webgl_geometry_minecraft_ao.html 9.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - minecraft - ao</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #61443e;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. /* background-color: #bfd1e5; */
  14. background-color: #ffffff;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. a { color: #a06851; }
  19. #info {
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. }
  24. #oldie {
  25. background:rgb(100,0,0) !important;
  26. color:#fff !important;
  27. margin-top:10em !important;
  28. }
  29. #oldie a { color:#fff }
  30. </style>
  31. </head>
  32. <body>
  33. <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
  34. <div id="info">
  35. <a href="http://threejs.org" target="_blank">three.js</a> - <a href="http://www.minecraft.net/" target="_blank">minecraft</a> demo [ambient occlusion]. featuring <a href="http://painterlypack.net/" target="_blank">painterly pack</a><br />(left click: forward, right click: backward)
  36. </div>
  37. <script src="../build/three.min.js"></script>
  38. <script src="js/controls/FirstPersonControls.js"></script>
  39. <script src="js/ImprovedNoise.js"></script>
  40. <script src="js/Detector.js"></script>
  41. <script src="js/libs/stats.min.js"></script>
  42. <script>
  43. if ( ! Detector.webgl ) {
  44. Detector.addGetWebGLMessage();
  45. document.getElementById( 'container' ).innerHTML = "";
  46. }
  47. var fogExp2 = true;
  48. var container, stats;
  49. var camera, controls, scene, renderer;
  50. var mesh, mat;
  51. var worldWidth = 200, worldDepth = 200,
  52. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2,
  53. data = generateHeight( worldWidth, worldDepth );
  54. var clock = new THREE.Clock();
  55. init();
  56. animate();
  57. function init() {
  58. container = document.getElementById( 'container' );
  59. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 20000 );
  60. camera.position.y = getY( worldHalfWidth, worldHalfDepth ) * 100 + 100;
  61. controls = new THREE.FirstPersonControls( camera );
  62. controls.movementSpeed = 1000;
  63. controls.lookSpeed = 0.125;
  64. controls.lookVertical = true;
  65. controls.constrainVertical = true;
  66. controls.verticalMin = 1.1;
  67. controls.verticalMax = 2.2;
  68. scene = new THREE.Scene();
  69. scene.fog = new THREE.FogExp2( 0xffffff, 0.00015 );
  70. // sides
  71. var light = new THREE.Color( 0xffffff );
  72. var shadow = new THREE.Color( 0x505050 );
  73. var matrix = new THREE.Matrix4();
  74. var vector = new THREE.Vector3();
  75. var pxGeometry = new THREE.PlaneGeometry( 100, 100 );
  76. pxGeometry.faces[ 0 ].materialIndex = 1;
  77. pxGeometry.faces[ 0 ].vertexColors = [ light, shadow, shadow, light ];
  78. pxGeometry.applyMatrix( matrix.makeRotationY( Math.PI / 2 ) );
  79. pxGeometry.applyMatrix( matrix.makeTranslation( vector.set( 50, 0, 0 ) ) );
  80. var nxGeometry = new THREE.PlaneGeometry( 100, 100 );
  81. nxGeometry.faces[ 0 ].materialIndex = 1;
  82. nxGeometry.faces[ 0 ].vertexColors = [ light, shadow, shadow, light ];
  83. nxGeometry.applyMatrix( matrix.makeRotationY( - Math.PI / 2 ) );
  84. nxGeometry.applyMatrix( matrix.makeTranslation( vector.set( - 50, 0, 0 ) ) );
  85. var pyGeometry = new THREE.PlaneGeometry( 100, 100 );
  86. pyGeometry.faces[ 0 ].materialIndex = 0;
  87. pyGeometry.faces[ 0 ].vertexColors = [ light, light, light, light ];
  88. pyGeometry.applyMatrix( matrix.makeRotationX( - Math.PI / 2 ) );
  89. pyGeometry.applyMatrix( matrix.makeTranslation( vector.set( 0, 50, 0 ) ) );
  90. var pzGeometry = new THREE.PlaneGeometry( 100, 100 );
  91. pzGeometry.faces[ 0 ].materialIndex = 1;
  92. pzGeometry.faces[ 0 ].vertexColors = [ light, shadow, shadow, light ];
  93. pzGeometry.applyMatrix( matrix.makeTranslation( vector.set( 0, 0, 50 ) ) );
  94. var nzGeometry = new THREE.PlaneGeometry( 100, 100 );
  95. nzGeometry.faces[ 0 ].materialIndex = 1;
  96. nzGeometry.faces[ 0 ].vertexColors = [ light, shadow, shadow, light ];
  97. nzGeometry.applyMatrix( matrix.makeRotationY( Math.PI ) );
  98. nzGeometry.applyMatrix( matrix.makeTranslation( vector.set( 0, 0, -50 ) ) );
  99. //
  100. var geometry = new THREE.Geometry();
  101. var dummy = new THREE.Mesh();
  102. for ( var z = 0; z < worldDepth; z ++ ) {
  103. for ( var x = 0; x < worldWidth; x ++ ) {
  104. var h = getY( x, z );
  105. dummy.position.x = x * 100 - worldHalfWidth * 100;
  106. dummy.position.y = h * 100;
  107. dummy.position.z = z * 100 - worldHalfDepth * 100;
  108. var px = getY( x + 1, z );
  109. var nx = getY( x - 1, z );
  110. var pz = getY( x, z + 1 );
  111. var nz = getY( x, z - 1 );
  112. var pxpz = getY( x + 1, z + 1 );
  113. var nxpz = getY( x - 1, z + 1 );
  114. var pxnz = getY( x + 1, z - 1 );
