UI.Viewports.js 10.0 KB

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  1. UI.Viewports = function () {
  2. var _width, _height;
  3. var _xhalf = 0.5, _yhalf = 0.5;
  4. var _HOVERED, _SELECTED;
  5. var _offset = new THREE.Vector3();
  6. //
  7. var _domElement = document.createElement( 'div' );
  8. _domElement.style.position = 'absolute';
  9. _domElement.style.backgroundColor = '#808080';
  10. //
  11. var _views = [
  12. { x: null, y: null, width: null, height: null, camera: null },
  13. { x: null, y: null, width: null, height: null, camera: null },
  14. { x: null, y: null, width: null, height: null, camera: null },
  15. { x: null, y: null, width: null, height: null, camera: null }
  16. ];
  17. _views[ 0 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // top
  18. _views[ 0 ].camera.position.y = 1000;
  19. _views[ 0 ].camera.rotation.x = - Math.PI / 2;
  20. _views[ 1 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // front
  21. _views[ 1 ].camera.position.z = 1000;
  22. _views[ 2 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // left
  23. _views[ 2 ].camera.position.x = - 1000;
  24. _views[ 2 ].camera.rotation.y = - Math.PI / 2;
  25. _views[ 3 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // perspective
  26. _views[ 3 ].camera.position.x = 1000;
  27. _views[ 3 ].camera.position.y = 1000;
  28. _views[ 3 ].camera.position.z = 1000;
  29. _views[ 3 ].camera.useTarget = true;
  30. // guides
  31. var _sceneHelpers = new THREE.Scene();
  32. var _grid = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 20, 20 ), new THREE.MeshBasicMaterial( { color: 0x606060, wireframe: true, transparent: true } ) );
  33. _grid.rotation.x = Math.PI / 2;
  34. _sceneHelpers.add( _grid );
  35. //
  36. var _scene = new THREE.Scene();
  37. /*
  38. var light = new THREE.AmbientLight( 0x404040 );
  39. _scene.add( light );
  40. var light = new THREE.DirectionalLight( 0xffffff );
  41. light.position.set( 1000, 1000, - 1000 );
  42. light.position.normalize();
  43. _scene.add( light );
  44. */
  45. var _plane = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.25, transparent: true, wireframe: true } ) );
  46. _plane.visible = false;
  47. _sceneHelpers.add( _plane );
  48. var _projector = new THREE.Projector();
  49. var _renderer = new THREE.WebGLRenderer( { antialias: true } );
  50. _renderer.autoClear = false;
  51. _renderer.domElement.addEventListener( 'mousedown', function ( event ) {
  52. event.preventDefault();
  53. var mouse = getViewportMouse( event.clientX, event.clientY );
  54. var camera = _views[ mouse.view ].camera;
  55. var vector = new THREE.Vector3( mouse.x * 2 - 1, - mouse.y * 2 + 1, 0.5 );
  56. _projector.unprojectVector( vector, camera );
  57. var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
  58. var intersects = ray.intersectScene( _scene );
  59. if ( intersects.length ) {
  60. _SELECTED = intersects[ 0 ].object;
  61. var intersects = ray.intersectObject( _plane );
  62. _offset.copy( intersects[ 0 ].point ).subSelf( _plane.position );
  63. }
  64. }, false );
  65. _renderer.domElement.addEventListener( 'mousemove', function ( event ) {
  66. event.preventDefault();
  67. var mouse = getViewportMouse( event.clientX, event.clientY );
  68. var camera = _views[ mouse.view ].camera;
  69. var vector = new THREE.Vector3( mouse.x * 2 - 1, - mouse.y * 2 + 1, 0.5 );
  70. _projector.unprojectVector( vector, camera );
  71. var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
  72. var intersects = ray.intersectScene( _scene );
  73. if ( _SELECTED ) {
  74. var intersects = ray.intersectObject( _plane );
  75. _SELECTED.position.copy( intersects[ 0 ].point.subSelf( _offset ) );
  76. _render();
