webgl_shading_physical.html 24 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - physically based shading</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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  9. color: #222;
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  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #fff;
  15. margin: 0px;
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  17. }
  18. #info {
  19. color:#000;
  20. position: relative;
  21. margin: 0 auto -2.1em;
  22. top: 0px;
  23. width: 550px;
  24. padding: 5px;
  25. z-index:100;
  26. }
  27. a { color: skyblue; }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl physically based shading testbed
  33. </div>
  34. <!--
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  36. -->
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  54. <script type="text/javascript" src="../src/core/UV.js"></script>
  55. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  56. <script type="text/javascript" src="../src/core/Spline.js"></script>
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  60. <script type="text/javascript" src="../src/cameras/PerspectiveCamera.js"></script>
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  62. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  63. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  64. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  65. <script type="text/javascript" src="../src/lights/SpotLight.js"></script>
  66. <script type="text/javascript" src="../src/materials/Material.js"></script>
  67. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  68. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  69. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  70. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  71. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  72. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  73. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  74. <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
  75. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  76. <script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
  77. <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
  78. <script type="text/javascript" src="../src/materials/ShaderMaterial.js"></script>
  79. <script type="text/javascript" src="../src/textures/Texture.js"></script>
  80. <script type="text/javascript" src="../src/textures/DataTexture.js"></script>
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  84. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  85. <script type="text/javascript" src="../src/objects/Bone.js"></script>
  86. <script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
  87. <script type="text/javascript" src="../src/objects/MorphAnimMesh.js"></script>
  88. <script type="text/javascript" src="../src/objects/Ribbon.js"></script>
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  99. <script type="text/javascript" src="../src/renderers/WebGLRenderTarget.js"></script>
  100. <script type="text/javascript" src="../src/renderers/WebGLRenderTargetCube.js"></script>
  101. <script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
  102. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  103. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  104. <script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
  105. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  106. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  107. <script type="text/javascript" src="../src/extras/ColorUtils.js"></script>
  108. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  109. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  110. <script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
  111. <script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
  112. <script type="text/javascript" src="../src/extras/core/Curve.js"></script>
  113. <script type="text/javascript" src="../src/extras/core/CurvePath.js"></script>
  114. <script type="text/javascript" src="../src/extras/core/Path.js"></script>
  115. <script type="text/javascript" src="../src/extras/core/Shape.js"></script>
  116. <script type="text/javascript" src="../src/extras/core/TextPath.js"></script>
  117. <script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
