webgl_custom_attributes_lines.html 5.0 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - custom attributes [lines]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #ffffff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color: #fff;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. z-index:100;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - custom attributes example</div>
  29. <div id="container"></div>
  30. <script src="js/RequestAnimationFrame.js"></script>
  31. <script src="js/Detector.js"></script>
  32. <script src="js/Stats.js"></script>
  33. <script src="../build/Three.js"></script>
  34. <script src="fonts/helvetiker_bold.typeface.js"></script>
  35. <script type="x-shader/x-vertex" id="vertexshader">
  36. uniform float amplitude;
  37. attribute vec3 displacement;
  38. attribute vec3 customColor;
  39. varying vec3 vColor;
  40. void main() {
  41. vec3 newPosition = position + amplitude * displacement;
  42. vColor = customColor;
  43. gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );
  44. }
  45. </script>
  46. <script type="x-shader/x-fragment" id="fragmentshader">
  47. uniform vec3 color;
  48. uniform float opacity;
  49. varying vec3 vColor;
  50. void main() {
  51. gl_FragColor = vec4( vColor * color, opacity );
  52. }
  53. </script>
  54. <script>
  55. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  56. var renderer, scene, camera, stats;
  57. var object, uniforms, attributes;
  58. var text = "three.js",
  59. height = 15,
  60. size = 50,
  61. curveSegments = 10,
  62. steps = 40,
  63. bevelThickness = 5,
  64. bevelSize = 1.5,
  65. bevelSegments = 10,
  66. bevelEnabled = true,
  67. bend = false,
  68. font = "helvetiker", // helvetiker, optimer, gentilis, droid sans, droid serif
  69. weight = "bold", // normal bold
  70. style = "normal"; // normal italic
  71. var WIDTH = window.innerWidth,
  72. HEIGHT = window.innerHeight;
  73. init();
  74. animate();
  75. function init() {
  76. scene = new THREE.Scene();
  77. camera = new THREE.PerspectiveCamera( 30, WIDTH / HEIGHT, 1, 10000 );
  78. camera.position.z = 400;
  79. scene.add( camera );
  80. attributes = {
  81. displacement: { type: 'v3', value: [] },
  82. customColor: { type: 'c', value: [] }
  83. };
  84. uniforms = {
  85. amplitude: { type: "f", value: 5.0 },
  86. opacity: { type: "f", value: 0.3 },
  87. color: { type: "c", value: new THREE.Color( 0xff0000 ) }
  88. };
  89. var shaderMaterial = new THREE.ShaderMaterial( {
  90. uniforms: uniforms,
  91. attributes: attributes,
  92. vertexShader: document.getElementById( 'vertexshader' ).textContent,
  93. fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
  94. blending: THREE.AdditiveBlending,
  95. depthTest: false,
  96. transparent: true
  97. });
  98. shaderMaterial.linewidth = 1;
  99. geometry = new THREE.TextGeometry( text, {
  100. size: size,
  101. height: height,
  102. curveSegments: curveSegments,
  103. font: font,
  104. weight: weight,
  105. style: style,
  106. bevelThickness: bevelThickness,
  107. bevelSize: bevelSize,
  108. bevelEnabled: bevelEnabled,
  109. bevelSegments: bevelSegments,
  110. bend: bend,
  111. steps: steps
  112. });
  113. geometry.dynamic = true;
  114. THREE.GeometryUtils.center( geometry );
  115. object = new THREE.Line( geometry, shaderMaterial, THREE.LineStrip );
  116. var vertices = object.geometry.vertices;
  117. var displacement = attributes.displacement.value;
  118. var color = attributes.customColor.value;
  119. for( var v = 0; v < vertices.length; v ++ ) {
  120. displacement[ v ] = new THREE.Vector3( 0, 0, 0 );
  121. color[ v ] = new THREE.Color( 0xffffff );
  122. color[ v ].setHSV( v / vertices.length, 0.9, 0.9 );
  123. }
  124. object.rotation.x = 0.2;
  125. scene.add( object );
  126. renderer = new THREE.WebGLRenderer( { clearColor: 0x050505, clearAlpha: 1, antialias: true } );
  127. renderer.setSize( WIDTH, HEIGHT );
  128. var container = document.getElementById( 'container' );
  129. container.appendChild( renderer.domElement );
  130. stats = new Stats();
  131. stats.domElement.style.position = 'absolute';
  132. stats.domElement.style.top = '0px';
  133. container.appendChild( stats.domElement );
  134. }
  135. function animate() {
  136. requestAnimationFrame( animate );
  137. render();
  138. stats.update();
  139. }
  140. function render() {
  141. var time = Date.now() * 0.001;
  142. object.rotation.y = 0.25 * time;
  143. uniforms.amplitude.value = 0.5 * Math.sin( 0.5 * time );
  144. THREE.ColorUtils.adjustHSV( uniforms.color.value, 0.0005, 0, 0 );
  145. var nx, ny, nz, value;
  146. for( var i = 0, il = attributes.displacement.value.length; i < il; i ++ ) {
  147. nx = 0.3 * ( 0.5 - Math.random() );
  148. ny = 0.3 * ( 0.5 - Math.random() );
  149. nz = 0.3 * ( 0.5 - Math.random() );
  150. value = attributes.displacement.value[ i ];
  151. value.x += nx;
  152. value.y += ny;
  153. value.z += nz;
  154. }
  155. attributes.displacement.needsUpdate = true;
  156. renderer.render( scene, camera );
  157. }
  158. </script>
  159. </body>
  160. </html>