random.html 3.0 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - particles - random</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
  7. <style type="text/css">
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script type="text/javascript" src="../../build/three.js"></script>
  20. <script type="text/javascript" src="http://github.com/mrdoob/stats.js/raw/master/build/stats.js"></script>
  21. <script type="text/javascript">
  22. var SCREEN_WIDTH = window.innerWidth;
  23. var SCREEN_HEIGHT = window.innerHeight;
  24. var stats;
  25. var container;
  26. var particle;
  27. var camera;
  28. var scene;
  29. var renderer;
  30. var mouseX = 0;
  31. var mouseY = 0;
  32. var windowHalfX = window.innerWidth / 2;
  33. var windowHalfY = window.innerHeight / 2;
  34. init();
  35. setInterval(loop, 1000 / 60);
  36. function init() {
  37. container = document.createElement('div');
  38. document.body.appendChild(container);
  39. camera = new THREE.Camera(0, 0, 1000);
  40. camera.focus = 200;
  41. scene = new THREE.Scene();
  42. renderer = new THREE.CanvasRenderer();
  43. renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
  44. for (var i = 0; i < 1000; i++) {
  45. particle = new THREE.Particle(new THREE.ColorFillMaterial(Math.random() * 0x808008 + 0x808080, 1));
  46. particle.size = Math.random() * 10 + 5;
  47. particle.position.x = Math.random() * 2000 - 1000;
  48. particle.position.y = Math.random() * 2000 - 1000;
  49. particle.position.z = Math.random() * 2000 - 1000;
  50. particle.updateMatrix();
  51. scene.add(particle);
  52. }
  53. container.appendChild(renderer.domElement);
  54. stats = new Stats();
  55. stats.domElement.style.position = 'absolute';
  56. stats.domElement.style.top = '0px';
  57. container.appendChild(stats.domElement);
  58. document.addEventListener('mousemove', onDocumentMouseMove, false);
  59. document.addEventListener('touchstart', onDocumentTouchStart, false);
  60. document.addEventListener('touchmove', onDocumentTouchMove, false);
  61. }
  62. //
  63. function onDocumentMouseMove(event) {
  64. mouseX = event.clientX - windowHalfX;
  65. mouseY = event.clientY - windowHalfY;
  66. }
  67. function onDocumentTouchStart(event) {
  68. if(event.touches.length == 1) {
  69. event.preventDefault();
  70. mouseX = event.touches[0].pageX - windowHalfX;
  71. mouseY = event.touches[0].pageY - windowHalfY;
  72. }
  73. }
  74. function onDocumentTouchMove(event) {
  75. if(event.touches.length == 1) {
  76. event.preventDefault();
  77. mouseX = event.touches[0].pageX - windowHalfX;
  78. mouseY = event.touches[0].pageY - windowHalfY;
  79. }
  80. }
  81. //
  82. function loop() {
  83. camera.position.x += (mouseX - camera.position.x) * .05;
  84. camera.position.y += (-mouseY - camera.position.y) * .05;
  85. camera.updateMatrix();
  86. renderer.render(scene, camera);
  87. stats.update();
  88. }
  89. </script>
  90. </body>
  91. </html>