webgl_sandbox.html 16 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family:Monospace;
  21. font-size:13px;
  22. text-align:center;
  23. z-index:1000;
  24. }
  25. a {
  26. color: #ffffff;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl sandbox.</div>
  32. <!--
  33. <script src="../build/Three.js"></script>
  34. -->
  35. <script type="text/javascript" src="../src/Three.js"></script>
  36. <script type="text/javascript" src="../src/core/Clock.js"></script>
  37. <script type="text/javascript" src="../src/core/Color.js"></script>
  38. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  39. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  40. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  41. <script type="text/javascript" src="../src/core/Ray.js"></script>
  42. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  43. <script type="text/javascript" src="../src/core/Math.js"></script>
  44. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  45. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  46. <script type="text/javascript" src="../src/core/Object3D.js"></script>
  47. <script type="text/javascript" src="../src/core/Projector.js"></script>
  48. <script type="text/javascript" src="../src/core/Quaternion.js"></script>
  49. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  50. <script type="text/javascript" src="../src/core/Face3.js"></script>
  51. <script type="text/javascript" src="../src/core/Face4.js"></script>
  52. <script type="text/javascript" src="../src/core/UV.js"></script>
  53. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  54. <script type="text/javascript" src="../src/core/Spline.js"></script>
  55. <script type="text/javascript" src="../src/core/Edge.js"></script>
  56. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  57. <script type="text/javascript" src="../src/cameras/OrthographicCamera.js"></script>
  58. <script type="text/javascript" src="../src/cameras/PerspectiveCamera.js"></script>
  59. <script type="text/javascript" src="../src/lights/Light.js"></script>
  60. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  61. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  62. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  63. <script type="text/javascript" src="../src/lights/SpotLight.js"></script>
  64. <script type="text/javascript" src="../src/materials/Material.js"></script>
  65. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  66. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  67. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  68. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  69. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  70. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  71. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  72. <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
  73. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  74. <script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
  75. <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
  76. <script type="text/javascript" src="../src/materials/ShaderMaterial.js"></script>
  77. <script type="text/javascript" src="../src/textures/Texture.js"></script>
  78. <script type="text/javascript" src="../src/textures/DataTexture.js"></script>
  79. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  80. <script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
  81. <script type="text/javascript" src="../src/objects/Line.js"></script>
  82. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  83. <script type="text/javascript" src="../src/objects/Bone.js"></script>
  84. <script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
  85. <script type="text/javascript" src="../src/objects/MorphAnimMesh.js"></script>
  86. <script type="text/javascript" src="../src/objects/Ribbon.js"></script>
  87. <script type="text/javascript" src="../src/objects/LOD.js"></script>
  88. <script type="text/javascript" src="../src/objects/Sprite.js"></script>
  89. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  90. <script type="text/javascript" src="../src/scenes/Fog.js"></script>
  91. <script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
  92. <script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
  93. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  94. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  95. <script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
  96. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  97. <script type="text/javascript" src="../src/renderers/WebGLRenderTarget.js"></script>
  98. <script type="text/javascript" src="../src/renderers/WebGLRenderTargetCube.js"></script>
  99. <script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
  100. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  101. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  102. <script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
