webgl_materials2.html 15 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script type="text/javascript" src="../src/Three.js"></script>
  18. <script type="text/javascript" src="../src/core/Clock.js"></script>
  19. <script type="text/javascript" src="../src/core/Color.js"></script>
  20. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  21. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  22. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  23. <script type="text/javascript" src="../src/core/Ray.js"></script>
  24. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  25. <script type="text/javascript" src="../src/core/Math.js"></script>
  26. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  27. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  28. <script type="text/javascript" src="../src/core/Object3D.js"></script>
  29. <script type="text/javascript" src="../src/core/Projector.js"></script>
  30. <script type="text/javascript" src="../src/core/Quaternion.js"></script>
  31. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  32. <script type="text/javascript" src="../src/core/Face3.js"></script>
  33. <script type="text/javascript" src="../src/core/Face4.js"></script>
  34. <script type="text/javascript" src="../src/core/UV.js"></script>
  35. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  36. <script type="text/javascript" src="../src/core/Spline.js"></script>
  37. <script type="text/javascript" src="../src/core/Edge.js"></script>
  38. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  39. <script type="text/javascript" src="../src/cameras/OrthographicCamera.js"></script>
  40. <script type="text/javascript" src="../src/cameras/PerspectiveCamera.js"></script>
  41. <script type="text/javascript" src="../src/lights/Light.js"></script>
  42. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  43. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  44. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  45. <script type="text/javascript" src="../src/lights/SpotLight.js"></script>
  46. <script type="text/javascript" src="../src/materials/Material.js"></script>
  47. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  48. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  49. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  50. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  51. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  52. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  53. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  54. <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
  55. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  56. <script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
  57. <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
  58. <script type="text/javascript" src="../src/materials/ShaderMaterial.js"></script>
  59. <script type="text/javascript" src="../src/textures/Texture.js"></script>
  60. <script type="text/javascript" src="../src/textures/DataTexture.js"></script>
  61. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  62. <script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
  63. <script type="text/javascript" src="../src/objects/Line.js"></script>
  64. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  65. <script type="text/javascript" src="../src/objects/Bone.js"></script>
  66. <script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
  67. <script type="text/javascript" src="../src/objects/MorphAnimMesh.js"></script>
  68. <script type="text/javascript" src="../src/objects/Ribbon.js"></script>
  69. <script type="text/javascript" src="../src/objects/LOD.js"></script>
  70. <script type="text/javascript" src="../src/objects/Sprite.js"></script>
  71. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  72. <script type="text/javascript" src="../src/scenes/Fog.js"></script>
  73. <script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
  74. <script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
  75. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  76. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  77. <script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
  78. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  79. <script type="text/javascript" src="../src/renderers/WebGLRenderTarget.js"></script>
  80. <script type="text/javascript" src="../src/renderers/WebGLRenderTargetCube.js"></script>
  81. <script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
  82. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  83. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  84. <script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
  85. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  86. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  87. <script type="text/javascript" src="../src/extras/ColorUtils.js"></script>
  88. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  89. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  90. <script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
  91. <script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
  92. <script type="text/javascript" src="../src/extras/core/Curve.js"></script>
  93. <script type="text/javascript" src="../src/extras/core/CurvePath.js"></script>
  94. <script type="text/javascript" src="../src/extras/core/Path.js"></script>
  95. <script type="text/javascript" src="../src/extras/core/Shape.js"></script>
  96. <script type="text/javascript" src="../src/extras/core/TextPath.js"></script>
  97. <script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
  98. <script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
  99. <script type="text/javascript" src="../src/extras/cameras/CubeCamera.js"></script>
  100. <script type="text/javascript" src="../src/extras/cameras/FirstPersonCamera.js"></script>
  101. <script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
  102. <script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
  103. <script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
  104. <script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
  105. <script type="text/javascript" src="../src/extras/cameras/CombinedCamera.js"></script>
  106. <script type="text/javascript" src="../src/extras/controls/FirstPersonControls.js"></script>
  107. <script type="text/javascript" src="../src/extras/controls/PathControls.js"></script>
  108. <script type="text/javascript" src="../src/extras/controls/FlyControls.js"></script>
  109. <script type="text/javascript" src="../src/extras/controls/RollControls.js"></script>
  110. <script type="text/javascript" src="../src/extras/controls/TrackballControls.js"></script>
  111. <script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
  112. <script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
  113. <script type="text/javascript" src="../src/extras/geometries/ExtrudeGeometry.js"></script>
  114. <script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