  118. <script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
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  120. <script type="text/javascript" src="../src/extras/cameras/FirstPersonCamera.js"></script>
  121. <script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
  122. <script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
  123. <script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
  124. <script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
  125. <script type="text/javascript" src="../src/extras/cameras/CombinedCamera.js"></script>
  126. <script type="text/javascript" src="../src/extras/controls/FirstPersonControls.js"></script>
  127. <script type="text/javascript" src="../src/extras/controls/PathControls.js"></script>
  128. <script type="text/javascript" src="../src/extras/controls/FlyControls.js"></script>
  129. <script type="text/javascript" src="../src/extras/controls/RollControls.js"></script>
  130. <script type="text/javascript" src="../src/extras/controls/TrackballControls.js"></script>
  131. <script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
  132. <script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
  133. <script type="text/javascript" src="../src/extras/geometries/ExtrudeGeometry.js"></script>
  134. <script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
  135. <script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
  136. <script type="text/javascript" src="../src/extras/geometries/OctahedronGeometry.js"></script>
  137. <script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
  138. <script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
  139. <script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
  140. <script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
  141. <script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
  142. <script type="text/javascript" src="../src/extras/modifiers/SubdivisionModifier.js"></script>
  143. <script type="text/javascript" src="../src/extras/loaders/Loader.js"></script>
  144. <script type="text/javascript" src="../src/extras/loaders/BinaryLoader.js"></script>
  145. <script type="text/javascript" src="../src/extras/loaders/ColladaLoader.js"></script>
  146. <script type="text/javascript" src="../src/extras/loaders/JSONLoader.js"></script>
  147. <script type="text/javascript" src="../src/extras/loaders/SceneLoader.js"></script>
  148. <script type="text/javascript" src="../src/extras/loaders/UTF8Loader.js"></script>
  149. <script type="text/javascript" src="../src/extras/objects/Axes.js"></script>
  150. <script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
  151. <script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
  152. <script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
  153. <script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
  154. <script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
  155. <script src="js/ShaderExtras.js"></script>
  156. <script src="js/postprocessing/EffectComposer.js"></script>
  157. <script src="js/postprocessing/RenderPass.js"></script>
  158. <script src="js/postprocessing/BloomPass.js"></script>
  159. <script src="js/postprocessing/ShaderPass.js"></script>
  160. <script src="js/postprocessing/MaskPass.js"></script>
  161. <script src="js/postprocessing/SavePass.js"></script>
  162. <script src="js/Detector.js"></script>
  163. <script src="js/RequestAnimationFrame.js"></script>
  164. <script src="js/Stats.js"></script>
  165. <script src="js/Tween.js"></script>
  166. <script>
  167. var MARGIN = 0;
  168. var SCREEN_WIDTH = window.innerWidth;
  169. var SCREEN_HEIGHT = window.innerHeight - 2 * MARGIN;
  170. var FAR = 10000;
  171. var DAY = 0;
  172. var container, stats;
  173. var camera, scene, renderer;
  174. var mesh, geometry;
  175. var sunLight, pointLight, ambientLight;
  176. var morph;
  177. var composer, effectFXAA, hblur, vblur;
  178. var parameters, tweenDirection, tweenDay, tweenNight;
  179. var clock = new THREE.Clock();
  180. init();
  181. animate();
  182. function init() {
  183. container = document.createElement( 'div' );
  184. document.body.appendChild( container );
  185. camera = new THREE.PerspectiveCamera( 45, SCREEN_WIDTH / SCREEN_HEIGHT, 2, FAR );
