webgl_ribbons.html 7.0 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - ribbons</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. text-align:center;
  17. }
  18. a {
  19. color:#0078ff;
  20. }
  21. #info {
  22. color:#fff;
  23. position: absolute;
  24. top: 0px; width: 100%;
  25. padding: 5px;
  26. z-index:100;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <script src="../build/Three.js"></script>
  32. <script src="js/ShaderExtras.js"></script>
  33. <script src="js/postprocessing/EffectComposer.js"></script>
  34. <script src="js/postprocessing/MaskPass.js"></script>
  35. <script src="js/postprocessing/RenderPass.js"></script>
  36. <script src="js/postprocessing/ShaderPass.js"></script>
  37. <script src="js/postprocessing/BloomPass.js"></script>
  38. <script src="js/Detector.js"></script>
  39. <script src="js/Stats.js"></script>
  40. <div id="info">
  41. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl ribbons example
  42. </div>
  43. <script>
  44. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  45. var container, stats;
  46. var camera, scene, renderer, ribbon, geometry, geometry2, materials = [], ribbons = [],
  47. parameters, i, i2, h, color, x, y, z, z2, s, n, n2, nribbons, grid;
  48. var mouseX = 0, mouseY = 0;
  49. var windowHalfX = window.innerWidth / 2;
  50. var windowHalfY = window.innerHeight / 2;
  51. var postprocessing = { enabled : true };
  52. var composer;
  53. init();
  54. animate();
  55. function init() {
  56. container = document.createElement( 'div' );
  57. document.body.appendChild( container );
  58. scene = new THREE.Scene();
  59. scene.fog = new THREE.FogExp2( 0x000000, 0.0016 );
  60. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 3000 );
  61. camera.position.z = 1200;
  62. scene.add( camera );
  63. geometry = new THREE.Geometry();
  64. geometry2 = new THREE.Geometry();
  65. n = 1000;
  66. n2 = 2 * n;
  67. for ( i = -n; i < n; i++ ) {
  68. i2 = i + n;
  69. x = i * 1.175;
  70. y = ( i2 % 2 ) * 5;
  71. if ( i2 % 2 ) {
  72. z = 10 * Math.sin( i2 * 0.3 ) * Math.cos( i2 * 0.1 );
  73. }
  74. vector = new THREE.Vector3( x, y, z );
  75. geometry.vertices.push( new THREE.Vertex( vector ) );
  76. vector = new THREE.Vector3( x, y, z );
  77. geometry2.vertices.push( new THREE.Vertex( vector ) );
  78. h = i2 % 2 ? 1 : 0.15;
  79. if( i2 % 4 <= 2 ) h -= 0.15;
  80. color = new THREE.Color( 0xffffff );
  81. color.setHSV( 0.1 , 0, h );
  82. geometry.colors.push( color );
  83. geometry2.colors.push( color );
  84. }
  85. var tmpRot = new THREE.Matrix4();
  86. tmpRot.setRotationAxis( new THREE.Vector3( 1, 0, 0 ), Math.PI/2 );
  87. xgrid = 34;
  88. ygrid = 15;
  89. nribbons = xgrid * ygrid;
  90. c = 0;
  91. for ( i = 0; i < xgrid; i ++ )
  92. for ( j = 0; j < ygrid; j ++ ) {
  93. materials[ c ] = new THREE.MeshBasicMaterial( { color: 0xffffff, vertexColors: true } );
  94. ribbon = new THREE.Ribbon( i % 2 ? geometry : geometry2, materials[ c ] );
  95. ribbon.rotation.x = 0;
  96. ribbon.rotation.y = Math.PI / 2;
  97. ribbon.rotation.z = Math.PI;
  98. x = 40 * ( i - xgrid/2 );
  99. y = 40 * ( j - ygrid/2 );
  100. z = 0;
  101. ribbon.position.set( x, y, z );
  102. materials[c].color.setHSV( i / xgrid, 0.3 + 0.7 * j / ygrid, 1 );
  103. ribbon.doubleSided = true;
  104. ribbon.matrixAutoUpdate = false;
  105. // manually create local matrix
  106. ribbon.matrix.setPosition( ribbon.position );
  107. ribbon.matrixRotationWorld.setRotationFromEuler( ribbon.rotation );
  108. ribbon.matrix.n11 = ribbon.matrixRotationWorld.n11;
