webgl_geometries.html 4.1 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometries</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/Three.js"></script>
  18. <script src="js/Detector.js"></script>
  19. <script src="js/Stats.js"></script>
  20. <script>
  21. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  22. var container, stats;
  23. var camera, scene, renderer;
  24. init();
  25. animate();
  26. function init() {
  27. container = document.createElement( 'div' );
  28. document.body.appendChild( container );
  29. scene = new THREE.Scene();
  30. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  31. camera.position.y = 200;
  32. scene.add( camera );
  33. var light, object, materials;
  34. scene.add( new THREE.AmbientLight( 0x404040 ) );
  35. light = new THREE.DirectionalLight( 0xffffff );
  36. light.position.set( 0, 0, 1 );
  37. scene.add( light );
  38. materials = [
  39. new THREE.MeshLambertMaterial( { ambient: 0xbbbbbb, map: THREE.ImageUtils.loadTexture( 'textures/ash_uvgrid01.jpg' ) } ),
  40. new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true, transparent: true, opacity: 0.1 } )
  41. ];
  42. object = THREE.SceneUtils.createMultiMaterialObject( new THREE.CubeGeometry( 100, 100, 100, 4, 4, 4 ), materials );
  43. object.position.set( -200, 0, 200 );
  44. scene.add( object );
  45. object = THREE.SceneUtils.createMultiMaterialObject( new THREE.CylinderGeometry( 25, 75, 100, 40, 5 ), materials );
  46. object.position.set( 0, 0, 200 );
  47. scene.add( object );
  48. object = THREE.SceneUtils.createMultiMaterialObject( new THREE.IcosahedronGeometry( 2 ), materials );
  49. object.position.set( 200, 0, 200 );
  50. object.scale.x = object.scale.y = object.scale.z = 75;
  51. scene.add( object );
  52. object = THREE.SceneUtils.createMultiMaterialObject( new THREE.PlaneGeometry( 100, 100, 4, 4 ), materials );
  53. object.children[ 0 ].doubleSided = true;
  54. object.position.set( -200, 0, 0 );
  55. scene.add( object );
  56. object = THREE.SceneUtils.createMultiMaterialObject( new THREE.SphereGeometry( 75, 20, 10 ), materials );
  57. object.position.set( 0, 0, 0 );
  58. scene.add( object );
  59. var points = [];
  60. for ( var i = 0; i < 50; i ++ ) {
  61. points.push( new THREE.Vector3( Math.sin( i * 0.2 ) * 15 + 50, 0, ( i - 5 ) * 2 ) );
  62. }
  63. object = THREE.SceneUtils.createMultiMaterialObject( new THREE.LatheGeometry( points, 20 ), materials );
  64. object.children[ 0 ].doubleSided = true;
  65. object.position.set( 200, 0, 0 );
  66. scene.add( object );
  67. object = THREE.SceneUtils.createMultiMaterialObject( new THREE.TorusGeometry( 50, 20, 20, 20 ), materials );
  68. object.position.set( -200, 0, -200 );
  69. scene.add( object );
  70. object = THREE.SceneUtils.createMultiMaterialObject( new THREE.TorusKnotGeometry( 50, 10, 50, 20 ), materials );
  71. object.position.set( 0, 0, -200 );
  72. scene.add( object );
  73. object = new THREE.AxisHelper();
  74. object.position.set( 200, 0, -200 );
  75. object.scale.x = object.scale.y = object.scale.z = 0.5;
  76. scene.add( object );
  77. renderer = new THREE.WebGLRenderer( { antialias: true } );
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. container.appendChild( renderer.domElement );
  80. stats = new Stats();
  81. stats.domElement.style.position = 'absolute';
  82. stats.domElement.style.top = '0px';
  83. container.appendChild( stats.domElement );
  84. }
  85. //
  86. function animate() {
  87. requestAnimationFrame( animate );
  88. render();
  89. stats.update();
  90. }
  91. function render() {
  92. var timer = Date.now() * 0.0001;
  93. camera.position.x = Math.cos( timer ) * 800;
  94. camera.position.z = Math.sin( timer ) * 800;
  95. camera.lookAt( scene.position );
  96. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  97. var object = scene.children[ i ];
  98. object.rotation.x += 0.01;
  99. object.rotation.y += 0.005;
  100. }
  101. renderer.render( scene, camera );
  102. }
  103. </script>
  104. </body>
  105. </html>