  186. camera.position.set( 500, 400, 1200 );
  187. controls = new THREE.TrackballControls( camera );
  188. controls.target.set( 0, 120, 0 );
  189. controls.rotateSpeed = 1.0;
  190. controls.zoomSpeed = 1.2;
  191. controls.panSpeed = 0.8;
  192. controls.noZoom = false;
  193. controls.noPan = false;
  194. controls.staticMoving = true;
  195. controls.dynamicDampingFactor = 0.15;
  196. controls.keys = [ 65, 83, 68 ];
  197. // CUBE CAMERA
  198. cubeCamera = new THREE.CubeCamera( 1, FAR, 0, 128 );
  199. var cubeTarget = cubeCamera.renderTarget;
  200. scene = new THREE.Scene();
  201. scene.fog = new THREE.Fog( 0x00aaff, 1000, FAR );
  202. if ( DAY )
  203. scene.fog.color.setHSV( 0.13, 0.25, 0.99 );
  204. else
  205. scene.fog.color.setHSV( 0.13, 0.25, 0.1 );
  206. // TEXTURES
  207. var x = document.createElement( "canvas" );
  208. var xc = x.getContext("2d");
  209. x.width = x.height = 128;
  210. xc.fillStyle = "#fff";
  211. xc.fillRect(0, 0, 128, 128);
  212. xc.fillStyle = "#000";
  213. xc.fillRect(0, 0, 64, 64);
  214. xc.fillStyle = "#999";
  215. xc.fillRect(32, 32, 32, 32);
  216. xc.fillStyle = "#000";
  217. xc.fillRect(64, 64, 64, 64);
  218. xc.fillStyle = "#555";
  219. xc.fillRect(96, 96, 32, 32);
  220. var texturePattern = new THREE.Texture( x, new THREE.UVMapping(), THREE.RepeatWrapping, THREE.RepeatWrapping );
  221. texturePattern.needsUpdate = true;
  222. texturePattern.repeat.set( 1000, 1000 );
  223. var textureSquares = THREE.ImageUtils.loadTexture( "textures/patterns/bright_squares256.png" );
  224. textureSquares.wrapS = textureSquares.wrapT = THREE.RepeatWrapping;
  225. textureSquares.magFilter = THREE.NearestFilter;
  226. textureSquares.repeat.set( 50, 50 );
  227. var textureNoiseColor = THREE.ImageUtils.loadTexture( "textures/disturb.jpg" );
  228. textureNoiseColor.repeat.set( 1, 1 );
  229. textureNoiseColor.wrapS = textureNoiseColor.wrapT = THREE.RepeatWrapping;
  230. var textureLava = THREE.ImageUtils.loadTexture( "textures/lava/lavatile.jpg" );
  231. textureLava.repeat.set( 6, 2 );
  232. textureLava.wrapS = textureLava.wrapT = THREE.RepeatWrapping;
  233. //
  234. var path = "textures/cube/SwedishRoyalCastle/";
  235. var format = '.jpg';
  236. var urls = [
  237. path + 'px' + format, path + 'nx' + format,
  238. path + 'py' + format, path + 'ny' + format,
  239. path + 'pz' + format, path + 'nz' + format
  240. ];
  241. var reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
  242. // GROUND
  243. var groundMaterial = new THREE.MeshPhongMaterial( { shininess: 80, ambient: 0x444444, color: 0xffffff, specular: 0xffffff, map: textureSquares } );
  244. //groundMaterial.color.setHSV( 0.1, 0.1, 0.99 );
  245. var planeGeometry = new THREE.PlaneGeometry( 100, 100 );
  246. var ground = new THREE.Mesh( planeGeometry, groundMaterial );
  247. ground.position.set( 0, 0, 0 );
  248. ground.rotation.x = -Math.PI/2;
  249. ground.scale.set( 1000, 1000, 1000 );
  250. ground.receiveShadow = true;
  251. scene.add( ground );
  252. // MATERIALS
  253. var shader = THREE.ShaderUtils.lib[ "cube" ];
  254. shader.uniforms[ "tCube" ].texture = cubeTarget;
  255. shader.uniforms[ "tFlip" ].value = 1;
  256. var materialCube = new THREE.ShaderMaterial( {
  257. fragmentShader: shader.fragmentShader,
  258. vertexShader: shader.vertexShader,
  259. uniforms: shader.uniforms
  260. } );
  261. var materialLambert = new THREE.MeshPhongMaterial( { shininess: 50, ambient: 0x444444, color: 0xffffff, map: textureNoiseColor } );
  262. var materialPhong = new THREE.MeshPhongMaterial( { shininess: 50, ambient: 0x444444, color: 0xffffff, specular: 0x999999, map: textureLava } );
  263. var materialPhongCube = new THREE.MeshPhongMaterial( { shininess: 50, ambient: 0x444444, color: 0xffffff, specular: 0x999999, envMap: cubeTarget } );
  264. // OBJECTS
  265. var sphereGeometry = new THREE.SphereGeometry( 100, 64, 32 );
  266. var torusGeometry = new THREE.TorusGeometry( 240, 60, 32, 64 );
  267. var cubeGeometry = new THREE.CubeGeometry( 150, 150, 150 );
  268. addObject( torusGeometry, materialPhong, 0, 100, 0, 0 );
  269. addObject( cubeGeometry, materialLambert, 350, 75, 300, 0 );
  270. mesh = addObject( sphereGeometry, materialPhongCube, 350, 100, -350, 0 );
  271. function addObjectColor( geometry, color, x, y, z, ry ) {
