webgl_morphnormals.html 5.8 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - morph normals - horse</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #111;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. a { color: #f00 }
  16. </style>
  17. </head>
  18. <body>
  19. <script src="../build/Three.js"></script>
  20. <script src="js/Detector.js"></script>
  21. <script src="js/Stats.js"></script>
  22. <script>
  23. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  24. var SCREEN_WIDTH = window.innerWidth;
  25. var SCREEN_HEIGHT = window.innerHeight;
  26. var container, stats;
  27. var camera, scene1, scene2, renderer;
  28. var morphs = [];
  29. var clock = new THREE.Clock();
  30. init();
  31. animate();
  32. function init() {
  33. container = document.createElement( 'div' );
  34. document.body.appendChild( container );
  35. var info = document.createElement( 'div' );
  36. info.style.position = 'absolute';
  37. info.style.top = '10px';
  38. info.style.width = '100%';
  39. info.style.textAlign = 'center';
  40. info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - morph normals - model by <a href="http://mirada.com/">mirada</a> from <a href="http://ro.me">rome</a>';
  41. container.appendChild( info );
  42. //
  43. scene1 = new THREE.Scene();
  44. scene2 = new THREE.Scene();
  45. camera = new THREE.PerspectiveCamera( 40, 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  46. camera.position.y = 300;
  47. scene1.add( camera );
  48. camera.target = new THREE.Vector3( 0, 150, 0 );
  49. //
  50. var light = new THREE.DirectionalLight( 0xffffff, 1.3 );
  51. light.position.set( 1, 1, 1 );
  52. scene1.add( light );
  53. var light = new THREE.DirectionalLight( 0xffffff, 0.1 );
  54. light.position.set( 0.25, -1, 0 );
  55. scene1.add( light );
  56. //
  57. var light = new THREE.DirectionalLight( 0xffffff, 1.3 );
  58. light.position.set( 1, 1, 1 );
  59. scene2.add( light );
  60. var light = new THREE.DirectionalLight( 0xffffff, 0.1 );
  61. light.position.set( 0.25, -1, 0 );
  62. scene2.add( light );
  63. //
  64. var loader = new THREE.JSONLoader();
  65. loader.load( "models/animated/flamingo.js", function( geometry ) {
  66. morphColorsToFaceColors( geometry );
  67. geometry.computeMorphNormals();
  68. var material = new THREE.MeshLambertMaterial( { color: 0xffffff, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.FlatShading } );
  69. var meshAnim = new THREE.MorphAnimMesh( geometry, material );
  70. meshAnim.duration = 5000;
  71. meshAnim.scale.set( 1.5, 1.5, 1.5 );
  72. meshAnim.position.y = 150;
  73. scene1.add( meshAnim );
  74. morphs.push( meshAnim );
  75. } );
  76. loader.load( "models/animated/flamingo.js", function( geometry ) {
  77. morphColorsToFaceColors( geometry );
  78. geometry.computeMorphNormals();
  79. var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 20, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.SmoothShading, perPixel: false } );
  80. var meshAnim = new THREE.MorphAnimMesh( geometry, material );
  81. meshAnim.duration = 5000;
  82. meshAnim.scale.set( 1.5, 1.5, 1.5 );
  83. meshAnim.position.y = 150;
  84. scene2.add( meshAnim );
  85. morphs.push( meshAnim );
  86. } );
  87. //
  88. renderer = new THREE.WebGLRenderer( { antialias: true } );
  89. renderer.sortObjects = false;
  90. renderer.autoClear = false;
  91. renderer.gammaInput = true;
  92. renderer.gammaOutput = true;
  93. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  94. container.appendChild( renderer.domElement );
  95. //
  96. stats = new Stats();
  97. stats.domElement.style.position = 'absolute';
  98. stats.domElement.style.top = '0px';
  99. stats.domElement.children[ 0 ].children[ 0 ].style.color = "#666";
  100. stats.domElement.children[ 0 ].style.background = "transparent";
  101. stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
  102. container.appendChild( stats.domElement );
  103. //
  104. window.addEventListener( 'resize', onWindowResize, false );
  105. }
  106. function morphColorsToFaceColors( geometry ) {
  107. if ( geometry.morphColors && geometry.morphColors.length ) {
  108. var colorMap = geometry.morphColors[ 0 ];
  109. for ( var i = 0; i < colorMap.colors.length; i ++ ) {
  110. geometry.faces[ i ].color = colorMap.colors[ i ];
  111. THREE.ColorUtils.adjustHSV( geometry.faces[ i ].color, 0, 0.125, 0 );
  112. }
  113. }
  114. }
  115. //
  116. function onWindowResize( event ) {
  117. SCREEN_WIDTH = window.innerWidth;
  118. SCREEN_HEIGHT = window.innerHeight;
  119. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  120. camera.aspect = 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT;
  121. camera.updateProjectionMatrix();
  122. }
  123. //
  124. function animate() {
  125. requestAnimationFrame( animate );
  126. render();
  127. stats.update();
  128. }
  129. var radius = 600;
  130. var theta = 0;
  131. function render() {
  132. theta += 0.2;
  133. camera.position.x = radius * Math.sin( theta * Math.PI / 360 );
  134. camera.position.z = radius * Math.cos( theta * Math.PI / 360 );
  135. camera.lookAt( camera.target );
  136. var delta = clock.getDelta();
  137. for ( var i = 0; i < morphs.length; i ++ ) {
  138. morph = morphs[ i ];
  139. morph.updateAnimation( 1000 * delta );
  140. }
  141. renderer.clear();
  142. renderer.setViewport( 0, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
  143. renderer.render( scene1, camera );
  144. renderer.setViewport( SCREEN_WIDTH/2, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
  145. renderer.render( scene2, camera );
  146. }
  147. </script>
  148. </body>
  149. </html>