  77. signals.updated.dispatch( _scene );
  78. return;
  79. }
  80. if ( intersects.length ) {
  81. _HOVERED = intersects[ 0 ].object;
  82. _plane.position.set( 0, 0, 0 );
  83. _plane.lookAt( camera.position );
  84. _plane.position.copy( _HOVERED.position );
  85. _render();
  86. } else {
  87. _HOVERED = null;
  88. }
  89. }, false );
  90. _renderer.domElement.addEventListener( 'mouseup', function ( event ) {
  91. event.preventDefault();
  92. if ( _SELECTED ) {
  93. _plane.position.copy( _SELECTED.position );
  94. _SELECTED = null;
  95. }
  96. }, false );
  97. _renderer.domElement.addEventListener( 'mousewheel', function ( event ) {
  98. if ( event.wheelDeltaY ) {
  99. event.preventDefault();
  100. var mouse = getViewportMouse( event.clientX, event.clientY );
  101. var camera = _views[ mouse.view ].camera;
  102. var vector = camera.position.clone();
  103. var amount = event.wheelDeltaY * 0.2;
  104. if ( vector.length() - amount < 10 ) return;
  105. vector.normalize().multiplyScalar( amount );
  106. camera.position.subSelf( vector );
  107. _render();
  108. }
  109. }, false );
  110. _domElement.appendChild( _renderer.domElement );
  111. //
  112. var _xr = document.createElement( 'div' );
  113. _xr.style.position = 'absolute';
  114. _xr.style.top = '0px';
  115. _xr.style.width = '1px';
  116. _xr.style.borderLeft = '1px solid #808080';
  117. _xr.style.borderRight = '1px solid #808080';
  118. _xr.style.backgroundColor = '#404040';
  119. _xr.style.cursor = 'col-resize';
  120. _xr.addEventListener( 'mousedown', function ( event ) {
  121. event.preventDefault();
  122. document.body.style.cursor = 'col-resize';
  123. document.addEventListener( 'mousemove', onMouseMove, false );
  124. document.addEventListener( 'mouseup', onMouseUp, false );
  125. function onMouseMove( event ) {
  126. event.preventDefault();
  127. _xhalf = Math.max( 0, Math.min( 1, event.clientX / _width ) );
  128. _updateViews();
  129. _updateCameras();
  130. _render();
  131. }
  132. function onMouseUp( event ) {
  133. document.body.style.cursor = 'auto';
  134. document.removeEventListener( 'mousemove', onMouseMove, false );
  135. document.removeEventListener( 'mouseup', onMouseUp, false );
  136. }
  137. }, false );
  138. _xr.addEventListener( 'dblclick', function ( event ) {
  139. _xhalf = 0.5;
  140. _updateViews();
  141. _updateCameras();
  142. _render();
  143. }, false );
  144. _domElement.appendChild( _xr );
  145. var _yr = document.createElement( 'div' );
  146. _yr.style.position = 'absolute';
  147. _yr.style.height = '1px';
  148. _yr.style.borderTop = '1px solid #808080';
  149. _yr.style.borderBottom = '1px solid #808080';
  150. _yr.style.backgroundColor = '#404040';
  151. _yr.style.cursor = 'row-resize';
  152. _yr.addEventListener( 'mousedown', function ( event ) {
  153. event.preventDefault();
  154. document.body.style.cursor = 'row-resize';
  155. document.addEventListener( 'mousemove', onMouseMove, false );
  156. document.addEventListener( 'mouseup', onMouseUp, false );
  157. function onMouseMove( event ) {
  158. event.preventDefault();
  159. _yhalf = Math.max( 0, Math.min( 1, event.clientY / _height ) );
  160. _updateViews();
  161. _updateCameras();
  162. _render();
  163. }
  164. function onMouseUp( event ) {
  165. document.body.style.cursor = 'auto';
  166. document.removeEventListener( 'mousemove', onMouseMove, false );
  167. document.removeEventListener( 'mouseup', onMouseUp, false );
  168. }
  169. }, false );
  170. _yr.addEventListener( 'dblclick', function ( event ) {
  171. _yhalf = 0.5;
  172. _updateViews();
  173. _updateCameras();
  174. _render();
  175. }, false );
  176. _domElement.appendChild( _yr );