  272. var material = new THREE.MeshPhongMaterial( { color: 0xffffff, ambient: 0x444444 } );
  273. //var material = new THREE.MeshPhongMaterial( { color: color, ambient: color } );
  274. //THREE.ColorUtils.adjustHSV( material.ambient, 0, 0, -0.5 );
  275. return addObject( geometry, material, x, y, z, ry );
  276. }
  277. function addObject( geometry, material, x, y, z, ry ) {
  278. var tmpMesh = new THREE.Mesh( geometry, material );
  279. THREE.ColorUtils.adjustHSV( tmpMesh.material.color, 0.1, -0.1, 0 );
  280. tmpMesh.position.set( x, y, z );
  281. tmpMesh.rotation.y = ry;
  282. tmpMesh.castShadow = true;
  283. tmpMesh.receiveShadow = true;
  284. scene.add( tmpMesh );
  285. return tmpMesh;
  286. }
  287. var bigCube = new THREE.CubeGeometry( 50, 500, 50 );
  288. var midCube = new THREE.CubeGeometry( 50, 200, 50 );
  289. var smallCube = new THREE.CubeGeometry( 100, 100, 100 );
  290. addObjectColor( bigCube, 0xff0000, -500, 250, 0, 0 );
  291. addObjectColor( smallCube, 0xff0000, -500, 50, -150, 0 );
  292. addObjectColor( midCube, 0x00ff00, 500, 100, 0, 0 );
  293. addObjectColor( smallCube, 0x00ff00, 500, 50, -150, 0 );
  294. addObjectColor( midCube, 0x0000ff, 0, 100, -500, 0 );
  295. addObjectColor( smallCube, 0x0000ff, -150, 50, -500, 0 );
  296. addObjectColor( midCube, 0xff00ff, 0, 100, 500, 0 );
  297. addObjectColor( smallCube, 0xff00ff, -150, 50, 500, 0 );
  298. addObjectColor( new THREE.CubeGeometry( 500, 10, 10 ), 0xffff00, 0, 600, 0, Math.PI/4 );
  299. addObjectColor( new THREE.CubeGeometry( 250, 10, 10 ), 0xffff00, 0, 600, 0, 0 );
  300. addObjectColor( new THREE.SphereGeometry( 100, 32, 26 ), 0xffffff, -300, 100, 300, 0 );
  301. // MORPHS
  302. var loader = new THREE.JSONLoader();
  303. loader.load( "models/animated/sittingBox.js", function( geometry ) {
  304. var morphMaterial = new THREE.MeshPhongMaterial( { ambient: 0x222222, color: 0x000000, specular: 0xff9900, shininess: 50, morphTargets: true } );
  305. morphMaterial.shading = THREE.FlatShading;
  306. //geometry.computeVertexNormals();
  307. morph = new THREE.MorphAnimMesh( geometry, morphMaterial );
  308. var s = 200;
  309. morph.scale.set( s, s, s );
  310. morph.duration = 8000;
  311. morph.mirroredLoop = true;
  312. morph.castShadow = true;
  313. morph.receiveShadow = true;
  314. scene.add( morph );
  315. } );
  316. // LIGHTS
  317. var sunIntensity = 0.3,
  318. pointIntensity = 1,
  319. pointColor = 0xffaa00;
  320. if ( DAY ) {
  321. sunIntensity = 1;
  322. pointIntensity = 0.5;
  323. pointColor = 0xffffff;
  324. }
  325. ambientLight = new THREE.AmbientLight( 0xffffff );
  326. ambientLight.color.setHSV( 0.1, 0.9, 0.25 );
  327. scene.add( ambientLight );
  328. pointLight = new THREE.PointLight( 0xffaa00, pointIntensity, 5000 );
  329. pointLight.position.set( 0, 0, 0 );
  330. scene.add( pointLight );
  331. sunLight = new THREE.SpotLight( 0xffffff, sunIntensity );
  332. sunLight.position.set( 1000, 2000, 1000 );
  333. sunLight.castShadow = true;
  334. scene.add( sunLight );
  335. // RENDERER
  336. renderer = new THREE.WebGLRenderer( { clearColor: 0x00aaff, clearAlpha: 1, antialias: false } );
  337. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  338. if ( scene.fog )
  339. renderer.setClearColor( scene.fog.color, 1 );
  340. renderer.domElement.style.position = "absolute";
  341. renderer.domElement.style.top = MARGIN + "px";
  342. renderer.domElement.style.left = "0px";
  343. container.appendChild( renderer.domElement );
  344. //
  345. renderer.shadowMapAutoUpdate = false;
  346. renderer.shadowMapEnabled = true;
  347. renderer.shadowMapDarkness = 0.5 * sunIntensity;
  348. renderer.shadowMapBias = 0.00390125;
  349. //
  350. renderer.gammaInput = true;
  351. renderer.gammaOutput = true;
  352. renderer.physicallyBasedShading = true;
  353. // STATS
  354. stats = new Stats();
  355. stats.domElement.style.position = 'absolute';
  356. stats.domElement.style.top = '0px';
  357. stats.domElement.style.zIndex = 100;
  358. stats.domElement.children[ 0 ].children[ 0 ].style.color = "#222";
  359. stats.domElement.children[ 0 ].style.background = "transparent";
  360. stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
  361. container.appendChild( stats.domElement );
  362. // EVENTS
