webgl_materials_cubemap_dynamic.html 28 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022
  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - dynamic cube reflection</title>
  5. <meta charset="utf-8">
  6. <style>
  7. body {
  8. background: #000;
  9. color: #999;
  10. padding: 0;
  11. margin: 0;
  12. overflow: hidden;
  13. font-family: georgia;
  14. font-size:1em;
  15. text-align: center;
  16. }
  17. a { color: white }
  18. #info { margin-top: 2em; }
  19. #footer { width: 100%; margin: 2em auto; text-align: center; position: absolute; bottom: 0 }
  20. #loading { color: orange; margin-top: 1em }
  21. .h { color: skyblue }
  22. .c { display: inline; margin-left: 1em }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="info">
  27. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl dynamic cube reflection demo -
  28. veyron by <a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1129" target="_blank">Troyano</a> -
  29. gallardo by <a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1711" target="_blank">machman_3d</a>
  30. </div>
  31. <div id="loading">Loading...</div>
  32. <div id="container"></div>
  33. <div id="footer">
  34. cars control: <span class="h">WASD</span> / <span class="h">arrows</span>
  35. <div class="c">cameras: <span class="h">1</span> / <span class="h">2</span> / <span class="h">3</span> / <span class="h">4</span>
  36. / <span class="h">5</span> / <span class="h">6</span>
  37. </div>
  38. <div class="c">
  39. day / night: <span class="h">n</span>
  40. </div>
  41. <div class="c">
  42. motion blur: <span class="h">b</span>
  43. </div>
  44. </div>
  45. <script src="../build/Three.js"></script>
  46. <script src="js/Detector.js"></script>
  47. <script src="js/Stats.js"></script>
  48. <script src="js/ShaderExtras.js"></script>
  49. <script src="js/postprocessing/EffectComposer.js"></script>
  50. <script src="js/postprocessing/RenderPass.js"></script>
  51. <script src="js/postprocessing/BloomPass.js"></script>
  52. <script src="js/postprocessing/ShaderPass.js"></script>
  53. <script src="js/postprocessing/MaskPass.js"></script>
  54. <script src="js/postprocessing/SavePass.js"></script>
  55. <script src="js/Car.js"></script>
  56. <script>
  57. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  58. var FOLLOW_CAMERA = false;
  59. var MARGIN = 100;
  60. var SCREEN_WIDTH = window.innerWidth;
  61. var SCREEN_HEIGHT = window.innerHeight - 2 * MARGIN;
  62. var SHADOW_MAP_WIDTH = 1024, SHADOW_MAP_HEIGHT = 1024;
  63. var container, stats;
  64. var camera, cameraTarget, scene, renderer;
  65. var renderTarget, renderTargetParameters;
  66. var spotLight, ambientLight;
  67. var cubeCamera;
  68. var clock = new THREE.Clock();
  69. var controlsGallardo = {
  70. moveForward: false,
  71. moveBackward: false,
  72. moveLeft: false,
  73. moveRight: false
  74. };
  75. var controlsVeyron = {
  76. moveForward: false,
  77. moveBackward: false,
  78. moveLeft: false,
  79. moveRight: false
  80. };
  81. var mlib;
  82. var gallardo, veyron, currentCar;
  83. var effectDirt, hblur, vblur, effectBloom, effectKeep, effectBlend, effectFXAA;
  84. var config = {
  85. "veyron" : { r: 0.5, model: null, backCam: new THREE.Vector3( 550, 100, -1000 ) },
  86. "gallardo" : { r: 0.35, model: null, backCam: new THREE.Vector3( 550, 0, -1500 ) }
  87. };
  88. var flareA, flareB;
  89. var sprites = [];
  90. var ground, groundBasic;
  91. var blur = false;
  92. var v = 0.9, vdir = 1;
  93. init();
  94. animate();
  95. function init() {
  96. container = document.getElementById( 'container' );
  97. // SCENE
  98. scene = new THREE.Scene();
  99. scene.fog = new THREE.Fog( 0xffffff, 3000, 10000 );
  100. scene.fog.color.setHSV( 0.51, 0.5, 0.9 );
