webgl_materials_blending_custom.html 12 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - custom blending</title>
  5. <meta charset="utf-8">
  6. <style>
  7. body {
  8. margin: 0px;
  9. background-color: #111;
  10. overflow: hidden;
  11. font-family: arial;
  12. }
  13. .menu { color: #fff; font-weight: bold; font-size: 12px; z-index: 100; width: 75px; position: absolute; top: 0px; padding: 16px; }
  14. .menu img, .menu canvas { width: 75px; margin: 10px 0 }
  15. #images { background: rgba(0,0,0,0); left: 0px; }
  16. #backgrounds { background: rgba(0,0,0,0.0); left: 107px; }
  17. #labels { background: rgba(0,0,0,0.75); left: 214px; width: 100px }
  18. .lbl { color: #fff; z-index: 150; float:left; padding: 0.25em; width: 75px; display: block }
  19. #lbl_dst { background:#800; }
  20. #lbl_src { background:green; }
  21. .btn { background: darkorange; width: 100px; cursor: pointer }
  22. #btn_sub { background: transparent }
  23. #btn_rsub { background: transparent }
  24. #btn_pre { background: transparent }
  25. #btn_rsub, #btn_nopre { margin-bottom: 2em }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="images" class="menu">
  30. Foreground
  31. <a id="img_0" href="#"><img src="textures/disturb.jpg" /></a>
  32. <a id="img_1" href="#"><img src="textures/sprite0.jpg" /></a>
  33. <a id="img_2" href="#"><img src="textures/sprite0.png" /></a>
  34. <a id="img_3" href="#"><img src="textures/lensflare/lensflare0.png" /></a>
  35. <a id="img_4" href="#"><img src="textures/lensflare/lensflare0_alpha.png" /></a>
  36. <a id="img_5" href="#"><img src="textures/sprites/ball.png" /></a>
  37. <a id="img_6" href="#"><img src="textures/sprites/snowflake7_alpha.png" /></a>
  38. </div>
  39. <div id="backgrounds" class="menu">
  40. Background
  41. <a id="bg_0" href="#"><img src="textures/disturb.jpg" /></a>
  42. <a id="bg_1" href="#"></a>
  43. <a id="bg_2" href="#"></a>
  44. <a id="bg_3" href="#"><img src="textures/crate.gif" /></a>
  45. <a id="bg_4" href="#"><img src="textures/lava/lavatile.jpg" /></a>
  46. <a id="bg_5" href="#"><img src="textures/water.jpg" /></a>
  47. <a id="bg_6" href="#"><img src="textures/lava/cloud.png" /></a>
  48. </div>
  49. <div id="labels" class="menu">
  50. Equation<br/><br/>
  51. <div class="lbl btn" id="btn_add">Add</div>
  52. <div class="lbl btn" id="btn_sub">Subtract</div>
  53. <div class="lbl btn" id="btn_rsub">ReverseSubtract</div>
  54. Premultiply alpha<br/><br/>
  55. <div class="lbl btn" id="btn_pre">On</div>
  56. <div class="lbl btn" id="btn_nopre">Off</div>
  57. Labels<br/><br/>
  58. <div class="lbl" id="lbl_src">Source</div>
  59. <div class="lbl" id="lbl_dst">Destination</div>
  60. </div>
  61. <script src="../build/Three.js"></script>
  62. <script src="js/Detector.js"></script>
  63. <script>
  64. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  65. var SCREEN_WIDTH = window.innerWidth - 215;
  66. var SCREEN_HEIGHT = window.innerHeight;
  67. var camera, scene, renderer;
  68. var materialBg;
  69. var materials = [];
  70. var mapsPre = [];
  71. var mapsNoPre = [];
  72. var currentMaps = mapsNoPre;
  73. var currentIndex = 4;
  74. init();
  75. animate();
  76. function init() {
  77. // SCENE
  78. scene = new THREE.Scene();
  79. // CAMERA
  80. camera = new THREE.PerspectiveCamera( 70, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 1000 );
