE.Scene();
  52. scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
  53. var geometry = new THREE.SphereGeometry( 50, 32, 16 );
  54. var uniforms = THREE.ShaderExtras[ 'basic' ].uniforms;
  55. var vertexShader = THREE.ShaderExtras[ 'basic' ].vertexShader;
  56. var fragmentShader = THREE.ShaderExtras[ 'basic' ].fragmentShader;
  57. var texture = new THREE.Texture( generateTexture( 0, 0.5, 1 ), new THREE.UVMapping() );
  58. var texture2 = new THREE.Texture( generateTexture( 0, 1, 0 ), new THREE.SphericalReflectionMapping() );
  59. var materials = [
  60. new THREE.MeshNormalMaterial(),
  61. new THREE.MeshDepthMaterial(),
  62. new THREE.MeshBasicMaterial( { color: 0x0066ff, blending: THREE.AdditiveBlending } ),
  63. new THREE.MeshBasicMaterial( { map: texture, fog: false } ),
  64. new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ),
  65. new THREE.MeshBasicMaterial( { map: texture2, envMap: THREE.ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ),
  66. new THREE.ShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader } )
  67. /*
  68. new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.FlatShading } ),
  69. new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.FlatShading } ),
  70. new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.SmoothShading } ),
  71. new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.SmoothShading } ),
  72. new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ),
  73. new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ),
  74. new THREE.MeshBasicMaterial( { map: texture, fog: false } ),
  75. new THREE.MeshBasicMaterial( { envMap: texture2, fog: false } ),
  76. new THREE.MeshLambertMaterial( { map: ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ),
  77. new THREE.MeshLambertMaterial( { map: texture2, envMap: ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ),
  78. new THREE.ShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader } )
  79. */
  80. ];
  81. for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
  82. var face = geometry.faces[ i ];
  83. if ( Math.random() > 0.5 ) face.material = [ materials[ Math.floor( Math.random() * materials.length ) ] ];
  84. }
  85. materials.push( new THREE.MeshFaceMaterial() );
  86. // materials = [ new THREE.MeshBasicMaterial( { map: texture, envMap: texture2 } ) ];
  87. for ( var i = 0; i < 5000; i ++ ) {
  88. var mesh = new THREE.Mesh( geometry, materials[ Math.floor( Math.random() * materials.length ) ] );
  89. mesh.position.x = Math.random() * 10000 - 5000;
  90. mesh.position.y = Math.random() * 10000 - 5000;
  91. mesh.position.z = Math.random() * 10000 - 5000;
  92. mesh.rotation.x = Math.random() * 360 * ( Math.PI / 180 );
  93. mesh.rotation.y = Math.random() * 360 * ( Math.PI / 180 );
  94. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 1;
  95. mesh.matrixAutoUpdate = false;
  96. mesh.updateMatrix();
  97. scene.add( mesh );
  98. }
  99. renderer = new THREE.WebGLRenderer();
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. container.appendChild( renderer.domElement );
  102. if ( statsEnabled ) {
  103. stats = new Stats();
  104. stats.domElement.style.position = 'absolute';
  105. stats.domElement.style.top = '0px';
  106. stats.domElement.style.zIndex = 100;
  107. container.appendChild( stats.domElement );
  108. }
  109. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  110. }
  111. function generateTexture( r, g, b ) {
  112. var canvas = document.createElement( 'canvas' );
  113. canvas.width = 256;
  114. canvas.height = 256;
  115. var context = canvas.getContext( '2d' );
  116. var image = context.getImageData( 0, 0, 256, 256 );
  117. var x = 0, y = 0, p;
  118. for ( var i = 0, j = 0, l = image.data.length; i < l; i += 4, j ++ ) {
  119. x = j % 256;
  120. y = x == 0 ? y + 1 : y;
  121. p = Math.floor( x ^ y );
  122. image.data[ i ] = ~~ p * r;
  123. image.data[ i + 1 ] = ~~ p * g;
  124. image.data[ i + 2 ] = ~~ p * b;
  125. image.data[ i + 3 ] = 255;
  126. }
  127. context.putImageData( image, 0, 0 );
  128. return canvas;
  129. }
  130. function onDocumentMouseMove(event) {
  131. mouseX = ( event.clientX - windowHalfX ) * 10;
  132. mouseY = ( event.clientY - windowHalfY ) * 10;
  133. }
  134. //
  135. function animate() {
  136. requestAnimationFrame( animate );
  137. render();
  138. if ( statsEnabled ) stats.update();
  139. }
  140. function render() {
  141. camera.position.x += ( mouseX - camera.position.x ) * .05;
  142. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  143. camera.lookAt( scene.position );
  144. renderer.render( scene, camera );
  145. }
  146. function log( text ) {
  147. var e = document.getElementById("log");
  148. e.innerHTML = text + "<br/>" + e.innerHTML;
  149. }
  150. </script>
  151. </body>
  152. </html>