webgl_trackballcamera_earth.html 7.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - trackball camera - earth</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background: #000;
  10. color: #EEE;
  11. padding: 0;
  12. margin: 0;
  13. font-weight: bold;
  14. overflow: hidden;
  15. font-family: Monospace;
  16. font-size: 13px;
  17. text-align: center;
  18. }
  19. #info {
  20. position: absolute;
  21. top: 0px;
  22. width: 100%;
  23. padding: 5px;
  24. z-index: 100;
  25. }
  26. a { color: green; }
  27. b { color: green; }
  28. </style>
  29. <script src="../build/three.min.js"></script>
  30. <script src="js/controls/TrackballControls.js"></script>
  31. <script src="js/Detector.js"></script>
  32. <script src="js/libs/stats.min.js"></script>
  33. </head>
  34. <body>
  35. <div id="info">
  36. <a href="http://threejs.org" target="_blank">three.js</a> - earth [trackball camera]<br/><br/>
  37. <b>MOVE</b> mouse &amp; press <b>LEFT/A:</b> rotate, <b>MIDDLE/S:</b> zoom, <b>RIGHT/D:</b> pan
  38. </div>
  39. <script>
  40. var radius = 6371,
  41. tilt = 0.41,
  42. rotationSpeed = 0.1,
  43. cloudsScale = 1.005,
  44. moonScale = 0.23,
  45. height = window.innerHeight,
  46. width = window.innerWidth,
  47. container, stats,
  48. camera, controls, scene, renderer,
  49. geometry, meshPlanet, meshClouds, meshMoon,
  50. dirLight, ambientLight,
  51. clock = new THREE.Clock();
  52. window.onload = function() {
  53. if ( !Detector.webgl ) {
  54. Detector.addGetWebGLMessage();
  55. return;
  56. }
  57. init();
  58. animate();
  59. }
  60. function init() {
  61. container = document.createElement( 'div' );
  62. document.body.appendChild( container );
  63. scene = new THREE.Scene();
  64. renderer = new THREE.WebGLRenderer( { clearAlpha: 1, clearColor: 0x000000, antialias: true } );
  65. renderer.setSize( width, height );
  66. renderer.sortObjects = false;
  67. renderer.autoClear = false;
  68. //
  69. renderer.gammaInput = true;
  70. renderer.gammaOutput = true;
  71. //
  72. container.appendChild( renderer.domElement );
  73. camera = new THREE.PerspectiveCamera( 25, width / height, 50, 1e7 );
  74. camera.position.z = radius * 7;
  75. controls = new THREE.TrackballControls( camera, renderer.domElement );
  76. controls.rotateSpeed = 1.0;
  77. controls.zoomSpeed = 1.2;
  78. controls.panSpeed = 0.2;
  79. controls.noZoom = false;
  80. controls.noPan = false;
  81. controls.staticMoving = false;
  82. controls.dynamicDampingFactor = 0.3;
  83. controls.minDistance = radius * 1.1;
  84. controls.maxDistance = radius * 100;
  85. controls.keys = [ 65, 83, 68 ]; // [ rotateKey, zoomKey, panKey ]
  86. dirLight = new THREE.DirectionalLight( 0xFFFFFF );
  87. dirLight.position.set( -1, 0, 1 ).normalize();
  88. scene.add( dirLight );
  89. var planetTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_atmos_2048.jpg" ),
  90. cloudsTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_clouds_1024.png" ),
  91. normalTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_normal_2048.jpg" ),
  92. specularTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_specular_2048.jpg" ),
  93. moonTexture = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
  94. var shader = THREE.ShaderUtils.lib[ "normal" ],
  95. uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  96. uniforms[ "tNormal" ].value = normalTexture;
  97. uniforms[ "uNormalScale" ].value.set( 0.85, 0.85 );
  98. uniforms[ "tDiffuse" ].value = planetTexture;
  99. uniforms[ "tSpecular" ].value = specularTexture;
  100. uniforms[ "enableAO" ].value = false;
  101. uniforms[ "enableDiffuse" ].value = true;
  102. uniforms[ "enableSpecular" ].value = true;
  103. uniforms[ "uDiffuseColor" ].value.setHex( 0xffffff );
  104. uniforms[ "uSpecularColor" ].value.setHex( 0x666666 );
  105. uniforms[ "uAmbientColor" ].value.setHex( 0x000000 );
  106. uniforms[ "uShininess" ].value = 20;
  107. uniforms[ "uDiffuseColor" ].value.convertGammaToLinear();
