Paul Edwards f48940bfc9 Fixed bug where last group in OBJ was not added. 12 years ago
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controls 3faa6b6248 Merge remote-tracking branch 'RommelVR/master' into dev 12 years ago
effects b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 years ago
exporters eeb2a26bf6 Editor/SceneLoader/SceneExporter: Removed bgColor stuff. 12 years ago
libs 0914e07a9a Removing old DAT.GUI 12 years ago
loaders f48940bfc9 Fixed bug where last group in OBJ was not added. 12 years ago
modifiers cf1366af12 GeometryUtils.explode to ExplodeModifier and GeometryUtils.tessellate to TessellateModifier. 12 years ago
postprocessing b051d7e171 WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline. 12 years ago
renderers 20f61f9203 Projector: BoundingBox check for triangles outside the frustum. 12 years ago
shaders 91d9902b7f Moved ShaderLib["fresnel"] to examples/js/shaders/FresnelShader. 12 years ago
AudioObject.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 years ago
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 years ago
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 years ago
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 years ago
Detector.js 07fc79d788 Added var to Detector.js 13 years ago
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 years ago
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 years ago
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 years ago
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 years ago
PRNG.js 041054283a Messing with a new terrain generator demo. 14 years ago
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 years ago
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 years ago
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 years ago
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). 12 years ago
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. 12 years ago
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 years ago
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 years ago
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 years ago
UVsUtils.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 years ago