  101. createScene();
  102. // SCENE CAMERA
  103. camera = new THREE.PerspectiveCamera( 18, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  104. camera.position.set( 2000, 0, 2000 );
  105. cameraTarget = new THREE.Vector3( 0, 0, 0 );
  106. scene.add( camera );
  107. // LIGHTS
  108. ambientLight = new THREE.AmbientLight( 0x555555 );
  109. scene.add( ambientLight );
  110. spotLight = new THREE.SpotLight( 0xffffff, 1, 0, Math.PI, 1 );
  111. spotLight.position.set( 0, 1800, 1500 );
  112. spotLight.target.position.set( 0, 0, 0 );
  113. spotLight.castShadow = true;
  114. spotLight.shadowCameraNear = 100;
  115. spotLight.shadowCameraFar = camera.far;
  116. spotLight.shadowCameraFov = 50;
  117. spotLight.shadowBias = -0.00125;
  118. spotLight.shadowDarkness = 0.5;
  119. spotLight.shadowMapWidth = SHADOW_MAP_WIDTH;
  120. spotLight.shadowMapHeight = SHADOW_MAP_HEIGHT;
  121. scene.add( spotLight );
  122. scene.add( spotLight.target );
  123. directionalLight2 = new THREE.PointLight( 0xff9900, 0.25 );
  124. directionalLight2.position.set( 0.5, -1, 0.5 );
  125. //directionalLight2.position.normalize();
  126. //scene.add( directionalLight2 );
  127. // RENDERER
  128. renderer = new THREE.WebGLRenderer( { antialias: false } );
  129. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  130. renderer.setClearColor( scene.fog.color, 1 );
  131. renderer.domElement.style.position = "absolute";
  132. renderer.domElement.style.top = MARGIN + "px";
  133. renderer.domElement.style.left = "0px";
  134. container.appendChild( renderer.domElement );
  135. // SHADOW
  136. renderer.shadowMapCullFrontFaces = false;
  137. renderer.shadowMapEnabled = true;
  138. // STATS
  139. stats = new Stats();
  140. stats.domElement.style.position = 'absolute';
  141. stats.domElement.style.top = '0px';
  142. stats.domElement.style.zIndex = 100;
  143. container.appendChild( stats.domElement );
  144. stats.domElement.children[ 0 ].children[ 0 ].style.color = "#888";
  145. stats.domElement.children[ 0 ].style.background = "#000";
  146. stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
  147. // CUBE CAMERA
  148. cubeCamera = new THREE.CubeCamera( 1, 100000, 128 );
  149. scene.add( cubeCamera );
  150. // MATERIALS
  151. var cubeTarget = cubeCamera.renderTarget;
  152. mlib = {
  153. body: [],
  154. "Chrome": new THREE.MeshLambertMaterial( { color: 0xffffff, ambient: 0xffffff, envMap: cubeTarget } ),
  155. "ChromeN": new THREE.MeshLambertMaterial( { color: 0xffffff, ambient: 0xffffff, envMap: cubeTarget, combine: THREE.MixOperation, reflectivity: 0.75 } ),
  156. "Dark chrome": new THREE.MeshLambertMaterial( { color: 0x444444, ambient: 0x444444, envMap: cubeTarget } ),
  157. "Black rough": new THREE.MeshLambertMaterial( { color: 0x050505, ambient: 0x050505 } ),
  158. "Dark glass": new THREE.MeshLambertMaterial( { color: 0x101020, ambient: 0x101020, envMap: cubeTarget, opacity: 0.5, transparent: true } ),
  159. "Orange glass": new THREE.MeshLambertMaterial( { color: 0xffbb00, ambient: 0xffbb00, opacity: 0.5, transparent: true } ),
  160. "Red glass": new THREE.MeshLambertMaterial( { color: 0xff0000, ambient: 0xff0000, opacity: 0.5, transparent: true } ),
  161. "Black metal": new THREE.MeshLambertMaterial( { color: 0x222222, ambient: 0x222222, envMap: cubeTarget, combine: THREE.MultiplyOperation } ),
  162. "Orange metal": new THREE.MeshLambertMaterial( { color: 0xff6600, ambient: 0xff6600, envMap: cubeTarget, combine: THREE.MultiplyOperation } )
  163. }
  164. mlib.body.push( [ "Orange", new THREE.MeshLambertMaterial( { color: 0x883300, ambient: 0x883300, envMap: cubeTarget, combine: THREE.MixOperation, reflectivity: 0.1 } ) ] );