  81. camera.position.z = 700;
  82. scene.add( camera );
  83. // BACKGROUND IMAGES
  84. var x = document.createElement( "canvas" );
  85. var xc = x.getContext( "2d" );
  86. x.width = x.height = 128;
  87. xc.fillStyle = "#eee";
  88. xc.fillRect( 0, 0, 128, 128 );
  89. xc.fillStyle = "#999";
  90. xc.fillRect( 0, 0, 64, 64 );
  91. xc.fillStyle = "#aaa";
  92. xc.fillRect( 32, 32, 32, 32 );
  93. xc.fillStyle = "#999";
  94. xc.fillRect( 64, 64, 64, 64 );
  95. xc.fillStyle = "#bbb";
  96. xc.fillRect( 96, 96, 32, 32 );
  97. document.getElementById("bg_1").appendChild( x );
  98. var x2 = document.createElement( "canvas" );
  99. var xc2 = x2.getContext( "2d" );
  100. x2.width = x2.height = 128;
  101. xc2.fillStyle = "#444";
  102. xc2.fillRect( 0, 0, 128, 128 );
  103. xc2.fillStyle = "#000";
  104. xc2.fillRect( 0, 0, 64, 64 );
  105. xc2.fillStyle = "#111";
  106. xc2.fillRect( 32, 32, 32, 32 );
  107. xc2.fillStyle = "#000";
  108. xc2.fillRect( 64, 64, 64, 64 );
  109. xc2.fillStyle = "#222";
  110. xc2.fillRect( 96, 96, 32, 32 );
  111. document.getElementById("bg_1").appendChild( x );
  112. document.getElementById("bg_2").appendChild( x2 );
  113. var mapBg0 = new THREE.Texture( x );
  114. mapBg0.wrapS = mapBg0.wrapT = THREE.RepeatWrapping;
  115. mapBg0.repeat.set( 128, 64 );
  116. mapBg0.needsUpdate = true;
  117. var mapBg1 = new THREE.Texture( x2 );
  118. mapBg1.wrapS = mapBg1.wrapT = THREE.RepeatWrapping;
  119. mapBg1.repeat.set( 128, 64 );
  120. mapBg1.needsUpdate = true;
  121. var mapBg2 = THREE.ImageUtils.loadTexture( "textures/disturb.jpg" );
  122. mapBg2.wrapS = mapBg2.wrapT = THREE.RepeatWrapping;
  123. mapBg2.repeat.set( 8, 4 );
  124. var mapBg3 = THREE.ImageUtils.loadTexture( "textures/crate.gif" );
  125. mapBg3.wrapS = mapBg3.wrapT = THREE.RepeatWrapping;
  126. mapBg3.repeat.set( 32, 16 );
  127. var mapBg4 = THREE.ImageUtils.loadTexture( "textures/lava/lavatile.jpg" );
  128. mapBg4.wrapS = mapBg4.wrapT = THREE.RepeatWrapping;
  129. mapBg4.repeat.set( 8, 4 );
  130. var mapBg5 = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
  131. mapBg5.wrapS = mapBg5.wrapT = THREE.RepeatWrapping;
  132. mapBg5.repeat.set( 8, 4 );
  133. var mapBg6 = THREE.ImageUtils.loadTexture( "textures/lava/cloud.png" );
  134. mapBg6.wrapS = mapBg6.wrapT = THREE.RepeatWrapping;
  135. mapBg6.repeat.set( 2, 1 );
  136. // BACKGROUND
  137. materialBg = new THREE.MeshBasicMaterial( { map: mapBg1 } );
  138. var meshBg = new THREE.Mesh( new THREE.PlaneGeometry( 4000, 2000 ), materialBg );
  139. meshBg.position.set( 0, 0, -1 );
  140. meshBg.rotation.x = Math.PI / 2;
  141. scene.add( meshBg );
  142. // FOREGROUND IMAGES
  143. var images = [ 'textures/disturb.jpg',
  144. 'textures/sprite0.jpg',
  145. 'textures/sprite0.png',
  146. 'textures/lensflare/lensflare0.png',
  147. 'textures/lensflare/lensflare0_alpha.png',
  148. 'textures/sprites/ball.png',
  149. 'textures/sprites/snowflake7_alpha.png' ];
  150. for ( var i = 0; i < images.length; i ++ ) {
  151. var map = THREE.ImageUtils.loadTexture( images[ i ] );
  152. var mapPre = map.clone();
  153. mapPre.premultiplyAlpha = true;
  154. mapPre.needsUpdate = true;
  155. mapsNoPre.push( map );
  156. mapsPre.push( mapPre );
  157. }
  158. // FOREGROUND OBJECTS
