Sidebar.Properties.Material.js 4.6 KB

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  1. Sidebar.Properties.Material = function ( signals ) {
  2. var container = new UI.Panel();
  3. container.setDisplay( 'none' );
  4. container.add( new UI.Text().setText( 'MATERIAL' ).setColor( '#666' ) );
  5. container.add( new UI.Break(), new UI.Break() );
  6. container.add( new UI.Text().setText( 'Name' ).setColor( '#666' ) );
  7. var materialName = new UI.Text( 'absolute' ).setLeft( '90px' ).setColor( '#444' ).setFontSize( '12px' );
  8. container.add( materialName );
  9. container.add( new UI.HorizontalRule() );
  10. container.add( new UI.Text().setText( 'Class' ).setColor( '#666' ) );
  11. var materialClass = new UI.Text( 'absolute' ).setLeft( '90px' ).setColor( '#444' ).setFontSize( '12px' );
  12. container.add( materialClass );
  13. container.add( new UI.HorizontalRule() );
  14. container.add( new UI.Text().setText( 'Color' ).setColor( '#666' ) );
  15. var materialColor = new UI.Color( 'absolute' ).setLeft( '90px' ).onChange( update );
  16. container.add( materialColor );
  17. container.add( new UI.HorizontalRule() );
  18. container.add( new UI.Text().setText( 'Ambient' ).setColor( '#666' ) );
  19. var materialAmbient = new UI.Color( 'absolute' ).setLeft( '90px' ).onChange( update );
  20. container.add( materialAmbient );
  21. container.add( new UI.HorizontalRule() );
  22. container.add( new UI.Text().setText( 'Specular' ).setColor( '#666' ) );
  23. var materialSpecular = new UI.Color( 'absolute' ).setLeft( '90px' ).onChange( update );
  24. container.add( materialSpecular );
  25. container.add( new UI.HorizontalRule() );
  26. container.add( new UI.Text().setText( 'Map' ).setColor( '#666' ) );
  27. var materialMap = new UI.Text( 'absolute' ).setLeft( '90px' ).setColor( '#444' ).setFontSize( '12px' );
  28. container.add( materialMap );
  29. container.add( new UI.HorizontalRule() );
  30. container.add( new UI.Text().setText( 'Opacity' ).setColor( '#666' ) );
  31. var materialOpacity = new UI.Number( 'absolute' ).setLeft( '90px' ).setWidth( '60px' ).setMin( 0 ).setMax( 1 ).onChange( update );
  32. container.add( materialOpacity );
  33. container.add( new UI.HorizontalRule() );
  34. container.add( new UI.Text().setText( 'Transparent' ).setColor( '#666' ) );
  35. var materialTransparent = new UI.Text( 'absolute' ).setLeft( '90px' ).setColor( '#444' ).setFontSize( '12px' );
  36. container.add( materialTransparent );
  37. //
  38. var selected = null;
  39. function update() {
  40. if ( selected ) {
  41. selected.color.setHex( parseInt( materialColor.getValue().substr( 1 ), 16 ) );
  42. if ( selected.ambient ) {
  43. selected.ambient.setHex( parseInt( materialAmbient.getValue().substr( 1 ), 16 ) );
  44. }
  45. if ( selected.specular ) {
  46. selected.specular.setHex( parseInt( materialSpecular.getValue().substr( 1 ), 16 ) );
  47. }
  48. selected.opacity = materialOpacity.getValue();
  49. signals.materialChanged.dispatch( selected );
  50. }
  51. }
  52. signals.objectSelected.add( function ( object ) {
  53. if ( object && object.material ) {
  54. selected = object.material;
  55. container.setDisplay( 'block' );
  56. materialName.setText( object.material.name );
  57. materialClass.setText( getMaterialInstanceName( object.material ) );
  58. materialColor.setValue( '#' + object.material.color.getHex().toString( 16 ) );
  59. if ( object.material.ambient ) materialAmbient.setValue( '#' + object.material.ambient.getHex().toString( 16 ) );
  60. if ( object.material.specular ) materialSpecular.setValue( '#' + object.material.specular.getHex().toString( 16 ) );
  61. materialMap.setText( object.material.map );
  62. materialOpacity.setValue( object.material.opacity );
  63. materialTransparent.setText( object.material.transparent );
  64. } else {
  65. selected = null;
  66. container.setDisplay( 'none' );
  67. }
  68. } );
  69. function getMaterialInstanceName( material ) {
  70. // TODO: Is there a way of doing this automatically?
  71. if ( material instanceof THREE.LineBasicMaterial ) return "LineBasicMaterial";
  72. if ( material instanceof THREE.MeshBasicMaterial ) return "MeshBasicMaterial";
  73. if ( material instanceof THREE.MeshDepthMaterial ) return "MeshDepthMaterial";
  74. if ( material instanceof THREE.MeshFaceMaterial ) return "MeshFaceMaterial";
  75. if ( material instanceof THREE.MeshLambertMaterial ) return "MeshLambertMaterial";
  76. if ( material instanceof THREE.MeshNormalMaterial ) return "MeshNormalMaterial";
  77. if ( material instanceof THREE.MeshPhongMaterial ) return "MeshPhongMaterial";
  78. if ( material instanceof THREE.ParticleBasicMaterial ) return "ParticleBasicMaterial";
  79. if ( material instanceof THREE.ParticleCanvasMaterial ) return "ParticleCanvasMaterial";
  80. if ( material instanceof THREE.ParticleDOMMaterial ) return "ParticleDOMMaterial";
  81. if ( material instanceof THREE.ShaderMaterial ) return "ShaderMaterial";
  82. if ( material instanceof THREE.Material ) return "Material";
  83. }
  84. return container;
  85. }