  165. mlib.body.push( [ "Blue", new THREE.MeshLambertMaterial( { color: 0x113355, envMap: cubeTarget, combine: THREE.MixOperation, reflectivity: 0.1 } ) ] );
  166. mlib.body.push( [ "Red", new THREE.MeshLambertMaterial( { color: 0x660000, envMap: cubeTarget, combine: THREE.MixOperation, reflectivity: 0.1 } ) ] );
  167. mlib.body.push( [ "Black", new THREE.MeshLambertMaterial( { color: 0x000000, envMap: cubeTarget, combine: THREE.MixOperation, reflectivity: 0.2 } ) ] );
  168. mlib.body.push( [ "White", new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeTarget, combine: THREE.MixOperation, reflectivity: 0.2 } ) ] );
  169. mlib.body.push( [ "Carmine", new THREE.MeshPhongMaterial( { color: 0x770000, specular: 0xffaaaa, envMap: cubeTarget, combine: THREE.MultiplyOperation } ) ] );
  170. mlib.body.push( [ "Gold", new THREE.MeshPhongMaterial( { color: 0xaa9944, specular: 0xbbaa99, shininess: 50, envMap: cubeTarget, combine: THREE.MultiplyOperation } ) ] );
  171. mlib.body.push( [ "Bronze", new THREE.MeshPhongMaterial( { color: 0x150505, specular: 0xee6600, shininess: 10, envMap: cubeTarget, combine: THREE.MixOperation, reflectivity: 0.2 } ) ] );
  172. mlib.body.push( [ "Chrome", new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, envMap: cubeTarget, combine: THREE.MultiplyOperation } ) ] );
  173. // FLARES
  174. flareA = THREE.ImageUtils.loadTexture( "textures/lensflare2.jpg" );
  175. flareB = THREE.ImageUtils.loadTexture( "textures/lensflare0.png" );
  176. // CARS - VEYRON
  177. veyron = new THREE.Car();
  178. veyron.modelScale = 3;
  179. veyron.backWheelOffset = 2;
  180. veyron.callback = function( object ) {
  181. addCar( object, -300, -215, 0, 0 );
  182. setMaterialsVeyron( object );
  183. var sa = 2, sb = 5;
  184. var params = {
  185. "a" : { map: flareA, useScreenCoordinates: false, color: 0xffffff, blending: THREE.AdditiveBlending },
  186. "b" : { map: flareB, useScreenCoordinates: false, color: 0xffffff, blending: THREE.AdditiveBlending },
  187. "ar" : { map: flareA, useScreenCoordinates: false, color: 0xff0000, blending: THREE.AdditiveBlending },
  188. "br" : { map: flareB, useScreenCoordinates: false, color: 0xff0000, blending: THREE.AdditiveBlending }
  189. };
  190. var flares = [
  191. // front
  192. [ "a", sa, [ 47, 38, 120 ] ], [ "a", sa, [ 40, 38, 120 ] ], [ "a", sa, [ 32, 38, 122 ] ],
  193. [ "b", sb, [ 47, 38, 120 ] ], [ "b", sb, [ 40, 38, 120 ] ], [ "b", sb, [ 32, 38, 122 ] ],
  194. [ "a", sa, [ -47, 38, 120 ] ], [ "a", sa, [ -40, 38, 120 ] ], [ "a", sa, [ -32, 38, 122 ] ],
  195. [ "b", sb, [ -47, 38, 120 ] ], [ "b", sb, [ -40, 38, 120 ] ], [ "b", sb, [ -32, 38, 122 ] ],
  196. // back
  197. [ "ar", sa, [ 22, 50, -123 ] ], [ "ar", sa, [ 32, 49, -123 ] ],
  198. [ "br", sb, [ 22, 50, -123 ] ], [ "br", sb, [ 32, 49, -123 ] ],
  199. [ "ar", sa, [ -22, 50, -123 ] ], [ "ar", sa, [ -32, 49, -123 ] ],
  200. [ "br", sb, [ -22, 50, -123 ] ], [ "br", sb, [ -32, 49, -123 ] ],
  201. ];
  202. for ( var i = 0; i < flares.length; i ++ ) {
  203. var p = params[ flares[ i ][ 0 ] ];
  204. var s = flares[ i ][ 1 ];
  205. var x = flares[ i ][ 2 ][ 0 ];
  206. var y = flares[ i ][ 2 ][ 1 ];
  207. var z = flares[ i ][ 2 ][ 2 ];
  208. var sprite = new THREE.Sprite( p );
  209. sprite.scale.set( s, s, s );
  210. sprite.position.set( x, y, z );
  211. object.bodyMesh.add( sprite );
  212. sprites.push( sprite );
  213. }
  214. checkStatus();
  215. };
  216. veyron.loadPartsBinary( "obj/veyron/parts/veyron_body_bin.js", "obj/veyron/parts/veyron_wheel_bin.js" );
  217. // CARS - GALLARDO
  218. gallardo = new THREE.Car();
  219. gallardo.modelScale = 2;
  220. gallardo.backWheelOffset = 45;
  221. gallardo.callback = function( object ) {
  222. addCar( object, 300, -110, 0, -110 );
