Viewport.js 8.6 KB

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  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel( 'absolute' );
  3. container.setBackgroundColor( '#aaa' );
  4. //
  5. var objects = [];
  6. var sceneHelpers = new THREE.Scene();
  7. var size = 500, step = 25;
  8. var geometry = new THREE.Geometry();
  9. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  10. var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0x888888 );
  11. for ( var i = - size; i <= size; i += step ) {
  12. geometry.vertices.push( new THREE.Vector3( -size, 0, i ) );
  13. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  14. geometry.vertices.push( new THREE.Vector3( i, 0, -size ) );
  15. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  16. var color = i === 0 ? color1 : color2;
  17. geometry.colors.push( color, color, color, color );
  18. }
  19. var grid = new THREE.Line( geometry, material, THREE.LinePieces );
  20. sceneHelpers.add( grid );
  21. var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true } ) );
  22. selectionBox.matrixAutoUpdate = false;
  23. selectionBox.visible = false;
  24. sceneHelpers.add( selectionBox );
  25. var selectionAxis = new THREE.AxisHelper( 100 );
  26. selectionAxis.material.depthTest = false;
  27. selectionAxis.material.transparent = true;
  28. selectionAxis.matrixAutoUpdate = false;
  29. selectionAxis.visible = false;
  30. sceneHelpers.add( selectionAxis );
  31. //
  32. var scene = new THREE.Scene();
  33. var camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 );
  34. camera.position.set( 500, 250, 500 );
  35. camera.lookAt( scene.position );
  36. scene.add( camera );
  37. var light = new THREE.DirectionalLight( 0xffffff );
  38. light.position.set( 1, 0.5, 0 ).normalize();
  39. scene.add( light );
  40. var light = new THREE.DirectionalLight( 0xffffff, 0.5 );
  41. light.position.set( - 1, - 0.5, 0 ).normalize();
  42. scene.add( light );
  43. signals.sceneChanged.dispatch( scene );
  44. // object picking
  45. var intersectionPlane = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000, 8, 8 ) );
  46. intersectionPlane.visible = false;
  47. sceneHelpers.add( intersectionPlane );
  48. var ray = new THREE.Ray();
  49. var projector = new THREE.Projector();
  50. var offset = new THREE.Vector3();
  51. var picked = null;
  52. // events
  53. var onMouseDown = function ( event ) {
  54. event.preventDefault();
  55. var vector = new THREE.Vector3(
  56. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  57. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  58. 0.5
  59. );
  60. projector.unprojectVector( vector, camera );
  61. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  62. var intersects = ray.intersectObjects( objects, true );
  63. if ( intersects.length > 0 ) {
  64. controls.enabled = false;
  65. intersectionPlane.position.copy( intersects[ 0 ].object.position );
  66. intersectionPlane.lookAt( camera.position );
  67. picked = intersects[ 0 ].object;
  68. signals.objectSelected.dispatch( picked );
  69. var intersects = ray.intersectObject( intersectionPlane );
  70. offset.copy( intersects[ 0 ].point ).subSelf( intersectionPlane.position );
  71. document.addEventListener( 'mousemove', onMouseMove, false );
  72. document.addEventListener( 'mouseup', onMouseUp, false );
  73. } else {
  74. controls.enabled = true;
  75. }
  76. };
  77. var onMouseMove = function ( event ) {
  78. var vector = new THREE.Vector3(
  79. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  80. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  81. 0.5
  82. );
  83. projector.unprojectVector( vector, camera );
  84. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  85. var intersects = ray.intersectObject( intersectionPlane );
  86. if ( intersects.length > 0 ) {
  87. picked.position.copy( intersects[ 0 ].point.subSelf( offset ) );
  88. signals.objectChanged.dispatch( picked );
  89. render();
  90. }
  91. };
  92. var onMouseUp = function ( event ) {
  93. document.removeEventListener( 'mousemove', onMouseMove );
  94. document.removeEventListener( 'mouseup', onMouseUp );
  95. };
  96. var onClick = function ( event ) {
  97. var vector = new THREE.Vector3(
  98. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  99. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  100. 0.5
  101. );
  102. projector.unprojectVector( vector, camera );
  103. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  104. var intersects = ray.intersectObjects( objects, true );
  105. if ( intersects.length > 0 ) {
  106. signals.objectSelected.dispatch( intersects[ 0 ].object );
  107. } else {
  108. signals.objectSelected.dispatch( null );
  109. }
  110. };
  111. container.dom.addEventListener( 'mousedown', onMouseDown, false );
  112. container.dom.addEventListener( 'click', onClick, false );
  113. // controls need to be added *after* main logic,
  114. // otherwise controls.enabled doesn't work.