  103. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  104. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  105. <script type="text/javascript" src="../src/extras/ColorUtils.js"></script>
  106. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  107. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  108. <script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
  109. <script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
  110. <script type="text/javascript" src="../src/extras/core/Curve.js"></script>
  111. <script type="text/javascript" src="../src/extras/core/CurvePath.js"></script>
  112. <script type="text/javascript" src="../src/extras/core/Path.js"></script>
  113. <script type="text/javascript" src="../src/extras/core/Shape.js"></script>
  114. <script type="text/javascript" src="../src/extras/core/TextPath.js"></script>
  115. <script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
  116. <script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
  117. <script type="text/javascript" src="../src/extras/cameras/CubeCamera.js"></script>
  118. <script type="text/javascript" src="../src/extras/cameras/FirstPersonCamera.js"></script>
  119. <script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
  120. <script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
  121. <script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
  122. <script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
  123. <script type="text/javascript" src="../src/extras/cameras/CombinedCamera.js"></script>
  124. <script type="text/javascript" src="../src/extras/controls/FirstPersonControls.js"></script>
  125. <script type="text/javascript" src="../src/extras/controls/PathControls.js"></script>
  126. <script type="text/javascript" src="../src/extras/controls/FlyControls.js"></script>
  127. <script type="text/javascript" src="../src/extras/controls/RollControls.js"></script>
  128. <script type="text/javascript" src="../src/extras/controls/TrackballControls.js"></script>
  129. <script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
  130. <script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
  131. <script type="text/javascript" src="../src/extras/geometries/ExtrudeGeometry.js"></script>
  132. <script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
  133. <script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
  134. <script type="text/javascript" src="../src/extras/geometries/OctahedronGeometry.js"></script>
  135. <script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
  136. <script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
  137. <script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
  138. <script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
  139. <script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
  140. <script type="text/javascript" src="../src/extras/modifiers/SubdivisionModifier.js"></script>
  141. <script type="text/javascript" src="../src/extras/loaders/Loader.js"></script>
  142. <script type="text/javascript" src="../src/extras/loaders/BinaryLoader.js"></script>
  143. <script type="text/javascript" src="../src/extras/loaders/ColladaLoader.js"></script>
  144. <script type="text/javascript" src="../src/extras/loaders/JSONLoader.js"></script>
  145. <script type="text/javascript" src="../src/extras/loaders/SceneLoader.js"></script>
  146. <script type="text/javascript" src="../src/extras/loaders/UTF8Loader.js"></script>
  147. <script type="text/javascript" src="../src/extras/objects/Axes.js"></script>
  148. <script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
  149. <script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
  150. <script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
  151. <script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
  152. <script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
  153. <script src="js/ShaderExtras.js"></script>
  154. <script src="js/RequestAnimationFrame.js"></script>
  155. <script src="js/Stats.js"></script>
  156. <script>
  157. var statsEnabled = true;
  158. var container, stats;
  159. var camera, scene, renderer;
  160. var mesh, zmesh, lightMesh, geometry;
  161. var mouseX = 0, mouseY = 0;
  162. var windowHalfX = window.innerWidth / 2;
  163. var windowHalfY = window.innerHeight / 2;
  164. init();
  165. animate();
  166. function init() {
  167. container = document.createElement( 'div' );
  168. document.body.appendChild( container );
  169. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  170. camera.position.z = 3200;
  171. scene = new THREE.Scene();
  172. scene.fog = new THREE.Fog( 0x000000, 1, 20000 );
  173. scene.add( camera );
  174. var light = new THREE.PointLight( 0xffffff );
  175. scene.add( light );