  223. setMaterialsGallardo( object );
  224. var sa = 2, sb = 5;
  225. var params = {
  226. "a" : { map: flareA, useScreenCoordinates: false, color: 0xffffff, blending: THREE.AdditiveBlending },
  227. "b" : { map: flareB, useScreenCoordinates: false, color: 0xffffff, blending: THREE.AdditiveBlending },
  228. "ar" : { map: flareA, useScreenCoordinates: false, color: 0xff0000, blending: THREE.AdditiveBlending },
  229. "br" : { map: flareB, useScreenCoordinates: false, color: 0xff0000, blending: THREE.AdditiveBlending }
  230. };
  231. var flares = [
  232. // front
  233. [ "a", sa, [ 70, 10, 160 ] ], [ "a", sa, [ 66, -1, 175 ] ], [ "a", sa, [ 66, -1, 165 ] ],
  234. [ "b", sb, [ 70, 10, 160 ] ], [ "b", sb, [ 66, -1, 175 ] ], [ "b", sb, [ 66, -1, 165 ] ],
  235. [ "a", sa, [ -70, 10, 160 ] ], [ "a", sa, [ -66, -1, 175 ] ], [ "a", sa, [ -66, -1, 165 ] ],
  236. [ "b", sb, [ -70, 10, 160 ] ], [ "b", sb, [ -66, -1, 175 ] ], [ "b", sb, [ -66, -1, 165 ] ],
  237. // back
  238. [ "ar", sa, [ 61, 19, -185 ] ], [ "ar", sa, [ 55, 19, -185 ] ],
  239. [ "br", sb, [ 61, 19, -185 ] ], [ "br", sb, [ 55, 19, -185 ] ],
  240. [ "ar", sa, [ -61, 19, -185 ] ], [ "ar", sa, [ -55, 19, -185 ] ],
  241. [ "br", sb, [ -61, 19, -185 ] ], [ "br", sb, [ -55, 19, -185 ] ],
  242. ];
  243. for ( var i = 0; i < flares.length; i ++ ) {
  244. var p = params[ flares[ i ][ 0 ] ];
  245. var s = flares[ i ][ 1 ];
  246. var x = flares[ i ][ 2 ][ 0 ];
  247. var y = flares[ i ][ 2 ][ 1 ];
  248. var z = flares[ i ][ 2 ][ 2 ];
  249. var sprite = new THREE.Sprite( p );
  250. sprite.scale.set( s, s, s );
  251. sprite.position.set( x, y, z );
  252. object.bodyMesh.add( sprite );
  253. sprites.push( sprite );
  254. }
  255. checkStatus();
  256. };
  257. gallardo.loadPartsBinary( "obj/gallardo/parts/gallardo_body_bin.js", "obj/gallardo/parts/gallardo_wheel_bin.js" );
  258. //
  259. config[ "gallardo" ].model = gallardo;
  260. config[ "veyron" ].model = veyron;
  261. currentCar = gallardo;
  262. // EVENTS
  263. document.addEventListener( 'keydown', onKeyDown, false );
  264. document.addEventListener( 'keyup', onKeyUp, false );
  265. window.addEventListener( 'resize', onWindowResize, false );
  266. // POSTPROCESSING
  267. renderer.autoClear = false;
  268. renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
  269. renderTarget = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, renderTargetParameters );
  270. effectSave = new THREE.SavePass( new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, renderTargetParameters ) );
  271. effectBlend = new THREE.ShaderPass( THREE.ShaderExtras[ "blend" ], "tDiffuse1" );
  272. effectFXAA = new THREE.ShaderPass( THREE.ShaderExtras[ "fxaa" ] );
  273. var effectVignette = new THREE.ShaderPass( THREE.ShaderExtras[ "vignette" ] );
  274. var effectBleach = new THREE.ShaderPass( THREE.ShaderExtras[ "bleachbypass" ] );
  275. effectBloom = new THREE.BloomPass( 0.75 );
  276. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / SCREEN_WIDTH, 1 / SCREEN_HEIGHT );
  277. // tilt shift
  278. hblur = new THREE.ShaderPass( THREE.ShaderExtras[ "horizontalTiltShift" ] );
  279. vblur = new THREE.ShaderPass( THREE.ShaderExtras[ "verticalTiltShift" ] );
  280. var bluriness = 7;
  281. hblur.uniforms[ 'h' ].value = bluriness / SCREEN_WIDTH;
  282. vblur.uniforms[ 'v' ].value = bluriness / SCREEN_HEIGHT;
  283. if ( FOLLOW_CAMERA ) {
  284. if ( currentCar == gallardo ) {
  285. hblur.uniforms[ 'r' ].value = vblur.uniforms[ 'r' ].value = rMap[ "gallardo" ];
  286. } else if ( currentCar == veyron ) {
  287. hblur.uniforms[ 'r' ].value = vblur.uniforms[ 'r' ].value = rMap[ "veyron" ];
  288. }
  289. } else {
  290. hblur.uniforms[ 'r' ].value = vblur.uniforms[ 'r' ].value = 0.35;
