webgl_geometry_hierarchy2.html 3.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189
  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry hierarchy 2</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/Three.js"></script>
  19. <script src="js/Stats.js"></script>
  20. <script>
  21. var container, stats;
  22. var camera, scene, renderer;
  23. var geometry, root;
  24. var mouseX = 0, mouseY = 0;
  25. var windowHalfX = window.innerWidth / 2;
  26. var windowHalfY = window.innerHeight / 2;
  27. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  28. init();
  29. animate();
  30. function init() {
  31. container = document.createElement( 'div' );
  32. document.body.appendChild( container );
  33. scene = new THREE.Scene();
  34. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 15000 );
  35. camera.position.z = 500;
  36. scene.add( camera );
  37. var geometry = new THREE.CubeGeometry( 100, 100, 100 );
  38. var material = new THREE.MeshNormalMaterial();
  39. root = new THREE.Mesh( geometry, material );
  40. root.position.x = 1000;
  41. scene.add( root );
  42. var amount = 200, object, parent = root;
  43. for ( var i = 0; i < amount; i ++ ) {
  44. object = new THREE.Mesh( geometry, material );
  45. object.position.x = 100;
  46. parent.add( object );
  47. parent = object;
  48. }
  49. parent = root;
  50. for ( var i = 0; i < amount; i ++ ) {
  51. object = new THREE.Mesh( geometry, material );
  52. object.position.x = - 100;
  53. parent.add( object );
  54. parent = object;
  55. }
  56. parent = root;
  57. for ( var i = 0; i < amount; i ++ ) {
  58. object = new THREE.Mesh( geometry, material );
  59. object.position.y = - 100;
  60. parent.add( object );
  61. parent = object;
  62. }
  63. parent = root;
  64. for ( var i = 0; i < amount; i ++ ) {
  65. object = new THREE.Mesh( geometry, material );
  66. object.position.y = 100;
  67. parent.add( object );
  68. parent = object;
  69. }
  70. parent = root;
  71. for ( var i = 0; i < amount; i ++ ) {
  72. object = new THREE.Mesh( geometry, material );
  73. object.position.z = - 100;
  74. parent.add( object );
  75. parent = object;
  76. }
  77. parent = root;
  78. for ( var i = 0; i < amount; i ++ ) {
  79. object = new THREE.Mesh( geometry, material );
  80. object.position.z = 100;
  81. parent.add( object );
  82. parent = object;
  83. }
  84. renderer = new THREE.WebGLRenderer();
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. renderer.sortObjects = false;
  87. container.appendChild( renderer.domElement );
  88. stats = new Stats();
  89. stats.domElement.style.position = 'absolute';
  90. stats.domElement.style.top = '0px';
  91. stats.domElement.style.zIndex = 100;
  92. container.appendChild( stats.domElement );
  93. }
  94. function onDocumentMouseMove(event) {
  95. mouseX = ( event.clientX - windowHalfX ) * 10;
  96. mouseY = ( event.clientY - windowHalfY ) * 10;
  97. }
  98. //
  99. function animate() {
  100. requestAnimationFrame( animate );
  101. render();
  102. stats.update();
  103. }
  104. function render() {
  105. var time = Date.now() * 0.001;
  106. var rx = Math.sin( time * 0.7 ) * 0.2,
  107. ry = Math.sin( time * 0.3 ) * 0.1,
  108. rz = Math.sin( time * 0.2 ) * 0.1;
  109. camera.position.x += ( mouseX - camera.position.x ) * .05;
  110. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  111. camera.lookAt( scene.position );
  112. THREE.SceneUtils.traverseHierarchy( root, function ( object ) {
  113. object.rotation.x = rx;
  114. object.rotation.y = ry;
  115. object.rotation.z = rz;
  116. } );
  117. renderer.render( scene, camera );
  118. }
  119. </script>
  120. </body>
  121. </html>