  109. ribbon.matrix.n12 = ribbon.matrixRotationWorld.n12;
  110. ribbon.matrix.n13 = ribbon.matrixRotationWorld.n13;
  111. ribbon.matrix.n21 = ribbon.matrixRotationWorld.n21;
  112. ribbon.matrix.n22 = ribbon.matrixRotationWorld.n22;
  113. ribbon.matrix.n23 = ribbon.matrixRotationWorld.n23;
  114. ribbon.matrix.n31 = ribbon.matrixRotationWorld.n31;
  115. ribbon.matrix.n32 = ribbon.matrixRotationWorld.n32;
  116. ribbon.matrix.n33 = ribbon.matrixRotationWorld.n33;
  117. ribbon.matrix.multiplySelf( tmpRot );
  118. ribbon.matrix.scale( ribbon.scale );
  119. ribbon.boundRadiusScale = Math.max( ribbon.scale.x, Math.max( ribbon.scale.y, ribbon.scale.z ) );
  120. ribbons.push( ribbon );
  121. scene.add( ribbon );
  122. c ++;
  123. }
  124. scene.matrixAutoUpdate = false;
  125. //
  126. renderer = new THREE.WebGLRenderer( { antialias: false } );
  127. renderer.setSize( window.innerWidth, window.innerHeight );
  128. renderer.autoClear = false;
  129. renderer.setClearColor( scene.fog.color, 1 );
  130. container.appendChild( renderer.domElement );
  131. //
  132. stats = new Stats();
  133. stats.domElement.style.position = 'absolute';
  134. stats.domElement.style.top = '0px';
  135. container.appendChild( stats.domElement );
  136. //
  137. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  138. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  139. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  140. //
  141. var renderModel = new THREE.RenderPass( scene, camera );
  142. var effectBloom = new THREE.BloomPass( 1.0 );
  143. var effectScreen = new THREE.ShaderPass( THREE.ShaderExtras[ "screen" ] );
  144. effectScreen.renderToScreen = true;
  145. composer = new THREE.EffectComposer( renderer );
  146. composer.addPass( renderModel );
  147. composer.addPass( effectBloom );
  148. composer.addPass( effectScreen );
  149. }
  150. function onDocumentMouseMove( event ) {
  151. mouseX = event.clientX - windowHalfX;
  152. mouseY = event.clientY - windowHalfY;
  153. }
  154. function onDocumentTouchStart( event ) {
  155. if ( event.touches.length == 1 ) {
  156. event.preventDefault();
  157. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  158. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  159. }
  160. }
  161. function onDocumentTouchMove( event ) {
  162. if ( event.touches.length == 1 ) {
  163. event.preventDefault();
  164. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  165. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  166. }
  167. }
  168. //
  169. function animate() {
  170. requestAnimationFrame( animate );
  171. render();
  172. stats.update();
  173. }
  174. function render() {
  175. var time = Date.now() * 0.00005;
  176. camera.position.x += ( mouseX - camera.position.x ) * 0.036;
  177. camera.position.y += ( - mouseY - camera.position.y ) * 0.036;
  178. camera.lookAt( scene.position );
  179. for ( i = -n; i < n; i ++ ) {
  180. i2 = i + n;
  181. z = 10 * Math.sin( i2 * 0.1 + time*30 );
  182. z2 = 20 * Math.cos( Math.sin( i2 * 0.1 + time * 20 ) );
  183. geometry.vertices[ i2 ].position.z = z;
  184. geometry2.vertices[ i2 ].position.z = z2;
  185. }
  186. geometry.__dirtyVertices = true;
  187. geometry2.__dirtyVertices = true;
  188. for( i = 0; i < nribbons; i++ ) {
  189. h = ( 360 * ( i / nribbons + time ) % 360 ) / 360;
  190. materials[ i ].color.setHSV( h, 0.5 + 0.5 * ( i % 20 / 20 ), 1 );
  191. }
  192. renderer.clear();
  193. composer.render( 0.1 );
  194. }
  195. </script>
  196. </body>
  197. </html>