  291. }
  292. effectVignette.uniforms[ "offset" ].value = 1.05;
  293. effectVignette.uniforms[ "darkness" ].value = 1.5;
  294. // motion blur
  295. effectBlend.uniforms[ 'tDiffuse2' ].texture = effectSave.renderTarget;
  296. effectBlend.uniforms[ 'mixRatio' ].value = 0.65;
  297. var renderModel = new THREE.RenderPass( scene, camera );
  298. effectVignette.renderToScreen = true;
  299. composer = new THREE.EffectComposer( renderer, renderTarget );
  300. composer.addPass( renderModel );
  301. composer.addPass( effectFXAA );
  302. composer.addPass( effectBlend );
  303. composer.addPass( effectSave );
  304. composer.addPass( effectBloom );
  305. composer.addPass( effectBleach );
  306. composer.addPass( hblur );
  307. composer.addPass( vblur );
  308. composer.addPass( effectVignette );
  309. }
  310. //
  311. function checkStatus() {
  312. if ( gallardo.loaded && veyron.loaded ) {
  313. document.getElementById( "loading" ).style.display = "none";
  314. }
  315. }
  316. //
  317. function setSpritesOpacity( opacity ) {
  318. for ( var i = 0; i < sprites.length; i ++ ) {
  319. sprites[ i ].opacity = opacity;
  320. }
  321. }
  322. //
  323. function createScene() {
  324. // GROUND
  325. var texture = THREE.ImageUtils.loadTexture( "textures/cube/Park3Med/ny.jpg" );
  326. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  327. texture.repeat.set( 50, 50 );
  328. groundBasic = new THREE.MeshBasicMaterial( { color: 0xffffff, map: texture } );
  329. groundBasic.color.setHSV( 0.1, 0.45, 0.995 );
  330. ground = new THREE.Mesh( new THREE.PlaneGeometry( 50000, 50000 ), groundBasic );
  331. ground.position.y = - 215;
  332. scene.add( ground );
  333. ground.castShadow = false;
  334. ground.receiveShadow = true;
  335. // OBJECTS
  336. var cylinderGeometry = new THREE.CylinderGeometry( 2, 50, 1000, 32 );
  337. var sphereGeometry = new THREE.SphereGeometry( 100, 32, 16 );
  338. var sy1 = -500 + 38;
  339. var sy2 = -88;
  340. addObject( cylinderGeometry, 0xff0000, 1500, 250, 0, sy1 );
  341. addObject( cylinderGeometry, 0xffaa00, -1500, 250, 0, sy1 );
  342. addObject( cylinderGeometry, 0x00ff00, 0, 250, 1500, sy1 );
  343. addObject( cylinderGeometry, 0x00ffaa, 0, 250, -1500, sy1 );
  344. addObject( sphereGeometry, 0xff0000, 1500, -125, 200, sy2 );
  345. addObject( sphereGeometry, 0xffaa00, -1500, -125, 200, sy2 );
  346. addObject( sphereGeometry, 0x00ff00, 200, -125, 1500, sy2 );
  347. addObject( sphereGeometry, 0x00ffaa, 200, -125, -1500, sy2 );
  348. }
  349. //
  350. function addObject( geometry, color, x, y, z, sy ) {
  351. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: color, ambient: color } ) );
  352. object.position.set( x, y, z );
  353. scene.add( object );
  354. object.castShadow = true;
  355. object.receiveShadow = true;
  356. var shadowTexture = THREE.ImageUtils.loadTexture( "textures/shadowAlpha.png" );
  357. var shadowPlane = new THREE.PlaneGeometry( 400, 400 );
  358. var shadowMaterial = new THREE.MeshBasicMaterial( {
  359. color: 0xff0000, opacity: 0.35, transparent: true, map: shadowTexture,
  360. polygonOffset: false, polygonOffsetFactor: -0.5, polygonOffsetUnits: 1
  361. } );
  362. var shadow = new THREE.Mesh( shadowPlane, shadowMaterial );
  363. shadow.position.y = sy;
  364. shadow.rotation.y = Math.PI / 2;
  365. object.add( shadow );
  366. }
  367. //
  368. function generateDropShadowTexture( object, width, height, bluriness ) {
  369. var renderTargetParameters = { minFilter: THREE.LinearMipmapLinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat, stencilBuffer: false };
  370. var shadowTarget = new THREE.WebGLRenderTarget( width, height, renderTargetParameters );
