webgl_loader_ctm.html 7.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - io - CTM loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank">three.js</a> -
  30. <a href="http://openctm.sourceforge.net/" target="_blank">CTM format</a> loader test -
  31. using <a href="http://code.google.com/p/js-openctm/">js-openctm</a> -
  32. models from <a href="http://www.sci.utah.edu/~wald/animrep/" target="_blank">The Utah 3D Animation Repository</a>,
  33. <a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a>,
  34. <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank">David OReilly</a>
  35. </div>
  36. <script src="../build/three.min.js"></script>
  37. <script src="js/loaders/ctm/lzma.js"></script>
  38. <script src="js/loaders/ctm/ctm.js"></script>
  39. <script src="js/loaders/ctm/CTMLoader.js"></script>
  40. <script src="js/Detector.js"></script>
  41. <script src="js/libs/stats.min.js"></script>
  42. <script>
  43. var SCREEN_WIDTH = window.innerWidth;
  44. var SCREEN_HEIGHT = window.innerHeight;
  45. var container, stats;
  46. var camera, scene, renderer;
  47. var mesh, zmesh, geometry;
  48. var mouseX = 0, mouseY = 0;
  49. var windowHalfX = window.innerWidth / 2;
  50. var windowHalfY = window.innerHeight / 2;
  51. document.addEventListener('mousemove', onDocumentMouseMove, false);
  52. init();
  53. animate();
  54. function init() {
  55. container = document.createElement( 'div' );
  56. document.body.appendChild( container );
  57. camera = new THREE.PerspectiveCamera( 20, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 2000 );
  58. camera.position.z = 800;
  59. scene = new THREE.Scene();
  60. scene.fog = new THREE.Fog( 0x050505, 800, 2000 );
  61. var path = "textures/cube/SwedishRoyalCastle/";
  62. var format = '.jpg';
  63. var urls = [
  64. path + 'px' + format, path + 'nx' + format,
  65. path + 'py' + format, path + 'ny' + format,
  66. path + 'pz' + format, path + 'nz' + format
  67. ];
  68. reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
  69. // LIGHTS
  70. var ambient = new THREE.AmbientLight( 0x080808 );
  71. //scene.add( ambient );
  72. var light = new THREE.SpotLight( 0xffeedd, 1.2, 650, 2.5, 3 );
  73. light.position.set( 0, -100, 500 );
  74. light.castShadow = true;
  75. light.shadowMapWidth = 2048;
  76. light.shadowMapHeight = 2048;
  77. light.shadowCameraFov = 45;
  78. //light.shadowCameraVisible = true;
  79. scene.add( light );
  80. // RENDERER
  81. renderer = new THREE.WebGLRenderer( { antialias: true } );
  82. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  83. renderer.setClearColor( scene.fog.color, 1 );
  84. renderer.domElement.style.position = "relative";
  85. container.appendChild( renderer.domElement );
  86. //
  87. renderer.gammaInput = true;
  88. renderer.gammaOutput = true;
  89. renderer.physicallyBasedShading = true;
  90. renderer.shadowMapEnabled = true;
  91. // STATS
  92. stats = new Stats();
  93. stats.domElement.style.position = 'absolute';
  94. stats.domElement.style.top = '0px';
  95. stats.domElement.style.zIndex = 100;
  96. container.appendChild( stats.domElement );
  97. stats.domElement.children[ 0 ].children[ 0 ].style.color = "#aaa";
  98. stats.domElement.children[ 0 ].style.background = "transparent";
  99. stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
  100. // EVENTS
  101. window.addEventListener( 'resize', onWindowResize, false );
  102. // LOADER
  103. var c = 0, s = Date.now();
  104. function checkTime() {
  105. c ++;
  106. if ( c === 3 ) {
  107. var e = Date.now();
  108. console.log( "Total parse time: " + (e-s) + " ms" );
  109. }
  110. }
  111. var loader = new THREE.CTMLoader();
  112. loader.load( "models/ctm/ben.ctm", function( geometry ) {
