misc_camera_roll.html 3.3 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - roll camera</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #fff;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color:#000;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. }
  24. a { color: red; }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info">
  30. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - roll camera example</br>
  31. WASD move, RF up/down, QE roll, mouse look around
  32. </div>
  33. <script src="../build/Three.js"></script>
  34. <script src="js/Detector.js"></script>
  35. <script src="js/Stats.js"></script>
  36. <script>
  37. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  38. var container, stats;
  39. var camera, controls, scene, renderer;
  40. var cross;
  41. var clock = new THREE.Clock();
  42. init();
  43. animate();
  44. function init() {
  45. // scene and camera
  46. scene = new THREE.Scene();
  47. scene.fog = new THREE.FogExp2( 0xffffff, 0.002 );
  48. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  49. controls = new THREE.RollControls( camera );
  50. controls.movementSpeed = 100;
  51. controls.lookSpeed = 3;
  52. controls.constrainVertical = [ -0.5, 0.5 ];
  53. //controls.autoForward = true;
  54. // world
  55. var cube = new THREE.CubeGeometry( 20, 60, 20 );
  56. cube.vertices[ 0 ].position.multiplyScalar( 0.01 );
  57. cube.vertices[ 1 ].position.multiplyScalar( 0.01 );
  58. cube.vertices[ 4 ].position.multiplyScalar( 0.01 );
  59. cube.vertices[ 5 ].position.multiplyScalar( 0.01 );
  60. var material = new THREE.MeshLambertMaterial( { color:0xffffff } );
  61. for( var i = 0; i < 500; i++ ) {
  62. var mesh = new THREE.Mesh( cube, material );
  63. mesh.position.set(( Math.random() - 0.5 ) * 1000,
  64. ( Math.random() - 0.5 ) * 1000,
  65. ( Math.random() - 0.5 ) * 1000 );
  66. mesh.updateMatrix();
  67. mesh.matrixAutoUpdate = false;
  68. scene.add( mesh );
  69. }
  70. scene.add( camera );
  71. // lights
  72. light = new THREE.DirectionalLight( 0xffffff );
  73. light.position.set( 1, 1, 1 );
  74. scene.add( light );
  75. light = new THREE.DirectionalLight( 0x002288 );
  76. light.position.set( -1, -1, -1 );
  77. scene.add( light );
  78. light = new THREE.AmbientLight( 0x222222 );
  79. scene.add( light );
  80. // renderer
  81. renderer = new THREE.WebGLRenderer( { antialias: false } );
  82. renderer.setClearColorHex( 0xffffff, 1 );
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. container = document.getElementById( 'container' );
  85. container.appendChild( renderer.domElement );
  86. stats = new Stats();
  87. stats.domElement.style.position = 'absolute';
  88. stats.domElement.style.top = '0px';
  89. stats.domElement.style.zIndex = 100;
  90. container.appendChild( stats.domElement );
  91. }
  92. function animate() {
  93. requestAnimationFrame( animate );
  94. render();
  95. stats.update();
  96. }
  97. function render() {
  98. controls.update( clock.getDelta() );
  99. renderer.render( scene, camera );
  100. }
  101. </script>
  102. </body>
  103. </html>