  371. var shadowMaterial = new THREE.MeshBasicMaterial( { color: 0x000000 } );
  372. var shadowGeometry = THREE.GeometryUtils.clone( object.geometry );
  373. var shadowObject = new THREE.Mesh( shadowGeometry, shadowMaterial );
  374. var shadowScene = new THREE.Scene();
  375. shadowScene.add( shadowObject );
  376. shadowObject.geometry.computeBoundingBox();
  377. var bb = shadowObject.geometry.boundingBox;
  378. var dimensions = new THREE.Vector3();
  379. dimensions.sub( bb.max, bb.min );
  380. var margin = 0.15,
  381. width = dimensions.z,
  382. height = dimensions.x,
  383. depth = dimensions.y,
  384. left = bb.min.z - margin * width,
  385. right = bb.max.z + margin * width,
  386. top = bb.max.x + margin * height,
  387. bottom = bb.min.x - margin * height,
  388. near = bb.max.y + margin * depth,
  389. far = bb.min.y - margin * depth;
  390. var topCamera = new THREE.OrthographicCamera( left, right, top, bottom, near, far );
  391. topCamera.position.y = bb.max.y;
  392. topCamera.lookAt( shadowScene.position );
  393. shadowScene.add( topCamera );
  394. var renderShadow = new THREE.RenderPass( shadowScene, topCamera );
  395. var blurShader = THREE.ShaderExtras[ "triangleBlur" ];
  396. var effectBlurX = new THREE.ShaderPass( blurShader, 'texture' );
  397. var effectBlurY = new THREE.ShaderPass( blurShader, 'texture' );
  398. renderShadow.clearColor = new THREE.Color( 0x000000 );
  399. renderShadow.clearAlpha = 0;
  400. var blurAmountX = bluriness / width;
  401. var blurAmountY = bluriness / height;
  402. effectBlurX.uniforms[ 'delta' ].value = new THREE.Vector2( blurAmountX, 0 );
  403. effectBlurY.uniforms[ 'delta' ].value = new THREE.Vector2( 0, blurAmountY );
  404. var shadowComposer = new THREE.EffectComposer( renderer, shadowTarget );
  405. shadowComposer.addPass( renderShadow );
  406. shadowComposer.addPass( effectBlurX );
  407. shadowComposer.addPass( effectBlurY );
  408. renderer.clear();
  409. shadowComposer.render( 0.1 );
  410. return shadowTarget;
  411. }
  412. //
  413. function addCar( object, x, y, z, s ) {
  414. object.root.position.set( x, y, z );
  415. scene.add( object.root );
  416. object.enableShadows( true );
  417. if ( FOLLOW_CAMERA && object == currentCar ) {
  418. object.root.add( camera );
  419. camera.position.set( 350, 500, 2200 );
  420. //camera.position.set( 0, 3000, -500 );
  421. cameraTarget.z = 500;
  422. cameraTarget.y = 150;
  423. camera.lookAt( cameraTarget );
  424. }
  425. var shadowTexture = generateDropShadowTexture( object.bodyMesh, 64, 32, 15 );
  426. object.bodyMesh.geometry.computeBoundingBox();
  427. var bb = object.bodyMesh.geometry.boundingBox;
  428. var ss = object.modelScale * 1.0;
  429. var shadowWidth = ss * ( bb.max.z - bb.min.z );
  430. var shadowHeight = 1.25 * ss * ( bb.max.x - bb.min.x );
  431. var shadowPlane = new THREE.PlaneGeometry( shadowWidth, shadowHeight );
  432. var shadowMaterial = new THREE.MeshBasicMaterial( {
  433. color: 0xffffff, opacity: 0.5, transparent: true, map: shadowTexture,
  434. polygonOffset: false, polygonOffsetFactor: -0.5, polygonOffsetUnits: 1
  435. } );
  436. var shadow = new THREE.Mesh( shadowPlane, shadowMaterial );
  437. shadow.rotation.y = Math.PI / 2;
  438. shadow.position.y = s + 10;
  439. object.root.add( shadow );
  440. }
  441. //
  442. function setCurrentCar( car, cameraType ) {
  443. var oldCar = currentCar;
  444. currentCar = config[ car ].model;
  445. if ( cameraType == "front" || cameraType == "back" ) {
  446. hblur.uniforms[ 'r' ].value = vblur.uniforms[ 'r' ].value = config[ car ].r;
  447. FOLLOW_CAMERA = true;
  448. oldCar.root.remove( camera );
  449. currentCar.root.add( camera );
  450. if ( cameraType == "front" ) {
  451. camera.position.set( 350, 500, 2200 );
