floor.html 3.1 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - particles - floor</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
  7. <style type="text/css">
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script type="text/javascript" src="../../build/three.js"></script>
  20. <script type="text/javascript" src="http://github.com/mrdoob/stats.js/raw/master/build/stats.js"></script>
  21. <script type="text/javascript">
  22. var SCREEN_WIDTH = window.innerWidth;
  23. var SCREEN_HEIGHT = window.innerHeight;
  24. var SEPARATION = 100;
  25. var AMOUNTX = 50;
  26. var AMOUNTY = 50;
  27. var container;
  28. var stats;
  29. var particle;
  30. var camera;
  31. var scene;
  32. var renderer;
  33. var mouseX = 0;
  34. var mouseY = 0;
  35. var windowHalfX = window.innerWidth / 2;
  36. var windowHalfY = window.innerHeight / 2;
  37. init();
  38. setInterval(loop, 1000 / 60);
  39. function init() {
  40. container = document.createElement('div');
  41. document.body.appendChild(container);
  42. camera = new THREE.Camera(0, 0, 1000);
  43. camera.focus = 200;
  44. scene = new THREE.Scene();
  45. renderer = new THREE.CanvasRenderer();
  46. renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
  47. particles = new Array();
  48. var material = new THREE.ColorFillMaterial(0xffffff, 1);
  49. for (var ix = 0; ix < AMOUNTX; ix++) {
  50. for(var iy = 0; iy < AMOUNTY; iy++) {
  51. particle = new THREE.Particle( material );
  52. particle.position.x = ix * SEPARATION - ((AMOUNTX * SEPARATION) / 2);
  53. particle.position.z = iy * SEPARATION - ((AMOUNTY * SEPARATION) / 2);
  54. particle.updateMatrix();
  55. scene.add( particle );
  56. }
  57. }
  58. container.appendChild(renderer.domElement);
  59. stats = new Stats();
  60. stats.domElement.style.position = 'absolute';
  61. stats.domElement.style.top = '0px';
  62. container.appendChild(stats.domElement);
  63. document.addEventListener('mousemove', onDocumentMouseMove, false);
  64. document.addEventListener('touchstart', onDocumentTouchStart, false);
  65. document.addEventListener('touchmove', onDocumentTouchMove, false);
  66. }
  67. //
  68. function onDocumentMouseMove(event) {
  69. mouseX = event.clientX - windowHalfX;
  70. mouseY = event.clientY - windowHalfY;
  71. }
  72. function onDocumentTouchStart( event ) {
  73. if(event.touches.length > 1) {
  74. event.preventDefault();
  75. mouseX = event.touches[0].pageX - windowHalfX;
  76. mouseY = event.touches[0].pageY - windowHalfY;
  77. }
  78. }
  79. function onDocumentTouchMove( event ) {
  80. if(event.touches.length == 1) {
  81. event.preventDefault();
  82. mouseX = event.touches[0].pageX - windowHalfX;
  83. mouseY = event.touches[0].pageY - windowHalfY;
  84. }
  85. }
  86. //
  87. function loop() {
  88. camera.position.x += (mouseX - camera.position.x) * .05;
  89. camera.position.y += (-mouseY - camera.position.y) * .05;
  90. camera.updateMatrix();
  91. renderer.render(scene, camera);
  92. stats.update();
  93. }
  94. </script>
  95. </body>
  96. </html>