webgl_loader_ctm_materials.html 8.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - baked illumination</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#000;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:monospace;
  15. font-size:13px;
  16. text-align:center;
  17. }
  18. a { color:skyblue }
  19. #info {
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. color: #fff;
  23. background:rgba(0,0,0,0.65);
  24. padding: 5px;
  25. text-align: center;
  26. z-index:100;
  27. display:block;
  28. }
  29. #stats { position: absolute; top:5px; left: 0; z-index: 100 }
  30. #stats #fps { background: transparent !important }
  31. #stats #fps #fpsText { color: #aaa !important }
  32. #stats #fps #fpsGraph { display: none }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank">three.js</a> webgl - baked + real-time illumination -
  38. using <a href="http://code.google.com/p/js-openctm/">js-openctm</a> -
  39. camaro by <a href="http://www.turbosquid.com/3d-models/blender-camaro/411348" target="_blank">dskfnwn</a> -
  40. skybox by <a href="http://ict.debevec.org/~debevec/" target="_blank">Paul Debevec</a>
  41. </div>
  42. <script src="../build/three.min.js"></script>
  43. <script src="js/controls/TrackballControls.js"></script>
  44. <script src="js/loaders/ctm/lzma.js"></script>
  45. <script src="js/loaders/ctm/ctm.js"></script>
  46. <script src="js/loaders/ctm/CTMLoader.js"></script>
  47. <script src="js/Detector.js"></script>
  48. <script src="js/libs/stats.min.js"></script>
  49. <script>
  50. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  51. var SCREEN_WIDTH = window.innerWidth;
  52. var SCREEN_HEIGHT = window.innerHeight;
  53. var FLOOR = -250;
  54. var container, stats;
  55. var camera, scene, controls;
  56. var renderer;
  57. var mesh;
  58. var textureCube;
  59. var cameraCube, sceneCube;
  60. var loader;
  61. var mouseX = 0, mouseY = 0;
  62. var windowHalfX = window.innerWidth / 2;
  63. var windowHalfY = window.innerHeight / 2;
  64. init();
  65. animate();
  66. function init() {
  67. container = document.createElement( 'div' );
  68. document.body.appendChild( container );
  69. // CAMERA
  70. camera = new THREE.PerspectiveCamera( 25, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  71. camera.position.set( 185, 40, 170 );
  72. controls = new THREE.TrackballControls( camera );
  73. controls.dynamicDampingFactor = 0.25;
  74. // SCENE
  75. scene = new THREE.Scene();
  76. // SKYBOX
  77. sceneCube = new THREE.Scene();
  78. cameraCube = new THREE.PerspectiveCamera( 25, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  79. sceneCube.add( cameraCube );
  80. var r = "textures/cube/pisa/";
  81. var urls = [ r + "px.png", r + "nx.png",
  82. r + "py.png", r + "ny.png",
  83. r + "pz.png", r + "nz.png" ];
  84. textureCube = THREE.ImageUtils.loadTextureCube( urls );
  85. var shader = THREE.ShaderUtils.lib[ "cube" ];
  86. shader.uniforms[ "tCube" ].value = textureCube;
  87. var material = new THREE.ShaderMaterial( {
  88. fragmentShader: shader.fragmentShader,
  89. vertexShader: shader.vertexShader,
  90. uniforms: shader.uniforms,
  91. depthWrite: false,
  92. side: THREE.BackSide
  93. } ),
  94. mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100 ), material );
  95. sceneCube.add( mesh );
  96. // LIGHTS
  97. var light = new THREE.PointLight( 0xffffff, 1 );
  98. light.position.set( 2, 5, 1 );
  99. light.position.multiplyScalar( 30 );
  100. scene.add( light );
  101. THREE.ColorUtils.adjustHSV( light.color, 0, -0.75, 0 );
  102. var light = new THREE.PointLight( 0xffffff, 0.75 );
  103. light.position.set( -12, 4.6, 2.4 );
  104. light.position.multiplyScalar( 30 );
  105. scene.add( light );
  106. THREE.ColorUtils.adjustHSV( light.color, 0, -0.5, 0 );
  107. scene.add( new THREE.AmbientLight( 0x050505 ) );
  108. // RENDERER
  109. renderer = new THREE.WebGLRenderer( { antialias: true, clearColor: 0xffffff, clearAlpha: 1 } );
  110. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  111. renderer.domElement.style.position = "relative";
  112. renderer.autoClear = false;
  113. container.appendChild( renderer.domElement );
  114. //
  115. renderer.gammaInput = true;
  116. renderer.gammaOutput = true;