  108. uniforms[ "uSpecularColor" ].value.convertGammaToLinear();
  109. uniforms[ "uAmbientColor" ].value.convertGammaToLinear();
  110. var materialNormalMap = new THREE.ShaderMaterial({
  111. fragmentShader: shader.fragmentShader,
  112. vertexShader: shader.vertexShader,
  113. uniforms: uniforms,
  114. lights: true
  115. });
  116. // planet
  117. geometry = new THREE.SphereGeometry( radius, 100, 50 );
  118. geometry.computeTangents();
  119. meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
  120. meshPlanet.rotation.y = 0;
  121. meshPlanet.rotation.z = tilt;
  122. scene.add( meshPlanet );
  123. // clouds
  124. var materialClouds = new THREE.MeshLambertMaterial( { color: 0xffffff, map: cloudsTexture, transparent:true } );
  125. meshClouds = new THREE.Mesh( geometry, materialClouds );
  126. meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale );
  127. meshClouds.rotation.z = tilt;
  128. scene.add( meshClouds );
  129. // moon
  130. var materialMoon = new THREE.MeshPhongMaterial( { color: 0xffffff, map: moonTexture } );
  131. meshMoon = new THREE.Mesh( geometry, materialMoon );
  132. meshMoon.position.set( radius * 5, 0, 0 );
  133. meshMoon.scale.set( moonScale, moonScale, moonScale );
  134. scene.add( meshMoon );
  135. // stars
  136. var starsGeometry = new THREE.Geometry();
  137. for ( var i = 0; i < 1500; i ++ ) {
  138. var vertex = new THREE.Vector3();
  139. vertex.x = Math.random() * 2 - 1;
  140. vertex.y = Math.random() * 2 - 1;
  141. vertex.z = Math.random() * 2 - 1;
  142. vertex.multiplyScalar( radius );
  143. starsGeometry.vertices.push( vertex );
  144. }
  145. var stars,
  146. starsMaterials = [
  147. new THREE.ParticleBasicMaterial( { color: 0x555555, size: 2, sizeAttenuation: false } ),
  148. new THREE.ParticleBasicMaterial( { color: 0x555555, size: 1, sizeAttenuation: false } ),
  149. new THREE.ParticleBasicMaterial( { color: 0x333333, size: 2, sizeAttenuation: false } ),
  150. new THREE.ParticleBasicMaterial( { color: 0x3a3a3a, size: 1, sizeAttenuation: false } ),
  151. new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 2, sizeAttenuation: false } ),
  152. new THREE.ParticleBasicMaterial( { color: 0x1a1a1a, size: 1, sizeAttenuation: false } )
  153. ];
  154. for ( i = 10; i < 30; i ++ ) {
  155. stars = new THREE.ParticleSystem( starsGeometry, starsMaterials[ i % 6 ] );
  156. stars.rotation.x = Math.random() * 6;
  157. stars.rotation.y = Math.random() * 6;
  158. stars.rotation.z = Math.random() * 6;
  159. var s = i * 10;
  160. stars.scale.set( s, s, s );
  161. stars.matrixAutoUpdate = false;
  162. stars.updateMatrix();
  163. scene.add( stars );
  164. }
  165. stats = new Stats();
  166. stats.domElement.style.position = 'absolute';
  167. stats.domElement.style.top = '0px';
  168. stats.domElement.style.zIndex = 100;
  169. container.appendChild( stats.domElement );
  170. window.addEventListener( 'resize', onWindowResize, false );
  171. };
  172. function onWindowResize( event ) {
  173. width = window.innerWidth;
  174. height = window.innerHeight;
  175. renderer.setSize( width, height );
  176. camera.aspect = width / height;
  177. camera.updateProjectionMatrix();
  178. controls.handleResize();
  179. };
  180. function animate() {
  181. requestAnimationFrame( animate );
  182. render();
  183. stats.update();
  184. };
  185. function render() {
  186. var delta = clock.getDelta();
  187. meshPlanet.rotation.y += rotationSpeed * delta;
  188. meshClouds.rotation.y += 1.25 * rotationSpeed * delta;
  189. var angle = delta * rotationSpeed;
  190. meshMoon.position = new THREE.Vector3(
  191. Math.cos( angle ) * meshMoon.position.x - Math.sin( angle ) * meshMoon.position.z,
  192. 0,
  193. Math.sin( angle ) * meshMoon.position.x + Math.cos( angle ) * meshMoon.position.z
  194. );
  195. meshMoon.rotation.y -= angle;
  196. controls.update();
  197. renderer.clear();
  198. renderer.render( scene, camera );
  199. };
  200. </script>
  201. </body>
  202. </html>