  176. var uniforms = THREE.ShaderExtras[ 'basic' ].uniforms;
  177. var vertexShader = THREE.ShaderExtras[ 'basic' ].vertexShader;
  178. var fragmentShader = THREE.ShaderExtras[ 'basic' ].fragmentShader;
  179. var texture1 = new THREE.Texture( generateTexture( 0, 0.5, 1 ), new THREE.UVMapping() );
  180. var texture2 = new THREE.Texture( generateTexture( 0, 1, 0 ), new THREE.SphericalReflectionMapping() );
  181. var texture3 = THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' )
  182. texture1.needsUpdate = true;
  183. texture2.needsUpdate = true;
  184. var materials = [
  185. new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ),
  186. new THREE.MeshDepthMaterial(),
  187. new THREE.MeshBasicMaterial( { color: 0x0066ff, blending: THREE.AdditiveBlending, transparent: true, depthWrite: false } ),
  188. new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ),
  189. new THREE.MeshBasicMaterial( { map: texture1, fog: false } ),
  190. new THREE.MeshBasicMaterial( { map: texture3 } ),
  191. new THREE.ShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader, transparent: true } ),
  192. new THREE.MeshLambertMaterial( { map: texture3 } ),
  193. new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.FlatShading } ),
  194. new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.SmoothShading } ),
  195. new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.FlatShading } ),
  196. new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.SmoothShading } ),
  197. /*
  198. new THREE.MeshBasicMaterial( { map: texture2, envMap: THREE.ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ),
  199. new THREE.MeshLambertMaterial( { map: texture2, envMap: THREE.ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ),
  200. */
  201. ];
  202. var geometries = [];
  203. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  204. var geometry = new THREE.SphereGeometry( 50, 32, 16 );
  205. geometries.push( geometry );
  206. }
  207. /*
  208. for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
  209. var face = geometry.faces[ i ];
  210. face.materialIndex = Math.floor( Math.random() * materials.length );
  211. }
  212. */
  213. //materials.push( new THREE.MeshFaceMaterial() );
  214. for ( var i = 0; i < 5000; i ++ ) {
  215. // random order
  216. //var index = Math.floor( Math.random() * materials.length );
  217. // sort by material / geometry
  218. var index = Math.floor( ( i / 5000 ) * materials.length );
  219. var material = materials[ index ];
  220. var geometry = geometries[ index ];
  221. var mesh = new THREE.Mesh( geometry, material );
  222. mesh.position.x = Math.random() * 10000 - 5000;
  223. mesh.position.y = Math.random() * 10000 - 5000;
  224. mesh.position.z = Math.random() * 10000 - 5000;
  225. //mesh.rotation.x = Math.random() * 360 * ( Math.PI / 180 );
  226. mesh.rotation.y = Math.random() * 360 * ( Math.PI / 180 );
  227. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 1;
  228. mesh.matrixAutoUpdate = false;
  229. mesh.updateMatrix();
  230. scene.add( mesh );
  231. }
  232. renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1 } );
  233. renderer.setSize( window.innerWidth, window.innerHeight );
  234. renderer.sortObjects = false;
  235. container.appendChild( renderer.domElement );
  236. if ( statsEnabled ) {
  237. stats = new Stats();
  238. stats.domElement.style.position = 'absolute';
  239. stats.domElement.style.top = '0px';
  240. stats.domElement.style.zIndex = 100;
  241. container.appendChild( stats.domElement );
  242. }
  243. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  244. }
  245. function generateTexture( r, g, b ) {
  246. var canvas = document.createElement( 'canvas' );
  247. canvas.width = 256;
  248. canvas.height = 256;
  249. var context = canvas.getContext( '2d' );
  250. var image = context.getImageData( 0, 0, 256, 256 );
  251. var x = 0, y = 0, p;
  252. for ( var i = 0, j = 0, l = image.data.length; i < l; i += 4, j ++ ) {
  253. x = j % 256;
  254. y = x == 0 ? y + 1 : y;
  255. p = Math.floor( x ^ y );
  256. image.data[ i ] = ~~ p * r;
  257. image.data[ i + 1 ] = ~~ p * g;
  258. image.data[ i + 2 ] = ~~ p * b;
  259. image.data[ i + 3 ] = 255;
  260. }
  261. context.putImageData( image, 0, 0 );
  262. return canvas;
  263. }
  264. function onDocumentMouseMove(event) {
  265. mouseX = ( event.clientX - windowHalfX ) * 10;
  266. mouseY = ( event.clientY - windowHalfY ) * 10;
  267. }
  268. //
  269. function animate() {
  270. requestAnimationFrame( animate );
  271. render();
  272. if ( statsEnabled ) stats.update();
  273. }
  274. function render() {
  275. camera.position.x += ( mouseX - camera.position.x ) * .05;
  276. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  277. camera.lookAt( scene.position );
  278. renderer.render( scene, camera );
  279. }
  280. </script>
  281. </body>
  282. </html>