webgl_lensflares.html 6.3 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lensflares</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style type="text/css">
  8. body {
  9. background:#000;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family: Monospace;
  21. font-size: 13px;
  22. text-align: center;
  23. z-index:100;
  24. }
  25. a {
  26. color: orange;
  27. text-decoration: none;
  28. }
  29. a:hover {
  30. color: #0080ff;
  31. }
  32. </style>
  33. </head>
  34. <body>
  35. <div id="info">
  36. <a href="http://threejs.org" target="_blank">three.js</a> - lensflares -
  37. textures from <a href="http://ro.me">ro.me</a> - fly with WASD/RF/QE + mouse
  38. </div>
  39. <script src="../build/three.min.js"></script>
  40. <script src="js/controls/FlyControls.js"></script>
  41. <script src="js/libs/stats.min.js"></script>
  42. <script>
  43. var container, stats;
  44. var camera, scene, renderer;
  45. var clock = new THREE.Clock();
  46. var composer;
  47. init();
  48. animate();
  49. function init() {
  50. container = document.createElement( 'div' );
  51. document.body.appendChild( container );
  52. // camera
  53. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 15000 );
  54. camera.position.z = 250;
  55. controls = new THREE.FlyControls( camera );
  56. controls.movementSpeed = 2500;
  57. controls.domElement = container;
  58. controls.rollSpeed = Math.PI / 6;
  59. controls.autoForward = false;
  60. controls.dragToLook = false
  61. // scene
  62. scene = new THREE.Scene();
  63. scene.fog = new THREE.Fog( 0x000000, 3500, 15000 );
  64. scene.fog.color.setHSV( 0.51, 0.6, 0.025 );
  65. // world
  66. var s = 250;
  67. var cube = new THREE.CubeGeometry( s, s, s );
  68. var material = new THREE.MeshPhongMaterial( { ambient: 0x333333, color: 0xffffff, specular: 0xffffff, shininess: 50, perPixel: true } );
  69. for ( var i = 0; i < 3000; i ++ ) {
  70. var mesh = new THREE.Mesh( cube, material );
  71. mesh.position.x = 8000 * ( 2.0 * Math.random() - 1.0 );
  72. mesh.position.y = 8000 * ( 2.0 * Math.random() - 1.0 );
  73. mesh.position.z = 8000 * ( 2.0 * Math.random() - 1.0 );
  74. mesh.rotation.x = Math.random() * Math.PI;
  75. mesh.rotation.y = Math.random() * Math.PI;
  76. mesh.rotation.z = Math.random() * Math.PI;
  77. mesh.matrixAutoUpdate = false;
  78. mesh.updateMatrix();
  79. scene.add( mesh );
  80. }
  81. // lights
  82. var ambient = new THREE.AmbientLight( 0xffffff );
  83. ambient.color.setHSV( 0.1, 0.5, 0.3 );
  84. scene.add( ambient );
  85. var dirLight = new THREE.DirectionalLight( 0xffffff, 0.125 );
  86. dirLight.position.set( 0, -1, 0 ).normalize();
  87. scene.add( dirLight );
  88. dirLight.color.setHSV( 0.1, 0.725, 0.9 );
  89. // lens flares
  90. var textureFlare0 = THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare0.png" );
  91. var textureFlare2 = THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare2.png" );
  92. var textureFlare3 = THREE.ImageUtils.loadTexture( "textures/lensflare/lensflare3.png" );
  93. addLight( 0.55, 0.825, 0.99, 5000, 0, -1000 );
  94. addLight( 0.08, 0.825, 0.99, 0, 0, -1000 );
  95. addLight( 0.995, 0.025, 0.99, 5000, 5000, -1000 );
  96. function addLight( h, s, v, x, y, z ) {
  97. var light = new THREE.PointLight( 0xffffff, 1.5, 4500 );
  98. light.position.set( x, y, z );
  99. scene.add( light );
  100. light.color.setHSV( h, s, v );
  101. var flareColor = new THREE.Color( 0xffffff );
  102. flareColor.copy( light.color );
  103. THREE.ColorUtils.adjustHSV( flareColor, 0, -0.5, 0.5 );
  104. var lensFlare = new THREE.LensFlare( textureFlare0, 700, 0.0, THREE.AdditiveBlending, flareColor );
  105. lensFlare.add( textureFlare2, 512, 0.0, THREE.AdditiveBlending );
  106. lensFlare.add( textureFlare2, 512, 0.0, THREE.AdditiveBlending );
  107. lensFlare.add( textureFlare2, 512, 0.0, THREE.AdditiveBlending );
  108. lensFlare.add( textureFlare3, 60, 0.6, THREE.AdditiveBlending );
  109. lensFlare.add( textureFlare3, 70, 0.7, THREE.AdditiveBlending );
  110. lensFlare.add( textureFlare3, 120, 0.9, THREE.AdditiveBlending );
  111. lensFlare.add( textureFlare3, 70, 1.0, THREE.AdditiveBlending );
  112. lensFlare.customUpdateCallback = lensFlareUpdateCallback;
  113. lensFlare.position = light.position;
  114. scene.add( lensFlare );
  115. }
  116. // renderer
  117. renderer = new THREE.WebGLRenderer( { antialias: true, maxLights: 8, alpha: true } );
  118. renderer.setSize( window.innerWidth, window.innerHeight );
  119. renderer.setClearColor( scene.fog.color, 1 );
  120. container.appendChild( renderer.domElement );
  121. //
  122. renderer.gammaInput = true;
  123. renderer.gammaOutput = true;
  124. renderer.physicallyBasedShading = true;
  125. // stats
  126. stats = new Stats();
  127. stats.domElement.style.position = 'absolute';
  128. stats.domElement.style.top = '0px';
  129. stats.domElement.style.zIndex = 100;
  130. container.appendChild( stats.domElement );
  131. stats.domElement.children[ 0 ].children[ 0 ].style.color = "#aaa";
  132. stats.domElement.children[ 0 ].style.background = "transparent";
  133. stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
  134. // events
  135. window.addEventListener( 'resize', onWindowResize, false );
  136. }
  137. //
  138. function lensFlareUpdateCallback( object ) {
  139. var f, fl = object.lensFlares.length;
  140. var flare;
  141. var vecX = -object.positionScreen.x * 2;
  142. var vecY = -object.positionScreen.y * 2;
  143. for( f = 0; f < fl; f++ ) {
  144. flare = object.lensFlares[ f ];
  145. flare.x = object.positionScreen.x + vecX * flare.distance;
  146. flare.y = object.positionScreen.y + vecY * flare.distance;
  147. flare.rotation = 0;
  148. }
  149. object.lensFlares[ 2 ].y += 0.025;
  150. object.lensFlares[ 3 ].rotation = object.positionScreen.x * 0.5 + 45 * Math.PI / 180;
  151. }
  152. //
  153. function onWindowResize( event ) {
  154. renderer.setSize( window.innerWidth, window.innerHeight );
  155. camera.aspect = window.innerWidth / window.innerHeight;
  156. camera.updateProjectionMatrix();
  157. }
  158. //
  159. function animate() {
  160. requestAnimationFrame( animate );
  161. render();
  162. stats.update();
  163. }
  164. function render() {
  165. var delta = clock.getDelta();
  166. controls.update( delta );
  167. renderer.render( scene, camera );
  168. }
  169. </script>
  170. </body>
  171. </html>