webgl_animation_skinning_morph.html 7.5 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - skinning + morphing [knight]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0af;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info">
  30. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - skinning + morphing
  31. - knight by <a href="http://vimeo.com/36113323">apendua</a>
  32. </div>
  33. <script src="../build/three.min.js"></script>
  34. <script src="js/Detector.js"></script>
  35. <script src="js/Stats.js"></script>
  36. <script>
  37. var SCREEN_WIDTH = window.innerWidth;
  38. var SCREEN_HEIGHT = window.innerHeight;
  39. var FLOOR = -250;
  40. var container,stats;
  41. var camera, scene;
  42. var renderer;
  43. var mesh;
  44. var mouseX = 0, mouseY = 0;
  45. var windowHalfX = window.innerWidth / 2;
  46. var windowHalfY = window.innerHeight / 2;
  47. var clock = new THREE.Clock();
  48. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  49. init();
  50. animate();
  51. function init() {
  52. container = document.getElementById( 'container' );
  53. camera = new THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  54. camera.position.z = 2200;
  55. scene = new THREE.Scene();
  56. scene.fog = new THREE.Fog( 0xffffff, 2000, 10000 );
  57. scene.fog.color.setHSV( 0.6, 0, 1 );
  58. scene.add( camera );
  59. // GROUND
  60. /*
  61. var groundTexture = THREE.ImageUtils.loadTexture( "textures/terrain/grasslight-big.jpg" );
  62. groundTexture.wrapS = groundTexture.wrapT = THREE.RepeatWrapping;
  63. groundTexture.repeat.set( 16, 16 );
  64. groundTexture.anisotropy = 4;
  65. */
  66. var groundMaterial = new THREE.MeshPhongMaterial( { /*map: groundTexture,*/ emissive: 0xbbbbbb, perPixel: true } );
  67. var planeGeometry = new THREE.PlaneGeometry( 16000, 16000 );
  68. var ground = new THREE.Mesh( planeGeometry, groundMaterial );
  69. ground.position.set( 0, FLOOR, 0 );
  70. ground.rotation.x = -Math.PI/2;
  71. scene.add( ground );
  72. ground.receiveShadow = true;
  73. // LIGHTS
  74. var ambient = new THREE.AmbientLight( 0x222222 );
  75. scene.add( ambient );
  76. var light = new THREE.DirectionalLight( 0xffffff, 1.6 );
  77. light.position.set( 0, 140, 500 );
  78. light.position.multiplyScalar( 1.1 );
  79. light.color.setHSV( 0.6, 0.075, 1 );
  80. scene.add( light );
  81. light.castShadow = true;
  82. light.shadowMapWidth = 2048;
  83. light.shadowMapHeight = 2048;
  84. var d = 390;
  85. light.shadowCameraLeft = -d * 2;
  86. light.shadowCameraRight = d * 2;
  87. light.shadowCameraTop = d * 1.5;
  88. light.shadowCameraBottom = -d;
  89. light.shadowCameraFar = 3500;
  90. //light.shadowCameraVisible = true;
  91. //
  92. var light = new THREE.DirectionalLight( 0xffffff, 1 );
  93. light.position.set( 0, -1, 0 );
  94. light.color.setHSV( 0.25, 0.85, 0.5 );
  95. scene.add( light );
  96. // RENDERER
  97. renderer = new THREE.WebGLRenderer( { antialias: true } );
  98. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  99. renderer.domElement.style.position = "relative";
  100. renderer.setClearColor( scene.fog.color, 1 );
  101. container.appendChild( renderer.domElement );
  102. renderer.gammaInput = true;
  103. renderer.gammaOutput = true;
  104. renderer.physicallyBasedShading = true;
  105. renderer.shadowMapEnabled = true;
  106. // STATS
  107. stats = new Stats();
  108. stats.domElement.style.position = 'absolute';
  109. stats.domElement.style.top = '0px';
  110. stats.domElement.style.zIndex = 100;
  111. container.appendChild( stats.domElement );
  112. stats.domElement.children[ 0 ].children[ 0 ].style.color = "#777";
  113. stats.domElement.children[ 0 ].style.background = "transparent";
  114. stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