  117. renderer.physicallyBasedShading = true;
  118. // STATS
  119. stats = new Stats();
  120. container.appendChild( stats.domElement );
  121. // EVENTS
  122. window.addEventListener( 'resize', onWindowResize, false );
  123. window.addEventListener( 'mousemove', onDocumentMouseMove, false );
  124. // LOADER
  125. var start = Date.now();
  126. // classic way via BinaryLoader
  127. /*
  128. loader = new THREE.BinaryLoader( true );
  129. document.body.appendChild( loader.statusDomElement );
  130. var callbackScene = function( geometry, materials ) {
  131. createScene( geometry, materials, 0, 0, 0, 30 );
  132. var end = Date.now();
  133. console.log( "load time:", end - start, "ms" );
  134. };
  135. loader.load( "obj/camaro_bake/camaro_bake.js", callbackScene );
  136. */
  137. // new way via CTMLoader and separate parts
  138. loaderCTM = new THREE.CTMLoader( true );
  139. document.body.appendChild( loaderCTM.statusDomElement );
  140. var position = new THREE.Vector3( -105, -78, -40 );
  141. var scale = new THREE.Vector3( 30, 30, 30 );
  142. loaderCTM.loadParts( "models/ctm/camaro/camaro.js", function( geometries, materials ) {
  143. hackMaterials( materials );
  144. for ( var i = 0; i < geometries.length; i ++ ) {
  145. var mesh = new THREE.Mesh( geometries[ i ], materials[ i ] );
  146. mesh.position = position;
  147. mesh.scale = scale;
  148. scene.add( mesh );
  149. }
  150. loaderCTM.statusDomElement.style.display = "none";
  151. var end = Date.now();
  152. console.log( "load time:", end - start, "ms" );
  153. }, { useWorker: true } );
  154. }
  155. //
  156. function hackMaterials( materials ) {
  157. for ( var i = 0; i < materials.length; i ++ ) {
  158. var m = materials[ i ];
  159. if ( m.name.indexOf( "Body" ) !== -1 ) {
  160. var mm = new THREE.MeshPhongMaterial( { map: m.map } );
  161. mm.envMap = textureCube;
  162. mm.combine = THREE.MixOperation;
  163. mm.reflectivity = 0.75;
  164. materials[ i ] = mm;
  165. } else if ( m.name.indexOf( "mirror" ) !== -1 ) {
  166. var mm = new THREE.MeshPhongMaterial( { map: m.map } );
  167. mm.envMap = textureCube;
  168. mm.combine = THREE.MultiplyOperation;
  169. materials[ i ] = mm;
  170. } else if ( m.name.indexOf( "glass" ) !== -1 ) {
  171. var mm = new THREE.MeshPhongMaterial( { map: m.map } );
  172. mm.envMap = textureCube;
  173. mm.color.copy( m.color );
  174. mm.combine = THREE.MixOperation;
  175. mm.reflectivity = 0.25;
  176. mm.opacity = m.opacity;
  177. mm.transparent = true;
  178. materials[ i ] = mm;
  179. } else if ( m.name.indexOf( "Material.001" ) !== -1 ) {
  180. var mm = new THREE.MeshPhongMaterial( { map: m.map } );
  181. mm.shininess = 30;
  182. mm.color.setHex( 0x404040 );
  183. mm.metal = true;
  184. materials[ i ] = mm;
  185. }
  186. materials[ i ].side = THREE.DoubleSide;
  187. }
  188. }
  189. //
  190. function createScene( geometry, materials, x, y, z, s ) {
  191. loader.statusDomElement.style.display = "none";
  192. THREE.GeometryUtils.center( geometry );
  193. hackMaterials( materials );
  194. var material = new THREE.MeshFaceMaterial( materials );
  195. mesh = new THREE.Mesh( geometry, material );
  196. mesh.position.set( x, y, z );
  197. mesh.scale.set( s, s, s );
  198. scene.add( mesh );
  199. }
  200. //
  201. function onWindowResize( event ) {
  202. SCREEN_WIDTH = window.innerWidth;
  203. SCREEN_HEIGHT = window.innerHeight;
  204. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  205. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  206. camera.updateProjectionMatrix();
  207. cameraCube.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  208. cameraCube.updateProjectionMatrix();
  209. }
  210. function onDocumentMouseMove(event) {
  211. mouseX = ( event.clientX - windowHalfX );
  212. mouseY = ( event.clientY - windowHalfY );
  213. }
  214. //
  215. function animate() {
  216. requestAnimationFrame( animate );
  217. render();
  218. stats.update();
  219. }
  220. function render() {
  221. controls.update();
  222. cameraCube.rotation.copy( camera.rotation );
  223. renderer.clear();
  224. renderer.render( sceneCube, cameraCube );
  225. renderer.render( scene, camera );
  226. }
  227. </script>
  228. </body>
  229. </html>