2
0

UI.Viewport.js 5.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254
  1. UI.Viewport = function () {
  2. var _width, _height;
  3. var _isMouseDown = false;
  4. var _snapToAxis = null;
  5. var _HOVERED, _SELECTED;
  6. var _offset = new THREE.Vector3();
  7. //
  8. var _domElement = document.createElement( 'div' );
  9. _domElement.style.position = 'absolute';
  10. _domElement.style.backgroundColor = '#808080';
  11. //
  12. var _camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 );
  13. _camera.position.x = 500;
  14. _camera.position.y = 250;
  15. _camera.position.z = 500;
  16. _camera.lookAt( new THREE.Vector3() );
  17. var _controls = new THREE.TrackballControls( _camera );
  18. _controls.rotateSpeed = 1.0;
  19. _controls.zoomSpeed = 1.2;
  20. _controls.panSpeed = 0.8;
  21. _controls.noZoom = false;
  22. _controls.noPan = false;
  23. _controls.staticMoving = true;
  24. _controls.dynamicDampingFactor = 0.3;
  25. // guides
  26. var _sceneHelpers = new THREE.Scene();
  27. var _grid = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 20, 20 ), new THREE.MeshBasicMaterial( { color: 0x606060, wireframe: true, transparent: true } ) );
  28. _grid.rotation.x = Math.PI / 2;
  29. _sceneHelpers.add( _grid );
  30. //
  31. var _scene = new THREE.Scene();
  32. /*
  33. var light = new THREE.AmbientLight( 0x404040 );
  34. _scene.add( light );
  35. var light = new THREE.DirectionalLight( 0xffffff );
  36. light.position.set( 1000, 1000, - 1000 );
  37. light.position.normalize();
  38. _scene.add( light );
  39. */
  40. var _plane = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.25, transparent: true, wireframe: true } ) );
  41. _plane.visible = false;
  42. _sceneHelpers.add( _plane );
  43. var _projector = new THREE.Projector();
  44. var _renderer = new THREE.WebGLRenderer();
  45. _renderer.autoClear = false;
  46. _renderer.domElement.addEventListener( 'mousedown', function ( event ) {
  47. event.preventDefault();
  48. _isMouseDown = true;
  49. var vector = new THREE.Vector3( ( event.clientX / _width ) * 2 - 1, - ( event.clientY / _height ) * 2 + 1, 0.5 );
  50. _projector.unprojectVector( vector, _camera );
  51. var ray = new THREE.Ray( _camera.position, vector.subSelf( _camera.position ).normalize() );
  52. var intersects = ray.intersectObjects( _scene.children );
  53. if ( intersects.length ) {
  54. _SELECTED = intersects[ 0 ].object;
  55. _controls.enabled = false;
  56. var intersects = ray.intersectObject( _plane );
  57. _offset.copy( intersects[ 0 ].point ).subSelf( _plane.position );
  58. }
  59. }, false );
  60. _renderer.domElement.addEventListener( 'mousemove', function ( event ) {
  61. event.preventDefault();
  62. var vector = new THREE.Vector3( ( event.clientX / _width ) * 2 - 1, - ( event.clientY / _height ) * 2 + 1, 0.5 );
  63. _projector.unprojectVector( vector, _camera );
  64. var ray = new THREE.Ray( _camera.position, vector.subSelf( _camera.position ).normalize() );
  65. var intersects = ray.intersectObjects( _scene.children );
  66. if ( _SELECTED ) {
  67. var intersects = ray.intersectObject( _plane );
  68. _SELECTED.position.copy( intersects[ 0 ].point.subSelf( _offset ) );
  69. switch ( _snapToAxis ) {
  70. case 'x':
  71. _SELECTED.position.y = _plane.position.y;
  72. _SELECTED.position.z = _plane.position.z;
  73. break;
  74. case 'y':
  75. _SELECTED.position.x = _plane.position.x;
  76. _SELECTED.position.z = _plane.position.z;
  77. break;
  78. case 'z':
  79. _SELECTED.position.x = _plane.position.x;
  80. _SELECTED.position.y = _plane.position.y;
  81. break;
  82. }
  83. _render();
  84. signals.updated.dispatch( _scene );
  85. return;
  86. }
  87. if ( intersects.length ) {
  88. _HOVERED = intersects[ 0 ].object;
  89. _plane.position.set( 0, 0, 0 );
  90. _plane.lookAt( _camera.position );
  91. _plane.position.copy( _HOVERED.position );
  92. } else {
  93. _HOVERED = null;
  94. }
  95. _render();
  96. }, false );
  97. _renderer.domElement.addEventListener( 'mouseup', function ( event ) {
  98. // event.preventDefault();
  99. _isMouseDown = false;
  100. _snapToAxis = null;
  101. _controls.enabled = true;
  102. if ( _SELECTED ) {
  103. _plane.position.copy( _SELECTED.position );
  104. _SELECTED = null;
  105. }
  106. }, false );
  107. /*
  108. _renderer.domElement.addEventListener( 'mousewheel', function ( event ) {
  109. if ( event.wheelDeltaY ) {
  110. event.preventDefault();
  111. var vector = _camera.position.clone();
  112. var amount = event.wheelDeltaY * 0.2;
  113. if ( vector.length() - amount < 10 ) return;
  114. vector.normalize().multiplyScalar( amount );
  115. _camera.position.subSelf( vector );
  116. _render();
  117. }
  118. }, false );
  119. */
  120. document.addEventListener( 'keydown', function ( event ) {
  121. if ( _isMouseDown ) {
  122. // console.log( event.keyCode );
  123. switch ( event.keyCode ) {
  124. case 88: // x
  125. _snapToAxis = 'x';
  126. break;
  127. case 89: // y
  128. _snapToAxis = 'y';
  129. break;
  130. case 90: // z
  131. _snapToAxis = 'z';
  132. break;
  133. }
  134. }
  135. }, false );
  136. _domElement.appendChild( _renderer.domElement );
  137. // signals
  138. signals.added.add( function ( object ) {
  139. _scene.add( object );
  140. _render();
  141. signals.updated.dispatch( _scene );
  142. } );
  143. //
  144. this.getDOMElement = function () {
  145. return _domElement;
  146. };
  147. this.setSize = function ( width, height ) {
  148. _width = width;
  149. _height = height;
  150. _camera.aspect = width / height;
  151. _camera.updateProjectionMatrix();
  152. _renderer.setSize( width, height );
  153. _render();
  154. };
  155. var _render = function () {
  156. _controls.update();
  157. _renderer.clear();
  158. _renderer.render( _sceneHelpers, _camera );
  159. _renderer.render( _scene, _camera );
  160. };
  161. }