  115. //
  116. var loader = new THREE.JSONLoader();
  117. loader.load( "models/skinned/knight.js", function( geometry ) { createScene( geometry, 0, FLOOR, -300, 60 ) } );
  118. //
  119. window.addEventListener( 'resize', onWindowResize, false );
  120. }
  121. function onWindowResize() {
  122. windowHalfX = window.innerWidth / 2;
  123. windowHalfY = window.innerHeight / 2;
  124. camera.aspect = window.innerWidth / window.innerHeight;
  125. camera.updateProjectionMatrix();
  126. renderer.setSize( window.innerWidth, window.innerHeight );
  127. }
  128. function ensureLoop( animation ) {
  129. for ( var i = 0; i < animation.hierarchy.length; i ++ ) {
  130. var bone = animation.hierarchy[ i ];
  131. var first = bone.keys[ 0 ];
  132. var last = bone.keys[ bone.keys.length - 1 ];
  133. last.pos = first.pos;
  134. last.rot = first.rot;
  135. last.scl = first.scl;
  136. }
  137. }
  138. function createScene( geometry, x, y, z, s ) {
  139. ensureLoop( geometry.animation );
  140. geometry.computeBoundingBox();
  141. var bb = geometry.boundingBox;
  142. THREE.AnimationHandler.add( geometry.animation );
  143. var path = "textures/cube/Park2/";
  144. var format = '.jpg';
  145. var urls = [
  146. path + 'posx' + format, path + 'negx' + format,
  147. path + 'posy' + format, path + 'negy' + format,
  148. path + 'posz' + format, path + 'negz' + format
  149. ];
  150. //var envMap = THREE.ImageUtils.loadTextureCube( urls );
  151. //var map = THREE.ImageUtils.loadTexture( "textures/ash_uvgrid01.jpg" );
  152. //var bumpMap = THREE.ImageUtils.generateDataTexture( 1, 1, new THREE.Color() );
  153. //var bumpMap = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
  154. for ( var i = 0; i < geometry.materials.length; i ++ ) {
  155. var m = geometry.materials[ i ];
  156. m.skinning = true;
  157. m.morphTargets = true;
  158. m.specular.setHSV( 0, 0, 0.1 );
  159. m.color.setHSV( 0.6, 0, 0.6 );
  160. m.ambient.copy( m.color );
  161. //m.map = map;
  162. //m.envMap = envMap;
  163. //m.bumpMap = bumpMap;
  164. //m.bumpScale = 2;
  165. //m.combine = THREE.MixOperation;
  166. //m.reflectivity = 0.75;
  167. m.wrapAround = true;
  168. m.perPixel = true;
  169. }
  170. mesh = new THREE.SkinnedMesh( geometry, new THREE.MeshFaceMaterial() );
  171. mesh.position.set( x, y - bb.min.y * s, z );
  172. mesh.scale.set( s, s, s );
  173. scene.add( mesh );
  174. mesh.castShadow = true;
  175. mesh.receiveShadow = true;
  176. animation = new THREE.Animation( mesh, geometry.animation.name );
  177. animation.JITCompile = false;
  178. animation.interpolationType = THREE.AnimationHandler.LINEAR;
  179. animation.play();
  180. }
  181. function onDocumentMouseMove( event ) {
  182. mouseX = ( event.clientX - windowHalfX );
  183. mouseY = ( event.clientY - windowHalfY );
  184. }
  185. //
  186. function animate() {
  187. requestAnimationFrame( animate );
  188. render();
  189. stats.update();
  190. }
  191. function render() {
  192. var delta = 0.75 * clock.getDelta();
  193. camera.position.x += ( mouseX - camera.position.x ) * .05;
  194. camera.position.y = THREE.Math.clamp( camera.position.y + ( - mouseY - camera.position.y ) * .05, 0, 1000 );
  195. camera.lookAt( scene.position );
  196. // update skinning
  197. THREE.AnimationHandler.update( delta );
  198. // update morphs
  199. if ( mesh ) {
  200. var time = Date.now() * 0.001;
  201. // mouth
  202. mesh.morphTargetInfluences[ 1 ] = ( 1 + Math.sin( 4 * time ) ) / 2;
  203. // frown ?
  204. mesh.morphTargetInfluences[ 2 ] = ( 1 + Math.sin( 2 * time ) ) / 2;
  205. // eyes
  206. mesh.morphTargetInfluences[ 3 ] = ( 1 + Math.cos( 4 * time ) ) / 2;
  207. }
  208. renderer.render( scene, camera );
  209. }
  210. </script>
  211. </body>
  212. </html>