  452. } else if ( cameraType == "back" ) {
  453. camera.position.copy( config[ car ].backCam );
  454. }
  455. cameraTarget.set( 0, 150, 500 );
  456. } else {
  457. FOLLOW_CAMERA = false;
  458. oldCar.root.remove( camera );
  459. camera.position.set( 2000, 0, 2000 );
  460. cameraTarget.set( 0, 0, 0 );
  461. spotLight.position.set( 0, 1800, 1500 );
  462. hblur.uniforms[ 'r' ].value = vblur.uniforms[ 'r' ].value = 0.35;
  463. }
  464. }
  465. //
  466. function onWindowResize( event ) {
  467. SCREEN_WIDTH = window.innerWidth;
  468. SCREEN_HEIGHT = window.innerHeight - 2 * MARGIN;
  469. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  470. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  471. camera.updateProjectionMatrix();
  472. renderTarget = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, renderTargetParameters );
  473. composer.reset( renderTarget );
  474. hblur.uniforms[ 'h' ].value = 10.75 / SCREEN_WIDTH;
  475. vblur.uniforms[ 'v' ].value = 10.75 / SCREEN_HEIGHT;
  476. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / SCREEN_WIDTH, 1 / SCREEN_HEIGHT );
  477. }
  478. //
  479. function onKeyDown ( event ) {
  480. switch( event.keyCode ) {
  481. case 38: /*up*/ controlsGallardo.moveForward = true; break;
  482. case 87: /*W*/ controlsVeyron.moveForward = true; break;
  483. case 40: /*down*/controlsGallardo.moveBackward = true; break;
  484. case 83: /*S*/ controlsVeyron.moveBackward = true; break;
  485. case 37: /*left*/controlsGallardo.moveLeft = true; break;
  486. case 65: /*A*/ controlsVeyron.moveLeft = true; break;
  487. case 39: /*right*/controlsGallardo.moveRight = true; break;
  488. case 68: /*D*/ controlsVeyron.moveRight = true; break;
  489. case 49: /*1*/ setCurrentCar( "gallardo", "center" ); break;
  490. case 50: /*2*/ setCurrentCar( "veyron", "center" ); break;
  491. case 51: /*3*/ setCurrentCar( "gallardo", "front" ); break;
  492. case 52: /*4*/ setCurrentCar( "veyron", "front" ); break;
  493. case 53: /*5*/ setCurrentCar( "gallardo", "back" ); break;
  494. case 54: /*6*/ setCurrentCar( "veyron", "back" ); break;
  495. case 78: /*N*/ vdir *= -1; break;
  496. case 66: /*B*/ blur = !blur; break;
  497. }
  498. };
  499. function onKeyUp ( event ) {
  500. switch( event.keyCode ) {
  501. case 38: /*up*/controlsGallardo.moveForward = false; break;
  502. case 87: /*W*/ controlsVeyron.moveForward = false; break;
  503. case 40: /*down*/controlsGallardo.moveBackward = false; break;
  504. case 83: /*S*/ controlsVeyron.moveBackward = false; break;
  505. case 37: /*left*/controlsGallardo.moveLeft = false; break;
  506. case 65: /*A*/ controlsVeyron.moveLeft = false; break;
  507. case 39: /*right*/controlsGallardo.moveRight = false; break;
  508. case 68: /*D*/ controlsVeyron.moveRight = false; break;
  509. }
  510. };
  511. //
  512. function setMaterialsGallardo( car ) {
  513. // BODY
  514. var materials = car.bodyGeometry.materials;
  515. materials[ 0 ] = mlib.body[ 0 ][ 1 ]; // body
  516. materials[ 1 ] = mlib[ "Dark chrome" ]; // front under lights, back
  517. // WHEELS
  518. materials = car.wheelGeometry.materials;
  519. materials[ 0 ] = mlib[ "Chrome" ]; // insides
  520. materials[ 1 ] = mlib[ "Black rough" ]; // tire
  521. }
  522. function setMaterialsVeyron( car ) {
  523. // 0 - top, front center, back sides
  524. // 1 - front sides
  525. // 2 - engine
  526. // 3 - small chrome things
  527. // 4 - backlights
  528. // 5 - back signals
  529. // 6 - bottom, interior
  530. // 7 - windshield
  531. // BODY
  532. var materials = car.bodyGeometry.materials;
  533. materials[ 0 ] = mlib[ "Black metal" ]; // top, front center, back sides
  534. materials[ 1 ] = mlib[ "Chrome" ]; // front sides
