Fog.html 1.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8">
  5. <script src="../../list.js"></script>
  6. <script src="../../page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="../../page.css" />
  8. </head>
  9. <body>
  10. <h1>[name]</h1>
  11. <div class="desc">This class contains the parameters that define linear fog, i.e., that grows linearly denser with the distance.</div>
  12. <h2>Constructor</h2>
  13. <h3>[name]( [page:Integer hex], [page:Float near], [page:Float far] )</h3>
  14. <h2>Properties</h2>
  15. <h3>.[page:Integer hex]</h3>
  16. <div>Fog color in hexadecimal. Example: 0x000000 will render far away objects black.</div>
  17. <h3>.[page:Float near]</h3>
  18. <div>The minimum distance to start applying fog. Objects that are less than 'near' units from the active camera won't be affected by fog.</div>
  19. <div>Default is 1.</div>
  20. <h3>.[page:Float far]</h3>
  21. <div>The maximum distance at which fog stops being calculated and applied. Objects that are more than 'far' units away from the active camera won't be affected by fog.</div>
  22. <div>Default is 1000.</div>
  23. <h2>Source</h2>
  24. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  25. </body>
  26. </html>