webgl_materials_shaders_fresnel.html 4.7 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - shaders [Fresnel]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family:Monospace;
  21. font-size:13px;
  22. text-align:center;
  23. z-index:1000;
  24. }
  25. a { color: #ffffff; }
  26. #oldie a { color:#0b0 }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube Fresnel shader demo. texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a> </div>
  31. <script src="../build/Three.js"></script>
  32. <script src="js/Detector.js"></script>
  33. <script>
  34. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  35. var container;
  36. var camera, scene, renderer;
  37. var cameraCube, sceneCube;
  38. var mesh, zmesh, lightMesh, geometry;
  39. var spheres = [];
  40. var directionalLight, pointLight;
  41. var mouseX = 0, mouseY = 0;
  42. var windowHalfX = window.innerWidth / 2;
  43. var windowHalfY = window.innerHeight / 2;
  44. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  45. init();
  46. animate();
  47. function init() {
  48. container = document.createElement( 'div' );
  49. document.body.appendChild( container );
  50. scene = new THREE.Scene();
  51. sceneCube = new THREE.Scene();
  52. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  53. camera.position.z = 3200;
  54. cameraCube = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  55. cubeTarget = new THREE.Vector3( 0, 0, 0 );
  56. scene.add( camera );
  57. sceneCube.add( cameraCube );
  58. var geometry = new THREE.SphereGeometry( 100, 32, 16 );
  59. var path = "textures/cube/Park2/";
  60. var format = '.jpg';
  61. var urls = [
  62. path + 'posx' + format, path + 'negx' + format,
  63. path + 'posy' + format, path + 'negy' + format,
  64. path + 'posz' + format, path + 'negz' + format
  65. ];
  66. var textureCube = THREE.ImageUtils.loadTextureCube( urls );
  67. textureCube.format = THREE.RGBFormat;
  68. var shader = THREE.ShaderUtils.lib[ "fresnel" ];
  69. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  70. uniforms[ "tCube" ].texture = textureCube;
  71. var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms };
  72. var material = new THREE.ShaderMaterial( parameters );
  73. for ( var i = 0; i < 500; i ++ ) {
  74. var mesh = new THREE.Mesh( geometry, material );
  75. mesh.position.x = Math.random() * 10000 - 5000;
  76. mesh.position.y = Math.random() * 10000 - 5000;
  77. mesh.position.z = Math.random() * 10000 - 5000;
  78. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
  79. scene.add( mesh );
  80. spheres.push( mesh );
  81. }
  82. scene.matrixAutoUpdate = false;
  83. // Skybox
  84. var shader = THREE.ShaderUtils.lib[ "cube" ];
  85. shader.uniforms[ "tCube" ].texture = textureCube;
  86. var material = new THREE.ShaderMaterial( {
  87. fragmentShader: shader.fragmentShader,
  88. vertexShader: shader.vertexShader,
  89. uniforms: shader.uniforms
  90. } ),
  91. mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000 ), material );
  92. mesh.flipSided = true;
  93. sceneCube.add( mesh );
  94. //
  95. renderer = new THREE.WebGLRenderer( { antialias: false } );
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. renderer.autoClear = false;
  98. container.appendChild( renderer.domElement );
  99. }
  100. function onDocumentMouseMove(event) {
  101. mouseX = ( event.clientX - windowHalfX ) * 10;
  102. mouseY = ( event.clientY - windowHalfY ) * 10;
  103. }
  104. //
  105. function animate() {
  106. requestAnimationFrame( animate );
  107. render();
  108. }
  109. function render() {
  110. var timer = 0.0001 * Date.now();
  111. camera.position.x += ( mouseX - camera.position.x ) * .05;
  112. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  113. camera.lookAt( scene.position );
  114. cubeTarget.x = - camera.position.x;
  115. cubeTarget.y = - camera.position.y;
  116. cubeTarget.z = - camera.position.z;
  117. cameraCube.lookAt( cubeTarget );
  118. for ( var i = 0, il = spheres.length; i < il; i ++ ) {
  119. var sphere = spheres[ i ];
  120. sphere.position.x = 5000 * Math.cos( timer + i );
  121. sphere.position.y = 5000 * Math.sin( timer + i * 1.1 );
  122. }
  123. renderer.clear();
  124. renderer.render( sceneCube, cameraCube );
  125. renderer.render( scene, camera );
  126. }
  127. </script>
  128. </body>
  129. </html>