Mr.doob 4cc51004b0 Merge remote-tracking branch 'bhouston/math-line' into dev 12 years ago
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Box2.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 12 years ago
Box3.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 12 years ago
Color.js 40ba1e83b2 Removed Color.getHSV, Color.setHSV and ColorUtils.adjustHSV. Added Color.offsetHSL. Updated some examples... 12 years ago
Constants.js b0497080ef Start of benchmarking framework for ThreeJS. 12 years ago
Frustum.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 12 years ago
Line3.js a6357d9f45 Rename back LineSegment to Line3 per @mrdoob's preference. 12 years ago
Matrix3.js cfc98f59be Updated tests affected by previous commit. 12 years ago
Matrix4.js cfc98f59be Updated tests affected by previous commit. 12 years ago
Plane.js a6357d9f45 Rename back LineSegment to Line3 per @mrdoob's preference. 12 years ago
Quaternion.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 years ago
Ray.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 12 years ago
Sphere.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 12 years ago
Triangle.js 2c8a52add7 fix unit tests for new math constructors that don't copy the parameters. 12 years ago
Vector2.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 years ago
Vector3.js e4a451a8a0 Improved implementation and unit test for Vector3.angleTo to account for numerical problems outside of full [-1,1] range. 12 years ago
Vector4.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 years ago