  159. var blendings = [ "NoBlending", "NormalBlending", "AdditiveBlending", "SubtractiveBlending", "MultiplyBlending", "AdditiveAlphaBlending" ];
  160. var src = [ "ZeroFactor", "OneFactor", "SrcAlphaFactor", "OneMinusSrcAlphaFactor", "DstAlphaFactor", "OneMinusDstAlphaFactor", "DstColorFactor", "OneMinusDstColorFactor", "SrcAlphaSaturateFactor" ];
  161. var dst = [ "ZeroFactor", "OneFactor", "SrcColorFactor", "OneMinusSrcColorFactor", "SrcAlphaFactor", "OneMinusSrcAlphaFactor", "DstAlphaFactor", "OneMinusDstAlphaFactor" ];
  162. var geo1 = new THREE.PlaneGeometry( 100, 100 );
  163. var geo2 = new THREE.PlaneGeometry( 100, 25 );
  164. var blending = "CustomBlending";
  165. for ( var i = 0; i < dst.length; i ++ ) {
  166. var blendDst = dst[ i ];
  167. for ( var j = 0; j < src.length; j ++ ) {
  168. var blendSrc = src[ j ];
  169. var material = new THREE.MeshBasicMaterial( { map: currentMaps[ currentIndex ] } );
  170. material.transparent = true;
  171. material.blending = THREE[ blending ];
  172. material.blendSrc = THREE[ blendSrc ];
  173. material.blendDst = THREE[ blendDst ];
  174. material.blendEquation = THREE.AddEquation;
  175. var x = ( j - src.length / 2 ) * 110;
  176. var z = 0;
  177. var y = ( i - dst.length / 2 ) * 110 + 50;
  178. var mesh = new THREE.Mesh( geo1, material );
  179. mesh.position.set( x, y, z );
  180. mesh.rotation.x = Math.PI / 2;
  181. mesh.matrixAutoUpdate = false;
  182. mesh.updateMatrix();
  183. scene.add( mesh );
  184. materials.push( material );
  185. }
  186. }
  187. for ( var j = 0; j < src.length; j ++ ) {
  188. var blendSrc = src[ j ];
  189. var x = ( j - src.length / 2 ) * 110;
  190. var z = 0;
  191. var y = ( 0 - dst.length / 2 ) * 110 + 50;
  192. var mesh = new THREE.Mesh( geo2, generateLabelMaterial( blendSrc.replace( "Factor", "" ), "rgba( 0, 150, 0, 1 )" ) );
  193. mesh.position.set( x, - (y - 70), z );
  194. mesh.rotation.x = Math.PI / 2;
  195. mesh.matrixAutoUpdate = false;
  196. mesh.updateMatrix();
  197. scene.add( mesh );
  198. }
  199. for ( var i = 0; i < dst.length; i ++ ) {
  200. var blendDst = dst[ i ];
  201. var x = ( 0 - src.length / 2 ) * 110 - 125;
  202. var z = 0;
  203. var y = ( i - dst.length / 2 ) * 110 + 165;
  204. var mesh = new THREE.Mesh( geo2, generateLabelMaterial( blendDst.replace( "Factor", "" ), "rgba( 150, 0, 0, 1 )" ) );
  205. mesh.position.set( x, - (y - 70), z );
  206. mesh.rotation.x = Math.PI / 2;
  207. mesh.matrixAutoUpdate = false;
  208. mesh.updateMatrix();
  209. scene.add( mesh );
  210. }
  211. // RENDERER
  212. renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1 } );
  213. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  214. renderer.domElement.style.position = "absolute";
  215. renderer.domElement.style.left = "215px";
  216. document.body.appendChild( renderer.domElement );
  217. // EVENTS
  218. window.addEventListener( 'resize', onWindowResize, false );
  219. addImgHandler( "img_0", 0 );
  220. addImgHandler( "img_1", 1 );
  221. addImgHandler( "img_2", 2 );
  222. addImgHandler( "img_3", 3 );
  223. addImgHandler( "img_4", 4 );
  224. addImgHandler( "img_5", 5 );
  225. addImgHandler( "img_6", 6 );
  226. addBgHandler( "bg_0", mapBg2 );
  227. addBgHandler( "bg_1", mapBg0 );
  228. addBgHandler( "bg_2", mapBg1 );
  229. addBgHandler( "bg_3", mapBg3 );
