webgl_performance_doublesided.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - performance</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/three.min.js"></script>
  19. <script src="js/Detector.js"></script>
  20. <script src="js/Stats.js"></script>
  21. <script>
  22. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  23. var container, stats;
  24. var camera, scene, renderer;
  25. var mesh, geometry;
  26. var mouseX = 0, mouseY = 0;
  27. var SCREEN_WIDTH = window.innerWidth,
  28. SCREEN_HEIGHT = window.innerHeight;
  29. var windowHalfX = SCREEN_WIDTH / 2;
  30. var windowHalfY = SCREEN_HEIGHT / 2;
  31. var FANCY = true;
  32. init();
  33. animate();
  34. function init() {
  35. container = document.createElement( 'div' );
  36. document.body.appendChild( container );
  37. camera = new THREE.PerspectiveCamera( 50, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 20000 );
  38. camera.position.z = 3200;
  39. scene = new THREE.Scene();
  40. var light = new THREE.PointLight( 0x0011ff, 1, 5500 );
  41. light.position.set( 4000, 0, 0 );
  42. scene.add( light );
  43. var light = new THREE.PointLight( 0xff1100, 1, 5500 );
  44. light.position.set( -4000, 0, 0 );
  45. scene.add( light );
  46. if ( FANCY ) {
  47. var light = new THREE.PointLight( 0xffaa00, 2, 3000 );
  48. light.position.set( 0, 0, 0 );
  49. scene.add( light );
  50. var path = "textures/cube/SwedishRoyalCastle/";
  51. var format = '.jpg';
  52. var urls = [
  53. path + 'px' + format, path + 'nx' + format,
  54. path + 'py' + format, path + 'ny' + format,
  55. path + 'pz' + format, path + 'nz' + format
  56. ];
  57. var reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
  58. reflectionCube.format = THREE.RGBFormat;
  59. var material = new THREE.MeshPhongMaterial( { specular: 0xffffff, shininess: 100, envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.1, perPixel: true, side: THREE.DoubleSide } );
  60. material.wrapAround = true;
  61. material.wrapRGB.set( 0.5, 0.5, 0.5 );
  62. } else {
  63. var material = new THREE.MeshPhongMaterial( { specular: 0xffffff, shading: THREE.SmoothShading, perPixel: true, doubleSided: true } );
  64. }
  65. var geometry = new THREE.SphereGeometry( 1, 32, 16, 0, Math.PI );
  66. for ( var i = 0; i < 5000; i ++ ) {
  67. var mesh = new THREE.Mesh( geometry, material );
  68. mesh.position.x = Math.random() * 10000 - 5000;
  69. mesh.position.y = Math.random() * 10000 - 5000;
  70. mesh.position.z = Math.random() * 10000 - 5000;
  71. mesh.rotation.x = Math.random() * 360 * ( Math.PI / 180 );
  72. mesh.rotation.y = Math.random() * 360 * ( Math.PI / 180 );
  73. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 50 + 100;
  74. mesh.matrixAutoUpdate = false;
  75. mesh.updateMatrix();
  76. scene.add( mesh );
  77. }
  78. renderer = new THREE.WebGLRenderer( { clearColor: 0x050505, clearAlpha: 1, antialias: FANCY } );
  79. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  80. renderer.gammaInput = true;
  81. renderer.gammaOutput = true;
  82. renderer.physicallyBasedShading = FANCY;
  83. container.appendChild( renderer.domElement );
  84. stats = new Stats();
  85. stats.domElement.style.position = 'absolute';
  86. stats.domElement.style.top = '0px';
  87. stats.domElement.style.zIndex = 100;
  88. stats.domElement.children[ 0 ].children[ 0 ].style.color = "#eee";
  89. stats.domElement.children[ 0 ].style.background = "transparent";
  90. stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
  91. container.appendChild( stats.domElement );
  92. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  93. window.addEventListener( 'resize', onWindowResize, false );
  94. }
  95. //
  96. function onWindowResize( event ) {
  97. SCREEN_WIDTH = window.innerWidth;
  98. SCREEN_HEIGHT = window.innerHeight;
  99. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  100. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  101. camera.updateProjectionMatrix();
  102. windowHalfX = SCREEN_WIDTH / 2;
  103. windowHalfY = SCREEN_HEIGHT / 2;
  104. }
  105. function onDocumentMouseMove(event) {
  106. mouseX = ( event.clientX - windowHalfX ) * 10;
  107. mouseY = ( event.clientY - windowHalfY ) * 10;
  108. }
  109. //
  110. function animate() {
  111. requestAnimationFrame( animate );
  112. render();
  113. stats.update();
  114. }
  115. function render() {
  116. camera.position.x += ( mouseX - camera.position.x ) * .05;
  117. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  118. camera.lookAt( scene.position );
  119. renderer.render( scene, camera );
  120. }
  121. </script>
  122. </body>
  123. </html>