canvas_geometry_earth.html 4.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - geometry - earth</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #808080;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #ffffff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0080ff;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - earth demo</div>
  30. <script src="../build/three.min.js"></script>
  31. <script src="js/Stats.js"></script>
  32. <script>
  33. var container, stats;
  34. var camera, scene, renderer;
  35. var group;
  36. var mouseX = 0, mouseY = 0;
  37. var windowHalfX = window.innerWidth / 2;
  38. var windowHalfY = window.innerHeight / 2;
  39. init();
  40. animate();
  41. function init() {
  42. container = document.getElementById( 'container' );
  43. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  44. camera.position.z = 500;
  45. scene = new THREE.Scene();
  46. group = new THREE.Object3D();
  47. scene.add( group );
  48. // earth
  49. var earthTexture = new THREE.Texture();
  50. var loader = new THREE.ImageLoader();
  51. loader.addEventListener( 'load', function ( event ) {
  52. earthTexture.image = event.content;
  53. earthTexture.needsUpdate = true;
  54. } );
  55. loader.load( 'textures/land_ocean_ice_cloud_2048.jpg' );
  56. var geometry = new THREE.SphereGeometry( 200, 20, 20 );
  57. var material = new THREE.MeshBasicMaterial( { map: earthTexture, overdraw: true } );
  58. var mesh = new THREE.Mesh( geometry, material );
  59. group.add( mesh );
  60. // shadow
  61. var canvas = document.createElement( 'canvas' );
  62. canvas.width = 128;
  63. canvas.height = 128;
  64. var context = canvas.getContext( '2d' );
  65. var gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
  66. gradient.addColorStop( 0.1, 'rgba(210,210,210,1)' );
  67. gradient.addColorStop( 1, 'rgba(255,255,255,1)' );
  68. context.fillStyle = gradient;
  69. context.fillRect( 0, 0, canvas.width, canvas.height );
  70. var texture = new THREE.Texture( canvas );
  71. texture.needsUpdate = true;
  72. var geometry = new THREE.PlaneGeometry( 300, 300, 3, 3 );
  73. var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: true } );
  74. var mesh = new THREE.Mesh( geometry, material );
  75. mesh.position.y = - 250;
  76. mesh.rotation.x = - Math.PI / 2;
  77. group.add( mesh );
  78. renderer = new THREE.CanvasRenderer();
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. container.appendChild( renderer.domElement );
  81. stats = new Stats();
  82. stats.domElement.style.position = 'absolute';
  83. stats.domElement.style.top = '0px';
  84. container.appendChild( stats.domElement );
  85. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  86. //
  87. window.addEventListener( 'resize', onWindowResize, false );
  88. }
  89. function onWindowResize() {
  90. windowHalfX = window.innerWidth / 2;
  91. windowHalfY = window.innerHeight / 2;
  92. camera.aspect = window.innerWidth / window.innerHeight;
  93. camera.updateProjectionMatrix();
  94. renderer.setSize( window.innerWidth, window.innerHeight );
  95. }
  96. function onDocumentMouseMove( event ) {
  97. mouseX = ( event.clientX - windowHalfX );
  98. mouseY = ( event.clientY - windowHalfY );
  99. }
  100. //
  101. function animate() {
  102. requestAnimationFrame( animate );
  103. render();
  104. stats.update();
  105. }
  106. function render() {
  107. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  108. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  109. camera.lookAt( scene.position );
  110. group.rotation.y -= 0.005;
  111. renderer.render( scene, camera );
  112. }
  113. </script>
  114. </body>
  115. </html>