  115. var nxnz = getY( x - 1, z - 1 );
  116. dummy.geometry = pyGeometry;
  117. var colors = dummy.geometry.faces[ 0 ].vertexColors;
  118. colors[ 0 ] = nx > h || nz > h || nxnz > h ? shadow : light;
  119. colors[ 1 ] = nx > h || pz > h || nxpz > h ? shadow : light;
  120. colors[ 2 ] = px > h || pz > h || pxpz > h ? shadow : light;
  121. colors[ 3 ] = px > h || nz > h || pxnz > h ? shadow : light;
  122. THREE.GeometryUtils.merge( geometry, dummy );
  123. if ( ( px != h && px != h + 1 ) || x == 0 ) {
  124. dummy.geometry = pxGeometry;
  125. var colors = dummy.geometry.faces[ 0 ].vertexColors;
  126. colors[ 0 ] = pxpz > px && x > 0 ? shadow : light;
  127. colors[ 3 ] = pxnz > px && x > 0 ? shadow : light;
  128. THREE.GeometryUtils.merge( geometry, dummy );
  129. }
  130. if ( ( nx != h && nx != h + 1 ) || x == worldWidth - 1 ) {
  131. dummy.geometry = nxGeometry;
  132. var colors = dummy.geometry.faces[ 0 ].vertexColors;
  133. colors[ 0 ] = nxnz > nx && x < worldWidth - 1 ? shadow : light;
  134. colors[ 3 ] = nxpz > nx && x < worldWidth - 1 ? shadow : light;
  135. THREE.GeometryUtils.merge( geometry, dummy );
  136. }
  137. if ( ( pz != h && pz != h + 1 ) || z == worldDepth - 1 ) {
  138. dummy.geometry = pzGeometry;
  139. var colors = dummy.geometry.faces[ 0 ].vertexColors;
  140. colors[ 0 ] = nxpz > pz && z < worldDepth - 1 ? shadow : light;
  141. colors[ 3 ] = pxpz > pz && z < worldDepth - 1 ? shadow : light;
  142. THREE.GeometryUtils.merge( geometry, dummy );
  143. }
  144. if ( ( nz != h && nz != h + 1 ) || z == 0 ) {
  145. dummy.geometry = nzGeometry;
  146. var colors = dummy.geometry.faces[ 0 ].vertexColors;
  147. colors[ 0 ] = pxnz > nz && z > 0 ? shadow : light;
  148. colors[ 3 ] = nxnz > nz && z > 0 ? shadow : light;
  149. THREE.GeometryUtils.merge( geometry, dummy );
  150. }
  151. }
  152. }
  153. var textureGrass = THREE.ImageUtils.loadTexture( 'textures/minecraft/grass.png' );
  154. textureGrass.magFilter = THREE.NearestFilter;
  155. textureGrass.minFilter = THREE.LinearMipMapLinearFilter;
  156. var textureGrassDirt = THREE.ImageUtils.loadTexture( 'textures/minecraft/grass_dirt.png' );
  157. textureGrassDirt.magFilter = THREE.NearestFilter;
  158. textureGrassDirt.minFilter = THREE.LinearMipMapLinearFilter;
  159. var material1 = new THREE.MeshLambertMaterial( { map: textureGrass, ambient: 0xbbbbbb, vertexColors: THREE.VertexColors } );
  160. var material2 = new THREE.MeshLambertMaterial( { map: textureGrassDirt, ambient: 0xbbbbbb, vertexColors: THREE.VertexColors } );
  161. var mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( [ material1, material2 ] ) );
  162. scene.add( mesh );
  163. var ambientLight = new THREE.AmbientLight( 0xcccccc );
  164. scene.add( ambientLight );
  165. var directionalLight = new THREE.DirectionalLight( 0xffffff, 2 );
  166. directionalLight.position.set( 1, 1, 0.5 ).normalize();
  167. scene.add( directionalLight );
  168. renderer = new THREE.WebGLRenderer( { clearColor: 0xffffff } );
  169. renderer.setSize( window.innerWidth, window.innerHeight );
  170. container.innerHTML = "";
  171. container.appendChild( renderer.domElement );
  172. stats = new Stats();
  173. stats.domElement.style.position = 'absolute';
  174. stats.domElement.style.top = '0px';
  175. container.appendChild( stats.domElement );
  176. //
  177. window.addEventListener( 'resize', onWindowResize, false );
  178. }
  179. function onWindowResize() {
  180. camera.aspect = window.innerWidth / window.innerHeight;
  181. camera.updateProjectionMatrix();
  182. renderer.setSize( window.innerWidth, window.innerHeight );
  183. controls.handleResize();
  184. }
  185. function loadTexture( path, callback ) {
  186. var image = new Image();
  187. image.onload = function () { callback(); };
  188. image.src = path;
  189. return image;
  190. }
  191. function generateHeight( width, height ) {
  192. var data = [], perlin = new ImprovedNoise(),
  193. size = width * height, quality = 2, z = Math.random() * 100;
  194. for ( var j = 0; j < 4; j ++ ) {
  195. if ( j == 0 ) for ( var i = 0; i < size; i ++ ) data[ i ] = 0;
  196. for ( var i = 0; i < size; i ++ ) {
  197. var x = i % width, y = ( i / width ) | 0;
  198. data[ i ] += perlin.noise( x / quality, y / quality, z ) * quality;
  199. }
  200. quality *= 4
  201. }
  202. return data;
  203. }
  204. function getY( x, z ) {
  205. return ( data[ x + z * worldWidth ] * 0.2 ) | 0;
  206. }
  207. //
  208. function animate() {
  209. requestAnimationFrame( animate );
  210. render();
  211. stats.update();
  212. }
  213. function render() {
  214. controls.update( clock.getDelta() );
  215. renderer.render( scene, camera );
  216. }
  217. </script>
  218. </body>
  219. </html>