  177. function getViewportMouse( x, y ) {
  178. var width = _views[ 0 ].width;
  179. var height = _views[ 0 ].height;
  180. if ( x < width && y < height ) {
  181. return {
  182. view: 0,
  183. x: x / _views[ 0 ].width,
  184. y: y / _views[ 0 ].height
  185. };
  186. } else if ( x > width && y < height ) {
  187. return {
  188. view: 1,
  189. x: ( x - _views[ 1 ].x ) / _views[ 1 ].width,
  190. y: y / _views[ 1 ].height
  191. };
  192. } else if ( x < width && y > height ) {
  193. return {
  194. view: 2,
  195. x: x / _views[ 2 ].width,
  196. y: ( y - _views[ 2 ].y ) / _views[ 2 ].height
  197. };
  198. } else if ( x > width && y > height ) {
  199. return {
  200. view: 3,
  201. x: ( x - _views[ 3 ].x ) / _views[ 3 ].width,
  202. y: ( y - _views[ 3 ].y ) / _views[ 3 ].height
  203. };
  204. }
  205. }
  206. // signals
  207. signals.added.add( function ( object ) {
  208. _scene.add( object );
  209. _render();
  210. signals.updated.dispatch( _scene );
  211. } );
  212. //
  213. this.getDOMElement = function () {
  214. return _domElement;
  215. };
  216. this.setSize = function ( width, height ) {
  217. _width = width;
  218. _height = height;
  219. _updateViews();
  220. _updateCameras();
  221. _renderer.setSize( _width, _height );
  222. _render();
  223. };
  224. var _updateViews = function () {
  225. _views[ 0 ].x = 0;
  226. _views[ 0 ].y = 0;
  227. _views[ 0 ].width = _width * _xhalf;
  228. _views[ 0 ].height = _height * _yhalf;
  229. _views[ 1 ].x = _width * _xhalf;
  230. _views[ 1 ].y = 0;
  231. _views[ 1 ].width = _width - _width * _xhalf;
  232. _views[ 1 ].height = _height * _yhalf;
  233. _views[ 2 ].x = 0;
  234. _views[ 2 ].y = _height * _yhalf;
  235. _views[ 2 ].width = _width * _xhalf;
  236. _views[ 2 ].height = _height - _height * _yhalf;
  237. _views[ 3 ].x = _width * _xhalf;
  238. _views[ 3 ].y = _height * _yhalf;
  239. _views[ 3 ].width = _width - _width * _xhalf;
  240. _views[ 3 ].height = _height - _height * _yhalf;
  241. };
  242. var _updateCameras = function () {
  243. _views[ 0 ].camera.aspect = _views[ 0 ].width / _views[ 0 ].height;
  244. _views[ 0 ].camera.updateProjectionMatrix();
  245. _views[ 1 ].camera.aspect = _views[ 1 ].width / _views[ 1 ].height;
  246. _views[ 1 ].camera.updateProjectionMatrix();
  247. _views[ 2 ].camera.aspect = _views[ 2 ].width / _views[ 2 ].height;
  248. _views[ 2 ].camera.updateProjectionMatrix();
  249. _views[ 3 ].camera.aspect = _views[ 3 ].width / _views[ 3 ].height;
  250. _views[ 3 ].camera.updateProjectionMatrix();
  251. };
  252. var _render = function () {
  253. _xr.style.left = ( _width * _xhalf ) + 'px';
  254. _xr.style.height = _height + 'px';
  255. _yr.style.top = ( _height * _yhalf ) + 'px';
  256. _yr.style.width = _width + 'px';
  257. //
  258. _views[ 3 ].camera.lookAt( _scene.origin );
  259. _renderer.clear();
  260. _renderer.setViewport( 0, _height - _height * _yhalf, _views[ 0 ].width, _views[ 0 ].height );
  261. _renderer.render( _sceneHelpers, _views[ 0 ].camera );
  262. _renderer.render( _scene, _views[ 0 ].camera );
  263. _renderer.setViewport( _width * _xhalf, _height - _height * _yhalf, _views[ 1 ].width, _views[ 1 ].height );
  264. _renderer.render( _sceneHelpers, _views[ 1 ].camera );
  265. _renderer.render( _scene, _views[ 1 ].camera );
  266. _renderer.setViewport( 0, 0, _views[ 2 ].width, _views[ 2 ].height );
  267. _renderer.render( _sceneHelpers, _views[ 2 ].camera );
  268. _renderer.render( _scene, _views[ 2 ].camera );
  269. _renderer.setViewport( _width * _xhalf, 0, _views[ 3 ].width, _views[ 3 ].height );
  270. _renderer.render( _sceneHelpers, _views[ 3 ].camera );
  271. _renderer.render( _scene, _views[ 3 ].camera );
  272. };
  273. }