  115. var controls = new THREE.TrackballControls( camera, container.dom );
  116. controls.rotateSpeed = 1.0;
  117. controls.zoomSpeed = 1.2;
  118. controls.panSpeed = 0.8;
  119. controls.noZoom = false;
  120. controls.noPan = false;
  121. controls.staticMoving = true;
  122. controls.dynamicDampingFactor = 0.3;
  123. controls.addEventListener( 'change', render );
  124. // signals
  125. signals.objectAdded.add( function ( object ) {
  126. object.traverse( function ( child ) {
  127. objects.push( child );
  128. } );
  129. scene.add( object );
  130. render();
  131. signals.sceneChanged.dispatch( scene );
  132. } );
  133. signals.objectChanged.add( function ( object ) {
  134. if ( object instanceof THREE.Camera ) {
  135. object.updateProjectionMatrix();
  136. }
  137. render();
  138. } );
  139. var selected = null;
  140. signals.objectSelected.add( function ( object ) {
  141. selectionBox.visible = false;
  142. selectionAxis.visible = false;
  143. if ( object !== null && object.geometry ) {
  144. var geometry = object.geometry;
  145. if ( geometry.boundingBox === null ) {
  146. geometry.computeBoundingBox();
  147. }
  148. selectionBox.geometry.vertices[ 0 ].x = geometry.boundingBox.max.x;
  149. selectionBox.geometry.vertices[ 0 ].y = geometry.boundingBox.max.y;
  150. selectionBox.geometry.vertices[ 0 ].z = geometry.boundingBox.max.z;
  151. selectionBox.geometry.vertices[ 1 ].x = geometry.boundingBox.max.x;
  152. selectionBox.geometry.vertices[ 1 ].y = geometry.boundingBox.max.y;
  153. selectionBox.geometry.vertices[ 1 ].z = geometry.boundingBox.min.z;
  154. selectionBox.geometry.vertices[ 2 ].x = geometry.boundingBox.max.x;
  155. selectionBox.geometry.vertices[ 2 ].y = geometry.boundingBox.min.y;
  156. selectionBox.geometry.vertices[ 2 ].z = geometry.boundingBox.max.z;
  157. selectionBox.geometry.vertices[ 3 ].x = geometry.boundingBox.max.x;
  158. selectionBox.geometry.vertices[ 3 ].y = geometry.boundingBox.min.y;
  159. selectionBox.geometry.vertices[ 3 ].z = geometry.boundingBox.min.z;
  160. selectionBox.geometry.vertices[ 4 ].x = geometry.boundingBox.min.x;
  161. selectionBox.geometry.vertices[ 4 ].y = geometry.boundingBox.max.y;
  162. selectionBox.geometry.vertices[ 4 ].z = geometry.boundingBox.min.z;
  163. selectionBox.geometry.vertices[ 5 ].x = geometry.boundingBox.min.x;
  164. selectionBox.geometry.vertices[ 5 ].y = geometry.boundingBox.max.y;
  165. selectionBox.geometry.vertices[ 5 ].z = geometry.boundingBox.max.z;
  166. selectionBox.geometry.vertices[ 6 ].x = geometry.boundingBox.min.x;
  167. selectionBox.geometry.vertices[ 6 ].y = geometry.boundingBox.min.y;
  168. selectionBox.geometry.vertices[ 6 ].z = geometry.boundingBox.min.z;
  169. selectionBox.geometry.vertices[ 7 ].x = geometry.boundingBox.min.x;
  170. selectionBox.geometry.vertices[ 7 ].y = geometry.boundingBox.min.y;
  171. selectionBox.geometry.vertices[ 7 ].z = geometry.boundingBox.max.z;
  172. selectionBox.geometry.computeBoundingSphere();
  173. selectionBox.geometry.verticesNeedUpdate = true;
  174. selectionBox.matrixWorld = object.matrixWorld;
  175. selectionAxis.matrixWorld = object.matrixWorld;
  176. selectionBox.visible = true;
  177. selectionAxis.visible = true;
  178. }
  179. render();
  180. } );
  181. signals.materialChanged.add( function ( material ) {
  182. render();
  183. } );
  184. signals.windowResize.add( function () {
  185. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  186. camera.updateProjectionMatrix();
  187. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  188. render();
  189. } );
  190. //
  191. var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } );
  192. renderer.autoClear = false;
  193. renderer.autoUpdateScene = false;
  194. container.dom.appendChild( renderer.domElement );
  195. animate();
  196. //
  197. function animate() {
  198. requestAnimationFrame( animate );
  199. controls.update();
  200. }
  201. function render() {
  202. sceneHelpers.updateMatrixWorld();
  203. scene.updateMatrixWorld();
  204. renderer.clear();
  205. renderer.render( scene, camera );
  206. renderer.render( sceneHelpers, camera );
  207. }
  208. return container;
  209. }