  535. materials[ 2 ] = mlib[ "Chrome" ]; // engine
  536. materials[ 3 ] = mlib[ "Dark chrome" ]; // small chrome things
  537. materials[ 4 ] = mlib[ "Red glass" ]; // backlights
  538. materials[ 5 ] = mlib[ "Orange glass" ]; // back signals
  539. materials[ 6 ] = mlib[ "Black rough" ]; // bottom, interior
  540. materials[ 7 ] = mlib[ "Dark glass" ]; // windshield
  541. // WHEELS
  542. materials = car.wheelGeometry.materials;
  543. materials[ 0 ] = mlib[ "Chrome" ]; // insides
  544. materials[ 1 ] = mlib[ "Black rough" ]; // tire
  545. }
  546. //
  547. function animate() {
  548. requestAnimationFrame( animate );
  549. render();
  550. stats.update();
  551. }
  552. function render() {
  553. var delta = clock.getDelta();
  554. // day / night
  555. v = THREE.Math.clamp( v + 0.5 * delta * vdir, 0.1, 0.9 );
  556. scene.fog.color.setHSV( 0.51, 0.5, v );
  557. renderer.setClearColor( scene.fog.color, 1 );
  558. var vnorm = ( v - 0.05 ) / ( 0.9 - 0.05 );
  559. if ( vnorm < 0.3 ) {
  560. setSpritesOpacity( 1 - v / 0.3 );
  561. } else {
  562. setSpritesOpacity( 0 );
  563. }
  564. if ( vnorm < 0.4 ) {
  565. if ( veyron.loaded ) {
  566. veyron.bodyGeometry.materials[ 1 ] = mlib[ "ChromeN" ];
  567. veyron.bodyGeometry.materials[ 2 ] = mlib[ "ChromeN" ];
  568. veyron.wheelGeometry.materials[ 0 ] = mlib[ "ChromeN" ];
  569. }
  570. if ( gallardo.loaded ) {
  571. gallardo.wheelGeometry.materials[ 0 ] = mlib[ "ChromeN" ];
  572. }
  573. } else {
  574. if ( veyron.loaded ) {
  575. veyron.bodyGeometry.materials[ 1 ] = mlib[ "Chrome" ];
  576. veyron.bodyGeometry.materials[ 2 ] = mlib[ "Chrome" ];
  577. veyron.wheelGeometry.materials[ 0 ] = mlib[ "Chrome" ];
  578. }
  579. if ( gallardo.loaded ) {
  580. gallardo.wheelGeometry.materials[ 0 ] = mlib[ "Chrome" ];
  581. }
  582. }
  583. effectBloom.screenUniforms[ "opacity" ].value = THREE.Math.mapLinear( vnorm, 0, 1, 1, 0.75 );
  584. ambientLight.color.setHSV( 0, 0, THREE.Math.mapLinear( vnorm, 0, 1, 0.07, 0.33 ) );
  585. groundBasic.color.setHSV( 0.1, 0.45, THREE.Math.mapLinear( vnorm, 0, 1, 0.725, 0.995 ) );
  586. // blur
  587. if ( blur ) {
  588. effectSave.enabled = true;
  589. effectBlend.enabled = true;
  590. } else {
  591. effectSave.enabled = false;
  592. effectBlend.enabled = false;
  593. }
  594. // update car model
  595. veyron.updateCarModel( delta, controlsVeyron );
  596. gallardo.updateCarModel( delta, controlsGallardo );
  597. // update camera
  598. if ( ! FOLLOW_CAMERA ) {
  599. cameraTarget.x = currentCar.root.position.x;
  600. cameraTarget.z = currentCar.root.position.z;
  601. } else {
  602. spotLight.position.x = currentCar.root.position.x - 500;
  603. spotLight.position.z = currentCar.root.position.z - 500;
  604. }
  605. // update shadows
  606. spotLight.target.position.x = currentCar.root.position.x;
  607. spotLight.target.position.z = currentCar.root.position.z;
  608. // render cube map
  609. var updateCubemap = true;
  610. if ( updateCubemap ) {
  611. veyron.setVisible( false );
  612. gallardo.setVisible( false );
  613. cubeCamera.position.copy( currentCar.root.position );
  614. renderer.autoUpdateObjects = false;
  615. renderer.initWebGLObjects( scene );
  616. renderer.autoClear = true;
  617. cubeCamera.updateCubeMap( renderer, scene );
  618. veyron.setVisible( true );
  619. gallardo.setVisible( true );
  620. }
  621. // render scene
  622. renderer.autoClear = false;
  623. renderer.shadowMapEnabled = true;
  624. renderer.autoUpdateObjects = true;
  625. camera.lookAt( cameraTarget );
  626. renderer.clearTarget( null );
  627. composer.render( 0.1 );
  628. renderer.shadowMapEnabled = false;
  629. }
  630. </script>
  631. </body>
  632. </html>