  363. window.addEventListener( 'resize', onWindowResize, false );
  364. document.addEventListener( 'keydown', onKeyDown, false );
  365. // COMPOSER
  366. renderer.autoClear = false;
  367. renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBufer: false };
  368. renderTarget = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, renderTargetParameters );
  369. effectFXAA = new THREE.ShaderPass( THREE.ShaderExtras[ "fxaa" ] );
  370. var effectVignette = new THREE.ShaderPass( THREE.ShaderExtras[ "vignette" ] );
  371. hblur = new THREE.ShaderPass( THREE.ShaderExtras[ "horizontalTiltShift" ] );
  372. vblur = new THREE.ShaderPass( THREE.ShaderExtras[ "verticalTiltShift" ] );
  373. var bluriness = 4;
  374. hblur.uniforms[ 'h' ].value = bluriness / SCREEN_WIDTH;
  375. vblur.uniforms[ 'v' ].value = bluriness / SCREEN_HEIGHT;
  376. hblur.uniforms[ 'r' ].value = vblur.uniforms[ 'r' ].value = 0.5;
  377. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / SCREEN_WIDTH, 1 / SCREEN_HEIGHT );
  378. composer = new THREE.EffectComposer( renderer, renderTarget );
  379. var renderModel = new THREE.RenderPass( scene, camera );
  380. effectVignette.renderToScreen = true;
  381. vblur.renderToScreen = true;
  382. composer = new THREE.EffectComposer( renderer, renderTarget );
  383. composer.addPass( renderModel );
  384. composer.addPass( effectFXAA );
  385. composer.addPass( hblur );
  386. composer.addPass( vblur );
  387. //composer.addPass( effectVignette );
  388. // TWEEN
  389. parameters = { control: 0 };
  390. tweenDirection = -1;
  391. tweenDay = new TWEEN.Tween( parameters ).to( { control: 100 }, 1000 ).easing( TWEEN.Easing.Exponential.EaseOut );
  392. tweenNight = new TWEEN.Tween( parameters ).to( { control: 0 }, 1000 ).easing( TWEEN.Easing.Exponential.EaseOut );
  393. }
  394. //
  395. function onWindowResize( event ) {
  396. SCREEN_WIDTH = window.innerWidth;
  397. SCREEN_HEIGHT = window.innerHeight - 2 * MARGIN;
  398. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  399. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  400. camera.updateProjectionMatrix();
  401. renderTarget = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, renderTargetParameters );
  402. composer.reset( renderTarget );
  403. hblur.uniforms[ 'h' ].value = 4 / SCREEN_WIDTH;
  404. vblur.uniforms[ 'v' ].value = 4 / SCREEN_HEIGHT;
  405. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / SCREEN_WIDTH, 1 / SCREEN_HEIGHT );
  406. }
  407. //
  408. function onKeyDown ( event ) {
  409. switch( event.keyCode ) {
  410. case 78: /*N*/ if ( tweenDirection == 1 ) {
  411. tweenDay.stop();
  412. tweenNight.start();
  413. tweenDirection = -1;
  414. } else {
  415. tweenNight.stop();
  416. tweenDay.start();
  417. tweenDirection = 1;
  418. }
  419. break;
  420. }
  421. }
  422. //
  423. function animate() {
  424. requestAnimationFrame( animate );
  425. render();
  426. stats.update();
  427. }
  428. function render() {
  429. // update
  430. var delta = 1000 * clock.getDelta();
  431. TWEEN.update();
  432. controls.update();
  433. if ( morph ) morph.updateAnimation( delta );
  434. scene.fog.color.setHSV( 0.13, 0.25, THREE.Math.mapLinear( parameters.control, 0, 100, 0.1, 0.99 ) );
  435. renderer.setClearColor( scene.fog.color, 1 );
  436. sunLight.intensity = THREE.Math.mapLinear( parameters.control, 0, 100, 0.3, 1 );
  437. pointLight.intensity = THREE.Math.mapLinear( parameters.control, 0, 100, 1, 0.5 );
  438. pointLight.color.setHSV( 0.1, THREE.Math.mapLinear( parameters.control, 0, 100, 0.99, 0 ), 0.9 );
  439. renderer.shadowMapDarkness = 0.5 * sunLight.intensity;
  440. // render shadow map
  441. renderer.autoUpdateObjects = false;
  442. renderer.initWebGLObjects( scene );
  443. renderer.updateShadowMap( scene, camera );
  444. // render cube map
  445. mesh.visible = false;
  446. renderer.autoClear = true;
  447. cubeCamera.updatePosition( mesh.position );
  448. cubeCamera.updateCubeMap( renderer, scene );
  449. renderer.autoClear = false;
  450. mesh.visible = true;
  451. // render scene
  452. renderer.autoUpdateObjects = true;
  453. //renderer.render( scene, camera );
  454. //renderer.clearTarget( null, 1, 1, 1 );
  455. composer.render( 0.1 );
  456. }
  457. </script>
  458. </body>
  459. </html>