  113. var material = new THREE.MeshLambertMaterial( { color: 0xffaa00, map: THREE.ImageUtils.loadTexture( "textures/ash_uvgrid01.jpg" ), envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.3 } );
  114. callbackModel( geometry, 450, material, 0, -200, 0, 0, 0 );
  115. checkTime();
  116. }, { useWorker: true } );
  117. loader.load( "models/ctm/WaltHead.ctm", function( geometry ) {
  118. var material1 = new THREE.MeshLambertMaterial( { color: 0xffffff } );
  119. var material2 = new THREE.MeshPhongMaterial( { color: 0xff4400, specular: 0x333333, shininess: 100 } );
  120. var material3 = new THREE.MeshPhongMaterial( { color: 0x00ff44, specular: 0x333333, shininess: 100 } );
  121. callbackModel( geometry, 5, material1, -200, 0, -50, 0, 0 );
  122. callbackModel( geometry, 2, material2, 100, 0, 125, 0, 0 );
  123. callbackModel( geometry, 2, material3, -100, 0, 125, 0, 0 );
  124. checkTime();
  125. }, { useWorker: true } );
  126. loader.load( "models/ctm/LeePerry.ctm", function( geometry ) {
  127. /*
  128. var material = new THREE.MeshPhongMaterial( { wrapAround: true, color: 0xffffff, specular: 0x232323, shininess: 50, map: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" ) } );
  129. material.wrapRGB.set( 0.65, 0.5, 0.5 );
  130. */
  131. var ambient = 0xffffff, diffuse = 0xffffff, specular = 0x0e0e0e, shininess = 50;
  132. var shader = THREE.ShaderUtils.lib[ "normal" ];
  133. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  134. uniforms[ "tNormal" ].value = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
  135. uniforms[ "uNormalScale" ].value.set( 0.8, 0.8 );
  136. uniforms[ "tDiffuse" ].value = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
  137. uniforms[ "tSpecular" ].value = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-SPEC.jpg" );
  138. uniforms[ "enableAO" ].value = false;
  139. uniforms[ "enableDiffuse" ].value = true;
  140. uniforms[ "enableSpecular" ].value = true;
  141. uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
  142. uniforms[ "uSpecularColor" ].value.setHex( specular );
  143. uniforms[ "uAmbientColor" ].value.setHex( ambient );
  144. uniforms[ "uShininess" ].value = shininess;
  145. uniforms[ "wrapRGB" ].value.set( 0.75, 0.5, 0.5 );
  146. var material = new THREE.ShaderMaterial( {
  147. fragmentShader: shader.fragmentShader,
  148. vertexShader: shader.vertexShader,
  149. uniforms: uniforms,
  150. lights: true
  151. } );
  152. material.wrapAround = true;
  153. geometry.computeTangents();
  154. callbackModel( geometry, 1300, material, 200, 50, 0, 0, 0 );
  155. checkTime();
  156. }, { useWorker: true } );
  157. }
  158. function callbackModel( geometry, s, material, x, y, z, rx, ry ) {
  159. var mesh = new THREE.Mesh( geometry, material );
  160. mesh.position.set( x, y, z );
  161. mesh.scale.set( s, s, s );
  162. mesh.rotation.x = rx;
  163. mesh.rotation.z = ry;
  164. mesh.castShadow = true;
  165. mesh.receiveShadow = true;
  166. scene.add( mesh );
  167. }
  168. //
  169. function onWindowResize( event ) {
  170. SCREEN_WIDTH = window.innerWidth;
  171. SCREEN_HEIGHT = window.innerHeight;
  172. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  173. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  174. camera.updateProjectionMatrix();
  175. }
  176. function onDocumentMouseMove( event ) {
  177. mouseX = ( event.clientX - windowHalfX );
  178. mouseY = ( event.clientY - windowHalfY );
  179. }
  180. //
  181. function animate() {
  182. requestAnimationFrame( animate );
  183. render();
  184. stats.update();
  185. }
  186. function render() {
  187. camera.position.x += ( mouseX - camera.position.x ) * .05;
  188. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  189. camera.lookAt( scene.position );
  190. renderer.render( scene, camera );
  191. }
  192. </script>
  193. </body>
  194. </html>