  230. addBgHandler( "bg_4", mapBg4 );
  231. addBgHandler( "bg_5", mapBg5 );
  232. addBgHandler( "bg_6", mapBg6 );
  233. addEqHandler( "btn_add", THREE.AddEquation );
  234. addEqHandler( "btn_sub", THREE.SubtractEquation );
  235. addEqHandler( "btn_rsub", THREE.ReverseSubtractEquation );
  236. addPreHandler( "btn_pre", mapsPre );
  237. addPreHandler( "btn_nopre", mapsNoPre );
  238. }
  239. //
  240. function addImgHandler( id, index ) {
  241. var el = document.getElementById( id );
  242. el.addEventListener( 'click', function () {
  243. for ( var i = 0; i < materials.length; i ++ ) {
  244. materials[ i ].map = currentMaps[ index ];
  245. }
  246. currentIndex = index;
  247. } );
  248. }
  249. function addEqHandler( id, eq ) {
  250. var el = document.getElementById( id );
  251. el.addEventListener( 'click', function () {
  252. for ( var i = 0; i < materials.length; i ++ ) {
  253. materials[ i ].blendEquation = eq;
  254. }
  255. document.getElementById( "btn_add" ).style.backgroundColor = "transparent";
  256. document.getElementById( "btn_sub" ).style.backgroundColor = "transparent";
  257. document.getElementById( "btn_rsub" ).style.backgroundColor = "transparent";
  258. el.style.backgroundColor = "darkorange";
  259. });
  260. }
  261. function addBgHandler( id, map ) {
  262. var el = document.getElementById( id );
  263. el.addEventListener( 'click', function () { materialBg.map = map; } );
  264. }
  265. function addPreHandler( id, marray ) {
  266. var el = document.getElementById( id );
  267. el.addEventListener( 'click', function () {
  268. currentMaps = marray;
  269. for ( var i = 0; i < materials.length; i ++ ) {
  270. materials[ i ].map = currentMaps[ currentIndex ];
  271. }
  272. document.getElementById( "btn_pre" ).style.backgroundColor = "transparent";
  273. document.getElementById( "btn_nopre" ).style.backgroundColor = "transparent";
  274. el.style.backgroundColor = "darkorange";
  275. } );
  276. }
  277. //
  278. function onWindowResize( event ) {
  279. SCREEN_WIDTH = window.innerWidth;
  280. SCREEN_HEIGHT = window.innerHeight;
  281. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  282. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  283. camera.updateProjectionMatrix();
  284. }
  285. //
  286. function generateLabelMaterial( text, bg ) {
  287. var x = document.createElement( "canvas" );
  288. var xc = x.getContext( "2d" );
  289. x.width = 128;
  290. x.height = 32;
  291. xc.fillStyle = bg;
  292. xc.fillRect( 0, 0, 128, 32 );
  293. //xc.shadowColor = "#000";
  294. //xc.shadowBlur = 3;
  295. xc.fillStyle = "white";
  296. xc.font = "10pt arial bold";
  297. xc.fillText( text, 8, 22 );
  298. var map = new THREE.Texture( x );
  299. map.needsUpdate = true;
  300. var material = new THREE.MeshBasicMaterial( { map: map, transparent: true } );
  301. return material;
  302. }
  303. function animate() {
  304. requestAnimationFrame( animate );
  305. var time = Date.now() * 0.00025;
  306. var ox = ( time * -0.01 * materialBg.map.repeat.x ) % 1;
  307. var oy = ( time * -0.01 * materialBg.map.repeat.y ) % 1;
  308. //var oy = Math.sin( 0.75 * time ) * 0.01 * materialBg.map.repeat.y;
  309. materialBg.map.offset.set( ox, oy );
  310. renderer.render( scene, camera );
  311. }
  312. </script>
  313. </body>
  314. </html>