  115. <script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
  116. <script type="text/javascript" src="../src/extras/geometries/OctahedronGeometry.js"></script>
  117. <script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
  118. <script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
  119. <script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
  120. <script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
  121. <script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
  122. <script type="text/javascript" src="../src/extras/modifiers/SubdivisionModifier.js"></script>
  123. <script type="text/javascript" src="../src/extras/loaders/Loader.js"></script>
  124. <script type="text/javascript" src="../src/extras/loaders/BinaryLoader.js"></script>
  125. <script type="text/javascript" src="../src/extras/loaders/ColladaLoader.js"></script>
  126. <script type="text/javascript" src="../src/extras/loaders/JSONLoader.js"></script>
  127. <script type="text/javascript" src="../src/extras/loaders/SceneLoader.js"></script>
  128. <script type="text/javascript" src="../src/extras/loaders/UTF8Loader.js"></script>
  129. <script type="text/javascript" src="../src/extras/objects/Axes.js"></script>
  130. <script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
  131. <script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
  132. <script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
  133. <script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
  134. <script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
  135. <script src="js/Detector.js"></script>
  136. <script src="js/RequestAnimationFrame.js"></script>
  137. <script src="js/Stats.js"></script>
  138. <script>
  139. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  140. var container, stats;
  141. var camera, scene, renderer, objects;
  142. var particleLight, pointLight;
  143. init();
  144. animate();
  145. function init() {
  146. container = document.createElement( 'div' );
  147. document.body.appendChild( container );
  148. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  149. camera.position.set( 0, 200, 0 );
  150. scene = new THREE.Scene();
  151. // Materials
  152. var imgTexture2 = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
  153. var imgTexture = THREE.ImageUtils.loadTexture( "textures/lava/lavatile.jpg" );
  154. imgTexture.repeat.set( 4, 2 );
  155. imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
  156. var shininess = 15, shading = THREE.SmoothShading;
  157. var materials = [];
  158. materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, color: 0xffffff, ambient: 0x777777, specular: 0x999999, shininess: shininess, shading: shading } ) );
  159. materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, color: 0x00ff00, ambient: 0x777777, specular: 0x999999, shininess: shininess, shading: shading } ) );
  160. materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, color: 0x00ff00, ambient: 0x007700, specular: 0x999999, shininess: shininess, shading: shading } ) );
  161. materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, color: 0x000000, ambient: 0x00ff00, specular: 0x999999, shininess: shininess, shading: shading } ) );
  162. materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0xffffff, ambient: 0x777777, shading: shading } ) );
  163. materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0xff0000, ambient: 0x777777, shading: shading } ) );
  164. materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0xff0000, ambient: 0x770000, shading: shading } ) );
  165. materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0x000000, ambient: 0xff0000, shading: shading } ) );
  166. materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, color: 0x000000, ambient: 0x000000, specular: 0xffaa00, shininess: shininess, metal: true, shading: shading } ) );
  167. materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, color: 0x000000, ambient: 0x000000, specular: 0xaaff00, shininess: shininess, metal: true, shading: shading } ) );
  168. materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, color: 0x000000, ambient: 0x000000, specular: 0x00ffaa, shininess: shininess, metal: true, shading: shading } ) );
  169. materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, color: 0x000000, ambient: 0x000000, specular: 0x00aaff, shininess: shininess, metal: true, shading: shading } ) );
  170. // Spheres geometry
  171. var geometry_smooth = new THREE.SphereGeometry( 70, 32, 16 );
  172. var geometry_flat = new THREE.SphereGeometry( 70, 32, 16 );
  173. objects = [];
  174. var sphere, geometry, material;
  175. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  176. material = materials[ i ];
  177. geometry = material.shading == THREE.FlatShading ? geometry_flat : geometry_smooth;
  178. sphere = new THREE.Mesh( geometry, material );
  179. sphere.position.x = ( i % 4 ) * 200 - 200;
  180. sphere.position.z = Math.floor( i / 4 ) * 200 - 200;
  181. objects.push( sphere );
  182. scene.add( sphere );
  183. }
  184. particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
  185. scene.add( particleLight );
  186. // Lights
  187. scene.add( new THREE.AmbientLight( 0x444444 ) );
  188. var directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
  189. directionalLight.position.set( 1, 1, 1 ).normalize();
  190. scene.add( directionalLight );
  191. pointLight = new THREE.PointLight( 0xffffff, 2, 800 );
  192. scene.add( pointLight );
  193. particleLight.material.color = pointLight.color;
  194. pointLight.position = particleLight.position;
  195. //
  196. renderer = new THREE.WebGLRenderer( { clearColor: 0x0a0a0a, clearAlpha: 1, antialias: true } );
  197. renderer.setSize( window.innerWidth, window.innerHeight );
  198. renderer.sortObjects = true;
  199. container.appendChild( renderer.domElement );
  200. renderer.gammaInput = true;
  201. renderer.gammaOutput = true;
  202. //renderer.physicallyBasedShading = true;
  203. //
  204. stats = new Stats();
  205. stats.domElement.style.position = 'absolute';
  206. stats.domElement.style.top = '0px';
  207. container.appendChild( stats.domElement );
  208. }
  209. //
  210. function animate() {
  211. requestAnimationFrame( animate );
  212. render();
  213. stats.update();
  214. }
  215. function render() {
  216. var timer = Date.now() * 0.00025;
  217. camera.position.x = Math.cos( timer ) * 800;
  218. camera.position.z = Math.sin( timer ) * 800;
  219. camera.lookAt( scene.position );
  220. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  221. var object = objects[ i ];
  222. object.rotation.y += 0.005;
  223. }
  224. particleLight.position.x = Math.sin( timer * 7 ) * 300;
  225. particleLight.position.y = Math.cos( timer * 5 ) * 400;
  226. particleLight.position.z = Math.cos( timer * 3 ) * 300;
  227. renderer.render( scene, camera );
  228. }
  229. </script>
  230. </body>
  231. </html>