webgl_loader_stl.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - STL</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: skyblue }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> -
  29. STL loader test by <a href="https://github.com/aleeper">aleeper</a>
  30. </div>
  31. <script src="../build/three.min.js"></script>
  32. <script src="js/loaders/STLLoader.js"></script>
  33. <script src="js/Detector.js"></script>
  34. <script src="js/Stats.js"></script>
  35. <script>
  36. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  37. var container, stats;
  38. var camera, scene, renderer, objects;
  39. init();
  40. animate();
  41. function init() {
  42. container = document.createElement( 'div' );
  43. document.body.appendChild( container );
  44. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 );
  45. camera.position.set( 3, 0.5, 3 );
  46. scene = new THREE.Scene();
  47. scene.fog = new THREE.Fog( 0xffffff, 2, 15 );
  48. scene.fog.color.setHSV( 0.06, 0.2, 0.45 );
  49. // Grid
  50. var size = 20, step = 0.25;
  51. var geometry = new THREE.Geometry();
  52. var material = new THREE.LineBasicMaterial( { color: 0x000000 } );
  53. for ( var i = - size; i <= size; i += step ) {
  54. geometry.vertices.push( new THREE.Vector3( - size, - 0.04, i ) );
  55. geometry.vertices.push( new THREE.Vector3( size, - 0.04, i ) );
  56. geometry.vertices.push( new THREE.Vector3( i, - 0.04, - size ) );
  57. geometry.vertices.push( new THREE.Vector3( i, - 0.04, size ) );
  58. }
  59. var line = new THREE.Line( geometry, material, THREE.LinePieces );
  60. line.position.y = -0.46;
  61. scene.add( line );
  62. // Ground
  63. var plane = new THREE.Mesh( new THREE.PlaneGeometry( 40, 40 ), new THREE.MeshPhongMaterial( { ambient: 0x999999, color: 0x999999, specular: 0x101010, perPixel: true } ) );
  64. plane.rotation.x = -Math.PI/2;
  65. plane.position.y = -0.5;
  66. scene.add( plane );
  67. plane.receiveShadow = true;
  68. // Object
  69. var loader = new THREE.STLLoader();
  70. loader.addEventListener( 'load', function ( event ) {
  71. var geometry = event.content;
  72. var material = new THREE.MeshPhongMaterial( { ambient: 0xff5533, color: 0xff5533, specular: 0x111111, shininess: 200, perPixel: true } );
  73. var mesh = new THREE.Mesh( geometry, material );
  74. mesh.castShadow = true;
  75. mesh.receiveShadow = true;
  76. scene.add( mesh );
  77. } );
  78. loader.load( './models/stl/slotted_disk.stl' );
  79. // Lights
  80. scene.add( new THREE.AmbientLight( 0x777777 ) );
  81. addShadowedLight( 1, 1, 1, 0xffffff, 1.35 );
  82. addShadowedLight( 0.5, 1, -1, 0xffaa00, 1 );
  83. // renderer
  84. renderer = new THREE.WebGLRenderer( { antialias: true, clearColor: 0x111111, clearAlpha: 1, alpha: false } );
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. renderer.setClearColor( scene.fog.color, 1 );
  87. renderer.gammaInput = true;
  88. renderer.gammaOutput = true;
  89. renderer.physicallyBasedShading = true;
  90. renderer.shadowMapEnabled = true;
  91. renderer.shadowMapCullFrontFaces = false;
  92. container.appendChild( renderer.domElement );
  93. // stats
  94. stats = new Stats();
  95. stats.domElement.style.position = 'absolute';
  96. stats.domElement.style.top = '0px';
  97. container.appendChild( stats.domElement );
  98. //
  99. window.addEventListener( 'resize', onWindowResize, false );
  100. }
  101. function addShadowedLight( x, y, z, color, intensity ) {
  102. var directionalLight = new THREE.DirectionalLight( color, intensity );
  103. directionalLight.position.set( x, y, z )
  104. scene.add( directionalLight );
  105. directionalLight.castShadow = true;
  106. //directionalLight.shadowCameraVisible = true;
  107. var d = 1;
  108. directionalLight.shadowCameraLeft = -d;
  109. directionalLight.shadowCameraRight = d;
  110. directionalLight.shadowCameraTop = d;
  111. directionalLight.shadowCameraBottom = -d;
  112. directionalLight.shadowCameraNear = 1;
  113. directionalLight.shadowCameraFar = 4;
  114. directionalLight.shadowMapWidth = 2048;
  115. directionalLight.shadowMapHeight = 2048;
  116. directionalLight.shadowBias = -0.005;
  117. directionalLight.shadowDarkness = 0.15;
  118. }
  119. function onWindowResize() {
  120. camera.aspect = window.innerWidth / window.innerHeight;
  121. camera.updateProjectionMatrix();
  122. renderer.setSize( window.innerWidth, window.innerHeight );
  123. }
  124. //
  125. function animate() {
  126. requestAnimationFrame( animate );
  127. render();
  128. stats.update();
  129. }
  130. function render() {
  131. var timer = Date.now() * 0.0005;
  132. camera.position.x = Math.cos( timer ) * 5;
  133. camera.position.z = Math.sin( timer ) * 5;
  134. camera.lookAt( scene.position );
  135. renderer.render( scene, camera );
  136. }
  137. </script>
  138. </body>
  139. </html>